forked from Warzone2100/warzone2100
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathbucket3d.h
46 lines (37 loc) · 1.3 KB
/
bucket3d.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_BUCKET3D_H__
#define __INCLUDED_SRC_BUCKET3D_H__
enum RENDER_TYPE
{
RENDER_DROID,
RENDER_STRUCTURE,
RENDER_FEATURE,
RENDER_PROXMSG,
RENDER_PROJECTILE,
RENDER_SHADOW,
RENDER_ANIMATION,
RENDER_EFFECT,
RENDER_DELIVPOINT,
RENDER_PARTICLE
};
//function prototypes
/* add an object to the current render list */
void bucketAddTypeToList(RENDER_TYPE objectType, void *object);
/* render Objects in list */
void bucketRenderCurrentList(void);
#endif // __INCLUDED_SRC_BUCKET3D_H__