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bridge.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_BRIDGE_H__
#define __INCLUDED_SRC_BRIDGE_H__
#include "structuredef.h"
struct BRIDGE_INFO
{
int startX, startY, endX, endY; // Copy of coordinates of bridge.
int heightChange; // How much to raise lowest end by.
int bridgeHeight; // How high are the sections?
int bridgeLength; // How many tiles long?
bool bConstantX, startHighest; // Which axis is it on and which end is highest?
};
/* Establishes whether a bridge could be built along the coordinates given */
bool bridgeValid(int startX, int startY, int endX, int endY);
/* Draws a wall section - got to be in world matrix context though! */
bool renderBridgeSection(STRUCTURE *psStructure);
/* Will provide you with everything you ever wanted to know about your bridge but were afraid to ask */
void getBridgeInfo(int startX, int startY, int endX, int endY, BRIDGE_INFO *info);
/* FIX ME - this is used in debug to test the bridge build code */
void testBuildBridge(UDWORD startX, UDWORD startY, UDWORD endX, UDWORD endY);
#endif // __INCLUDED_SRC_BRIDGE_H__