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baseobject.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** \file
* Functions for the base object type.
*/
#ifndef __INCLUDED_BASEOBJECT_H__
#define __INCLUDED_BASEOBJECT_H__
#include "basedef.h"
struct StructureBounds
{
StructureBounds() {}
StructureBounds(Vector2i const &map, Vector2i const &size) : map(map), size(size) {}
Vector2i map; ///< Map coordinates of upper left corner of structure.
Vector2i size; ///< Size (in map coordinates) of the structure.
};
static const unsigned int max_check_object_recursion = 4;
/// Get interpolated direction at time t.
Rotation interpolateRot(Rotation v1, Rotation v2, uint32_t t1, uint32_t t2, uint32_t t);
/// Get interpolated object spacetime at time t.
Spacetime interpolateObjectSpacetime(const SIMPLE_OBJECT *obj, uint32_t t);
void checkObject(const SIMPLE_OBJECT *psObject, const char *const location_description, const char *function, const int recurse);
/* assert if object is bad */
#define CHECK_OBJECT(object) checkObject((object), AT_MACRO, __FUNCTION__, max_check_object_recursion)
#define syncDebugObject(psObject, ch) _syncDebugObject(__FUNCTION__, psObject, ch)
void _syncDebugObject(const char *function, SIMPLE_OBJECT const *psObject, char ch);
Vector2i getStatsSize(BASE_STATS const *pType, uint16_t direction);
StructureBounds getStructureBounds(BASE_OBJECT const *object);
StructureBounds getStructureBounds(BASE_STATS const *stats, Vector2i pos, uint16_t direction);
#endif // __INCLUDED_BASEOBJECT_H__