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Using getrandom() instead of opening /dev/urandom is the preferred way to get random bytes in modern Linux systems.
Something like the following could be used in src/random/random.c:
/********************************************************************************************
* Hardware-based random number generation function
*
* It uses /dev/urandom in Linux and CNG's BCryptGenRandom function in Windows
*********************************************************************************************/
#include "random.h"
#include <stdlib.h>
#if defined(__WINDOWS__)
#include <windows.h>
#include <bcrypt.h>
#elif defined(__LINUX__)
#include <unistd.h>
#include <fcntl.h>
#include <sys/random.h>
#include <errno.h>
static int lock = -1;
static int getrandom_works = 1;
#endif
#define passed 0
#define failed 1
static __inline void delay(unsigned int count)
{
while (count--) {}
}
int randombytes(unsigned char* random_array, unsigned long long nbytes)
{ // Generation of "nbytes" of random values
#if defined(__WINDOWS__)
if (!BCRYPT_SUCCESS(BCryptGenRandom(NULL, random_array, (unsigned long)nbytes, BCRYPT_USE_SYSTEM_PREFERRED_RNG))) {
return failed;
}
#elif defined(__LINUX__)
int r, n = (int)nbytes, count = 0;
if (getrandom_works == 1) {
errno = 0;
while (n > 0) {
r = getrandom(random_array+count, n, 0);
if (r < 0) {
if (errno == EINTR) {
/* retry getrandom() if it was interrupted by a signal */
continue;
}
getrandom_works = 0;
break;
}
count += r;
n -= r;
}
if (n == 0) {
return passed;
}
}
if (lock == -1) {
do {
lock = open("/dev/urandom", O_RDONLY);
if (lock == -1) {
delay(0xFFFFF);
}
} while (lock == -1);
}
while (n > 0) {
do {
r = read(lock, random_array+count, n);
if (r == -1) {
delay(0xFFFF);
}
} while (r == -1);
count += r;
n -= r;
}
#endif
return passed;
}
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