Hello,
I've tried all known Intel Iris Xe drivers and they all get the same crash. I did a memory test with the app at https://memtest.org/ and it passed. When I disable the Intel Iris Xe device from the device manager, the problem is solved. The game usually crashes between 4 and 10 minutes.
Dmp file:
https://drive.google.com/file/d/1a431zmOc6HDgvfPXnaN1J_oDNTascK9J/view?usp=sharing
I downloaded and recompiled the library to follow up on the problem. I saved the value of pResource->GetDesc()->Width from the InputAssembly::SetVertexBuffer method to the file until the game crashed.
I tried this game on many computers with up-to-date hardware, none of them have this problem.
Driver problem or d3d9on12 mapping layer?
Intel Community Link :
https://community.intel.com/t5/Graphics/i7-12700H-Intel-Iris-Xe-Game-Crash-on-d3d9on12-dll/td-p/1426476
The last lines of the output (1)
bufferSize:112
bufferSize:112
bufferSize:112
bufferSize:112
bufferSize:112
bufferSize:32768
bufferSize:112
bufferSize:112
bufferSize:32768
bufferSize:112
bufferSize:32768
bufferSize:112
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:8810597777358030847 ->when it crashed
The last lines of the output (2)
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:32768
bufferSize:16809754405499322002 -> when it crashed
HRESULT InputAssembly::SetVertexBuffer(Device& device, Resource* pResource, UINT vbSlot, UINT offset, UINT stride)
{
HRESULT hr = S_OK;
if (pResource) {
LOG_("bufferSize", std::to_string(pResource->GetDesc().Width ? pResource->GetDesc().Width : 0));
}
const UINT64 bufferSize = pResource ? pResource->GetDesc().Width : 0;
InputBuffer& inputBuffer = m_inputStreams[vbSlot];
Resource* pPrevResource = m_inputStreams[vbSlot].GetAppResource();
System Information
Time of this report: 11/10/2022, 17:51:30
Machine name: ***
Machine Id: {1867AEC7-407A-4918-9B2E-57E57CE1EC54}
Operating System: Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
Language: Turkish (Regional Setting: Turkish)
System Manufacturer: HUAWEI
System Model: RLEF-XX
BIOS: 1.23 (type: UEFI)
Processor: 12th Gen Intel(R) Core(TM) i7-12700H (20 CPUs), ~2.3GHz
Memory: 16384MB RAM
Available OS Memory: 16110MB RAM
Page File: 13580MB used, 6626MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 120 DPI (125 percent)
DWM DPI Scaling: UnKnown
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.4.3
DxDiag Version: 10.00.22621.0001 64bit Unicode
Hello,
I've tried all known Intel Iris Xe drivers and they all get the same crash. I did a memory test with the app at https://memtest.org/ and it passed. When I disable the Intel Iris Xe device from the device manager, the problem is solved. The game usually crashes between 4 and 10 minutes.
Dmp file:
https://drive.google.com/file/d/1a431zmOc6HDgvfPXnaN1J_oDNTascK9J/view?usp=sharing
I downloaded and recompiled the library to follow up on the problem. I saved the value of pResource->GetDesc()->Width from the InputAssembly::SetVertexBuffer method to the file until the game crashed.
I tried this game on many computers with up-to-date hardware, none of them have this problem.
Driver problem or d3d9on12 mapping layer?
Intel Community Link :
https://community.intel.com/t5/Graphics/i7-12700H-Intel-Iris-Xe-Game-Crash-on-d3d9on12-dll/td-p/1426476
The last lines of the output (1)
The last lines of the output (2)
System Information
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.4.3
DxDiag Version: 10.00.22621.0001 64bit Unicode