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Gap in DeferredContext support for Map(DISCARD) on a buffer #21

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@vdwtanner

There is one known gap with D3D11On12’s deferred context support, which is if someone tries to create an ID3D11CommandList that has a Map(DISCARD) operation on a buffer, and then execute that command list more than once.

https://github.com/microsoft/D3D11On12/blob/master/src/device.cpp#L955

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