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.babelrc

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{
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"presets": ["latest"]
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}

.gitignore

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node_modules
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package-lock.json
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**/*.sw*

API.md

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# three.ar.js API
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## new THREE.ARReticle(vrDisplay, innerRadius, outerRadius, color, easing)
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Creates a [THREE.Mesh] reticle to render via hit tests with the [VRDisplay].
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### void THREE.ARReticle#update(x, y)
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Performs a hit test at `x` and `y` normalized coordinates and lerps the reticle
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to the position. Usually called every frame to perform a hit test and cause the reticle
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to "trace" along surfaces for placing additional objects.
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## new THREE.ARPerspectiveCamera(vrDisplay, fov, aspect, near, far)
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A subclass of [THREE.PerspectiveCamera], used to create a perspective camera that matches
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your device's perspective and keep the projection matrix in sync with a device. Use
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this camera to render your three.js objects ontop of an AR see through camera. If a `vrDisplay`
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is not provided, or not an AR-capable display, falls back to a regular [THREE.PerspectiveCamera]
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with supplied values. Only the `projectionMatrix` is updated if using an AR-capable device,
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and the `fov`, `aspect`, `near`, `far` properties are not applicable.
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### void THREE.ARPerspectiveCamera#getProjectionMatrix()
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If given a [VRDisplay] in constructor, generates the projection matrix from the API to match the native camera intrinsics. To use the cached projection matrix, just access the `projectionMatrix` property instead.
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## THREE.ARUtils
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Not a constructor but an object storing several utility functions listed below.
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### Promise<VRDisplay?> THREE.ARUtils.getARDevice()
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Returns a promise that resolves to a [VRDisplay] with AR capabilities or null if
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device is unsupported.
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### boolean THREE.ARUtils.isARDisplay(vrDisplay)
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Takes a [VRDisplay] instance and returns a boolean whether or not this is considered an AR display. Will most likely be featured-based in the future.
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### boolean THREE.ARUtils.isTango(vrDisplay)
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Takes a [VRDisplay] instance and returns a boolean whether or not this is a Tango-backed Android device.
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### boolean THREE.ARUtils.isARKit(vrDisplay)
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Takes a [VRDisplay] instance and returns a boolean whether or not this is an ARKit-based iOS device.
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### Promise<THREE.Mesh> THREE.ARUtils.loadBlocksModel(objPath, mtlPath?)
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Takes a path for an OBJ model and optionally a path for an MTL texture and returns a promise resolving to a [THREE.Mesh] loaded with the appropriate material. Can be used on downloaded models from Blocks.
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[VRDisplay]: https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay
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[THREE.WebGLRenderer]: https://threejs.org/docs/#api/renderers/WebGLRenderer
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[THREE.PerspectiveCamera]: https://threejs.org/docs/#api/cameras/PerspectiveCamera
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[THREE.Material]: https://threejs.org/docs/#api/materials/Material
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[THREE.Mesh]: https://threejs.org/docs/#api/objects/Mesh
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[THREE.BufferGeometry]: https://threejs.org/docs/#api/core/BufferGeometry
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[THREE.Color]: https://threejs.org/docs/#api/math/Color

CODE_OF_CONDUCT.md

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# Code of Conduct
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Adapted from the [Rust Code of Conduct](https://www.rust-lang.org/en-US/conduct.html).
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## Conduct
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* We are committed to providing a friendly, safe and welcoming environment for all, regardless of level of experience, gender, gender identity and expression, sexual orientation, disability, personal appearance, body size, race, ethnicity, age, religion, nationality, or other similar characteristic.
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* On any related online communication platform, please avoid using overtly sexual nicknames or other nicknames that might detract from a friendly, safe and welcoming environment for all.
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* Please be kind and courteous. There's no need to be mean or rude.
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* Respect that people have differences of opinion and that every design or implementation choice carries a trade-off and numerous costs. There is seldom a right answer.
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* Please keep unstructured critique to a minimum. If you have solid ideas you want to experiment with, make a fork and see how it works.
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* We will exclude you from interaction if you insult, demean or harass anyone. That is not welcome behaviour. We interpret the term "harassment" as including the definition in the <a href="http://citizencodeofconduct.org/">Citizen Code of Conduct</a>; if you have any lack of clarity about what might be included in that concept, please read their definition. In particular, we don't tolerate behavior that excludes people in socially marginalized groups.
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* Private harassment is also unacceptable. No matter who you are, if you feel you have been or are being harassed or made uncomfortable by a community member, please contact one of the channel ops or any of the Daydream WebXR Moderation Team immediately. Whether you're a regular contributor or a newcomer, we care about making this community a safe place for you and we've got your back.
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* Likewise any spamming, trolling, flaming, baiting or other attention-stealing behaviour is not welcome.
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## Moderation
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These are the policies for upholding our community's standards of conduct. If you feel that a thread needs moderation, please contact the Daydream WebXR members.
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1. Remarks that violate the Daydream WebXR standards of conduct, including hateful, hurtful, oppressive, or exclusionary remarks, are not allowed. (Cursing is allowed, but never targeting another user, and never in a hateful manner.)
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2. Remarks that moderators find inappropriate, whether listed in the code of conduct or not, are also not allowed.
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3. Moderators will first respond to such remarks with a warning.
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4. If the warning is unheeded, the user will be "kicked," i.e., kicked out of the communication channel to cool off.
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5. If the user comes back and continues to make trouble, they will be banned, i.e., indefinitely excluded.
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6. Moderators may choose at their discretion to un-ban the user if it was a first offense and they offer the offended party a genuine apology.
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7. If a moderator bans someone and you think it was unjustified, please take it up with that moderator, or with a different moderator, **in private**. Complaints about bans in-channel are not allowed.
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8. Moderators are held to a higher standard than other community members. If a moderator creates an inappropriate situation, they should expect less leeway than others.
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In the Daydream WebXR community we strive to go the extra step to look out for each other. Don't just aim to be technically unimpeachable, try to be your best self. In particular, avoid flirting with offensive or sensitive issues, particularly if they're off-topic; this all too often leads to unnecessary fights, hurt feelings, and damaged trust; worse, it can drive people away from the community entirely.
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And if someone takes issue with something you said or did, resist the urge to be defensive. Just stop doing what it was they complained about and apologize. Even if you feel you were misinterpreted or unfairly accused, chances are good there was something you could've communicated better — remember that it's your responsibility to make your fellow contributors comfortable. Everyone wants to get along and we are all here first and foremost because we want to talk about cool technology. You will find that people will be eager to assume good intent and forgive as long as you earn their trust.
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The enforcement policies listed above apply to all official Daydream WebXR venues; this GitHub repository currently; For other projects adopting this Code of Conduct, please contact the maintainers of those projects for enforcement. If you wish to use this code of conduct for your own project, consider explicitly mentioning your moderation policy or making a copy with your own moderation policy so as to avoid confusion.

CONTRIBUTING.md

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# How to Contribute
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We'd love to accept your patches and contributions to this project. There are
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just a few small guidelines you need to follow.
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## Contributor License Agreement
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Contributions to this project must be accompanied by a Contributor License
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Agreement. You (or your employer) retain the copyright to your contribution,
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this simply gives us permission to use and redistribute your contributions as
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part of the project. Head over to <https://cla.developers.google.com/> to see
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your current agreements on file or to sign a new one.
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You generally only need to submit a CLA once, so if you've already submitted one
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(even if it was for a different project), you probably don't need to do it
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again.
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## Code reviews
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All submissions, including submissions by project members, require review. We
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use GitHub pull requests for this purpose. Consult
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[GitHub Help](https://help.github.com/articles/about-pull-requests/) for more
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information on using pull requests.

LICENSE

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