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Working on windows, so seeing testing without the opengl context...
Will work on a pull-request when I get a chance, but for now; (Just to get it compiling)
change vec2 to float2 opencl.readBuffer(... should be
Working on windows, so seeing testing without the opengl context...
Will work on a pull-request when I get a chance, but for now; (Just to get it compiling)
vec2
tofloat2
opencl.readBuffer(
... should beand I've just commented out
OpenCL::setupFromOpenGL
entirely as variables are in the wrong placeThe text was updated successfully, but these errors were encountered: