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Make the entire engine modular #1091

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@L1lith

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@L1lith

I recently published the library Melon Solid. Unfortunately, there is no way to instantiate each game/canvas to a specific component on the page (which is bad if the a game component is put on the page, taken off again, and put back again, like in the side of client side routing, or simply if there 2 games on the same page). Basically what I need to make everything work properly would be a way to instantiate every part of the engine (the pool, video object, etc) so that I can have one instance for each game (this prevents games from overlapping in memory).

I talked to the author in discord so I'm pretty sure they're already aware, but I'm just opening an issue so we can track this issue and others can comment.

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