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Enhancement: dynamic UCI option values #86
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here's another one .. this time i played the White pieces, also 15 min. pp .. again, there's a lot of pressure on the h-file and now also by the long black squared diagonal .. on the long term Megalodon can't defend all squares around the King .. i let the game somehow slip away but won .. [Event "human vs engine"]
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It seems Megalodon has no sense for long term strategic goals, in my case : pressure on the h-line.
You could try to dynamically change the UCI values for the pieces etc. :
first determine some game phase or position type. I have some ideas.
other simple engines have the same issue, although their style may differ : they reach only about depth 8 (i played 2 games for you, each 15 min. per player).
[Event "human vs engine"]
[Site "Holland @ https://lichess.org/9m7JVgK4/black "]
[Date "2024.02.14"]
[Round "?"]
[White "Megalodon v1.1.0"]
[Black "Roelof Berkepeis"]
[Result "0-1"]
[ECO "A02"]
[Opening "Bird's Opening"]
[TimeControl "900+3"]
[Event "human vs engine"]
[Site "Holland @ https://lichess.org/9mzuCmRo/black "]
[Date "2024.02.14"]
[Round "?"]
[White "Megalodon v1.1.0"]
[Black "Roelof Berkepeis"]
[Result "0-1"]
[ECO "A02"]
[Opening "Bird's Opening"]
[TimeControl "900+3"]
Be7 {14s} 4. a3 {-0.86/7 14s} h5 {6.3s} 5. Be2 {+1.09/6 14s} Bb7 {40s}
Nc6 {48s} 9. Nge2 {-0.70/7 16s} g6 {237s} 10. Qa4 {+1.51/6 17s} Bc5 {45s}
0-1
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