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Adding capability for running codes directly from gct files #139

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I dont know where I could post this, so I use the issues page even though it is 
not an issue. This is just to share an additional small capability with other 
users of S/UNEEK+DI.

For this testing purpose, my set-up was UNEEK+DI r154 running SM4.3U with the 
choices of "Game debugging" On, "Debugger wait" Off, and "Hook type" 
OSSleepThread. And if you want to try here are the steps:

1. Patch the dip.c file (in folder DI of S/UNEEK package), and recompile the 
dimodule.elf
2. Put your cheat file (named "codes.gct") into the associated game folder of 
interest
3. Set those choices (you could try a different hook if you want)
4. Run the game from the disc channel

Link to the video:
http://www.youtube.com/watch?v=0rnpOAHreg4


Original issue reported on code.google.com by cona...@yahoo.com on 28 Aug 2011 at 10:56

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