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| 1 | +import groovy.time.TimeCategory; |
| 2 | +import groovy.time.TimeDuration; |
| 3 | +import groovy.transform.EqualsAndHashCode; |
| 4 | +import groovy.transform.ToString; |
| 5 | +import groovy.transform.TupleConstructor; |
| 6 | + |
| 7 | +@EqualsAndHashCode |
| 8 | +@ToString |
| 9 | +@TupleConstructor |
| 10 | +class Vec { |
| 11 | + final BigDecimal x; |
| 12 | + final BigDecimal y; |
| 13 | + final BigDecimal z; |
| 14 | + |
| 15 | + Vec plus(Vec other) { |
| 16 | + return new Vec( |
| 17 | + this.x + other.x, |
| 18 | + this.y + other.y, |
| 19 | + this.z + other.z, |
| 20 | + ); |
| 21 | + } |
| 22 | + |
| 23 | + Vec minus(Vec other) { |
| 24 | + return new Vec( |
| 25 | + this.x - other.x, |
| 26 | + this.y - other.y, |
| 27 | + this.z - other.z, |
| 28 | + ); |
| 29 | + } |
| 30 | + |
| 31 | + Vec multiply(BigDecimal scalar) { |
| 32 | + return new Vec( |
| 33 | + this.x * scalar, |
| 34 | + this.y * scalar, |
| 35 | + this.z * scalar, |
| 36 | + ); |
| 37 | + } |
| 38 | + |
| 39 | + Vec cross(Vec other) { |
| 40 | + return new Vec( |
| 41 | + this.y * other.z - this.z * other.y, |
| 42 | + this.z * other.x - this.x * other.z, |
| 43 | + this.x * other.y - this.y * other.x |
| 44 | + ); |
| 45 | + } |
| 46 | + |
| 47 | + def length() { |
| 48 | + Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); |
| 49 | + } |
| 50 | +} |
| 51 | + |
| 52 | +{ // Test: Vec.minus |
| 53 | + assert new Vec(1, 2, 3) - new Vec(0, 2, 1) == new Vec(1, 0, 2); |
| 54 | +} |
| 55 | + |
| 56 | +{ // Test: Vec.cross |
| 57 | + assert new Vec(1, 2, 3).cross(new Vec(4, 5, 6)) == new Vec(-3, 6, -3); |
| 58 | +} |
| 59 | + |
| 60 | +{ // Test: Vec.length |
| 61 | + assert new Vec(3, 4, 12).length() == 13.0; |
| 62 | +} |
| 63 | + |
| 64 | +BigDecimal determinant(Vec a, Vec b, Vec c) { |
| 65 | + // ax bx cx |
| 66 | + // ay by cy |
| 67 | + // az bz cz |
| 68 | + BigDecimal p1 = a.x * ((b.y * c.z) - (c.y * b.z)); |
| 69 | + BigDecimal p2 = b.x * ((a.y * c.z) - (c.y * a.z)); |
| 70 | + BigDecimal p3 = c.x * ((a.y * b.z) - (b.y * a.z)); |
| 71 | + return p1 - p2 + p3; |
| 72 | +} |
| 73 | + |
| 74 | +{ // Test: determinant |
| 75 | + assert determinant(new Vec(1, 4, 5), new Vec(3, 6, 7), new Vec(3, 6, 1)) == 36; |
| 76 | +} |
| 77 | + |
| 78 | +Vec[] intersects(Ray a, Ray b) { |
| 79 | + Vec p1 = a.position; |
| 80 | + Vec v1 = a.velocity; |
| 81 | + Vec p2 = b.position; |
| 82 | + Vec v2 = b.velocity; |
| 83 | + |
| 84 | + Vec vc = v1.cross(v2); |
| 85 | + |
| 86 | + if (vc.length() == 0) { |
| 87 | + return null; |
| 88 | + } |
| 89 | + |
| 90 | + def t = determinant((p2 - p1), v2, vc) / Math.pow(vc.length(), 2); |
| 91 | + def s = determinant((p2 - p1), v1, vc) / Math.pow(vc.length(), 2); |
| 92 | + |
| 93 | + def l1 = p1 + v1 * t; |
| 94 | + def l2 = p2 + v2 * s; |
| 95 | + def diff = l1 - l2; |
| 96 | + |
| 97 | + if (t < 0 || s < 0) { |
| 98 | + return null; |
| 99 | + } |
| 100 | + |
| 101 | + if (diff.length() > 1) { |
| 102 | + return null; |
| 103 | + } |
| 104 | + |
| 105 | + return [l1, l2]; |
| 106 | +} |
| 107 | + |
| 108 | +{ // Test: intersects |
| 109 | + // assert intersects(new Ray("1, 1, 0 @ 1, 1, 1"), new Ray("3, 3, 0 @ -1, -1, 1")); |
| 110 | + // assert !intersects(new Ray("1, 1, 0 @ 1, 1, 1"), new Ray("3, 3, 0 @ 1, 2, 1")); |
| 111 | + assert intersects(new Ray("19, 13, 0 @ -2, 1, 0"), new Ray("18, 19, 0 @ -1, -1, 0")); |
| 112 | + assert intersects(new Ray("19, 13, 0 @ -2, 1, 0"), new Ray("20, 25, 0 @ -2, -2, 0")); |
| 113 | + assert intersects(new Ray("19, 13, 0 @ -2, 1, 0"), new Ray("12, 31, 0 @ -1, -2, 0")); |
| 114 | + assert ! intersects(new Ray("19, 13, 0 @ -2, 1, 0"), new Ray("20, 19, 0 @ 1, -5, 0")); |
| 115 | + |
| 116 | + def ray = new Ray(new Vec(24, 13, 10), new Vec(-3, 1, 2)); |
| 117 | + assert intersects(ray, new Ray("19, 13, 30 @ -2, 1, -2")); |
| 118 | + assert intersects(ray, new Ray("18, 19, 22 @ -1, -1, -2")); |
| 119 | + assert intersects(ray, new Ray("20, 25, 34 @ -2, -2, -4")); |
| 120 | + assert intersects(ray, new Ray("12, 31, 28 @ -1, -2, -1")); |
| 121 | + assert intersects(ray, new Ray("20, 19, 15 @ 1, -5, -3")); |
| 122 | +} |
| 123 | + |
| 124 | +boolean withinBounds(Vec pos, Vec min, Vec max) { |
| 125 | + return pos.x >= min.x && pos.x <= max.x |
| 126 | + && pos.y >= min.y && pos.y <= max.y |
| 127 | + && pos.z >= min.z && pos.z <= max.z; |
| 128 | +} |
| 129 | + |
| 130 | +@EqualsAndHashCode |
| 131 | +class Ray { |
| 132 | + final Vec position; |
| 133 | + final Vec velocity; |
| 134 | + |
| 135 | + Ray(String input) { |
| 136 | + def parts = input.split(" @ "); |
| 137 | + def ppos = parts[0].split(", ").collect { it.toDouble() as BigDecimal }; |
| 138 | + def pvel = parts[1].split(", ").collect { it.toDouble() as BigDecimal }; |
| 139 | + this.position = new Vec(ppos[0], ppos[1], ppos[2]); |
| 140 | + this.velocity = new Vec(pvel[0], pvel[1], pvel[2]); |
| 141 | + } |
| 142 | + |
| 143 | + Ray(Vec pos, Vec vel) { |
| 144 | + this.position = pos; |
| 145 | + this.velocity = vel; |
| 146 | + } |
| 147 | + |
| 148 | + String toString() { |
| 149 | + return "$position.x, $position.y, $position.z @ $velocity.x, $velocity.y, $velocity.z"; |
| 150 | + } |
| 151 | +} |
| 152 | + |
| 153 | +def countIntersections(def rays, def min, def max) { |
| 154 | + def result = 0; |
| 155 | + for (int i = 0; i < rays.size(); i++) { |
| 156 | + for (int j = i + 1; j < rays.size(); j++) { |
| 157 | + def a = rays[i]; |
| 158 | + def b = rays[j]; |
| 159 | + def abx = intersects(a, b); |
| 160 | + if (abx && withinBounds(abx[0], min, max) && withinBounds(abx[1], min, max)) { |
| 161 | + result += 1; |
| 162 | + } |
| 163 | + } |
| 164 | + } |
| 165 | + return result; |
| 166 | +} |
| 167 | + |
| 168 | +def gaussianElimination(def matrix, def fc) { |
| 169 | + int ccount = matrix.length; |
| 170 | + for (int i = 0; i < ccount; i++) { |
| 171 | + double pivot = matrix[i][i]; |
| 172 | + for (int j = 0; j < ccount; j++) { |
| 173 | + matrix[i][j] = matrix[i][j] / pivot; |
| 174 | + } |
| 175 | + fc[i] = fc[i] / pivot; |
| 176 | + for (int k = 0; k < ccount; k++) { |
| 177 | + if (k != i) { |
| 178 | + double factor = matrix[k][i]; |
| 179 | + for (int j = 0; j < ccount; j++) { |
| 180 | + matrix[k][j] = matrix[k][j] - factor * matrix[i][j]; |
| 181 | + } |
| 182 | + fc[k] = fc[k] - factor * fc[i]; |
| 183 | + } |
| 184 | + } |
| 185 | + } |
| 186 | +} |
| 187 | + |
| 188 | +def findIntersectingAll(def rays) { |
| 189 | + // Time for some more math magic? |
| 190 | + // This is essentially linear equation solving. |
| 191 | + |
| 192 | + def matrix = new double[4][4]; |
| 193 | + def sol = new double[4]; |
| 194 | + |
| 195 | + for (int i = 0; i < 4; i++) { |
| 196 | + Ray l1 = rays.get(i); |
| 197 | + Ray l2 = rays.get(i + 1); |
| 198 | + matrix[i][0] = l2.velocity.y - l1.velocity.y; |
| 199 | + matrix[i][1] = l1.velocity.x - l2.velocity.x; |
| 200 | + matrix[i][2] = l1.position.y - l2.position.y; |
| 201 | + matrix[i][3] = l2.position.x - l1.position.x; |
| 202 | + sol[i] = -l1.position.x * l1.velocity.y + l1.position.y * l1.velocity.x + l2.position.x * l2.velocity.y - l2.position.y * l2.velocity.x; |
| 203 | + } |
| 204 | + |
| 205 | + gaussianElimination(matrix, sol); |
| 206 | + |
| 207 | + long x = Math.round(sol[0]); |
| 208 | + long y = Math.round(sol[1]); |
| 209 | + long vx = Math.round(sol[2]); |
| 210 | + long vy = Math.round(sol[3]); |
| 211 | + |
| 212 | + matrix = new double[2][2]; |
| 213 | + sol = new double[2]; |
| 214 | + for (int i = 0; i < 2; i++) { |
| 215 | + Ray l1 = rays.get(i); |
| 216 | + Ray l2 = rays.get(i + 1); |
| 217 | + matrix[i][0] = l1.velocity.x - l2.velocity.x; |
| 218 | + matrix[i][1] = l2.position.x - l1.position.x; |
| 219 | + sol[i] = -l1.position.x * l1.velocity.z + l1.position.z * l1.velocity.x + l2.position.x * l2.velocity.z - |
| 220 | + l2.position.z * l2.velocity.x - ((l2.velocity.z - l1.velocity.z) * x) - ((l1.position.z - l2.position.z) * vx); |
| 221 | + } |
| 222 | + |
| 223 | + gaussianElimination(matrix, sol); |
| 224 | + |
| 225 | + long z = Math.round(sol[0]); |
| 226 | + long vz = Math.round(sol[1]); |
| 227 | + |
| 228 | + Ray rock = new Ray(new Vec(x, y, z), new Vec(vx, vy, vz)); |
| 229 | + return rock.position.x + rock.position.y + rock.position.z; |
| 230 | +} |
| 231 | + |
| 232 | +def input = new File("input/day24.txt").readLines(); |
| 233 | +def rays = input.collect { new Ray(it) }; |
| 234 | +// rays.each { println(it) }; |
| 235 | + |
| 236 | +def rays2d = rays.collect { |
| 237 | + new Ray(new Vec(it.position.x, it.position.y, 0), new Vec(it.velocity.x, it.velocity.y, 0)) |
| 238 | +} |
| 239 | + |
| 240 | +// Part 1 |
| 241 | +// println(countIntersections(rays2d, new Vec(7, 7, 0), new Vec(27, 27, 0))); |
| 242 | +println(countIntersections(rays2d, new Vec(200000000000000, 200000000000000, 0), new Vec(400000000000000, 400000000000000, 0))); |
| 243 | + |
| 244 | +// Part 2 |
| 245 | +println(findIntersectingAll(rays)); |
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