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Chest.cs
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90 lines (79 loc) · 2.12 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FF12RNGHelper
{
class Chest
{
private int spawnChance;
private int rngPosition;
private int gilChance;
private int itemChance;
private int gilAmount;
public Chest(int spawnchance,
int rngposition,
int gilchance,
int itemchance,
int gilamount)
{
initialize(spawnchance,
rngposition,
gilchance,
itemchance,
gilamount);
}
public Chest(string spawnchance,
string rngposition,
string gilchance,
string itemchance,
string gilamount)
{
initialize(int.Parse(spawnchance),
int.Parse(rngposition),
int.Parse(gilchance),
int.Parse(itemchance),
int.Parse(gilamount));
}
private void initialize(int spawnchance,
int rngposition,
int gilchance,
int itemchance,
int gilamount)
{
spawnChance = spawnchance;
rngPosition = rngposition;
gilChance = gilchance;
itemChance = itemchance;
gilAmount = gilamount;
}
public int getRNGPosition()
{
return rngPosition - 1;
}
public bool checkSpawn(uint PRNG)
{
return checkChest(PRNG, spawnChance);
}
public bool checkIfGil(uint PRNG)
{
return checkChest(PRNG, gilChance);
}
public bool checkIfFirstItem(uint PRNG)
{
return checkChest(PRNG, itemChance);
}
public int getGilAmount(uint PRNG)
{
return 1 + (int) (PRNG % gilAmount);
}
private double randToPercent(uint toConvert)
{
return toConvert % 100;
}
private bool checkChest(uint PRNG, double chance)
{
return randToPercent(PRNG) < chance;
}
}
}