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Idea:
Is there a way to tell in scripting all the components the objects have?
for example, in save editor I can drop the player_female.entity and see all the components, the components can be called with the following script:
player:FindComponentByName(CName.new("TPPRepresentation")) -- Car/Body componentplayer:FindComponentByName(CName.new("root")) -- Animation Component-- BUT ALSO (THIS IS FOR FEMALE PLAYER ONLY)player:FindComponentByName(CName.new("body")) -- Mesh Component
But it would be nice if there is a function to see all the components on a certain class, not only player.
And by the why, root component have all sorts of UKNOWN TYPES.
The text was updated successfully, but these errors were encountered:
Idea:
Is there a way to tell in scripting all the components the objects have?
for example, in save editor I can drop the player_female.entity and see all the components, the components can be called with the following script:
But it would be nice if there is a function to see all the components on a certain class, not only player.
And by the why, root component have all sorts of
UKNOWN TYPES
.The text was updated successfully, but these errors were encountered: