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after re-reading the code I realized a few things can be done to achieve this:
profile the code and find which queue is the bottleneck (the one that generated the chunk or the one that builds it).
optimize the generation queue by skipping the blocks that won't be used when building the chunk
farther chunks can be built with lod and only generating a few parts, updating them as they come closer.
avoid deleting and creating new chunks on ChunkLoader.cs
The text was updated successfully, but these errors were encountered:
this probably will improve #3
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maxilevi
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after re-reading the code I realized a few things can be done to achieve this:
profile the code and find which queue is the bottleneck (the one that generated the chunk or the one that builds it).
optimize the generation queue by skipping the blocks that won't be used when building the chunk
farther chunks can be built with lod and only generating a few parts, updating them as they come closer.
avoid deleting and creating new chunks on ChunkLoader.cs
The text was updated successfully, but these errors were encountered: