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192 lines (136 loc) · 3.02 KB
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// Author: Matayay Karuna
#include <iostream>
#include "Inventory.h"
using namespace std;
Inventory::Inventory()
{
gold = 100;
ingrediants = 0;
armor = 0;
max_weapons = 5;
max_armor = 5;
for ( int i = 0; i < 3; i++ )
{
cookware[i] = 0;
}
for ( int i = 0; i < 5; i++ )
{
weapons[i] = 0;
treasures[i] = 0;
}
}
int Inventory::getGold()
{
return gold;
}
int Inventory::getIngrediants()
{
return ingrediants;
}
int Inventory::getCookware(int index)
{
return cookware[index];
}
int Inventory::getTotalCookware()
{
int total_cookware = 0;
for ( int i = 0; i < 3; i++ )
{
total_cookware += cookware[i];
}
return total_cookware;
}
int Inventory::getWeapons(int index)
{
return weapons[index];
}
int Inventory::getTotalWeapons()
{
int total_weapons = 0;
for ( int i = 0; i < 5; i++ )
{
total_weapons += weapons[i];
}
return total_weapons;
}
int Inventory::getArmor()
{
return armor;
}
int Inventory::getTreasures(int index)
{
return treasures[index];
}
int Inventory::getTotalTreasures()
{
int total_treasures = 0;
for ( int i = 0; i < 5; i++ )
{
total_treasures += treasures[i];
}
return total_treasures;
}
int Inventory::getMaxWeapons()
{
return max_weapons;
}
int Inventory::getMaxArmor()
{
return max_armor;
}
int Inventory::getUniqueWeapons()
{
int unique_weapons = 0;
for ( int i = 0; i < 5; i++ )
{
if ( getWeapons(i) > 0 )
{
unique_weapons += 1;
}
}
return unique_weapons;
}
void Inventory::setGold(int num_gold)
{
gold = num_gold;
}
void Inventory::setIngrediants(int num_ingrediants)
{
ingrediants = num_ingrediants;
}
void Inventory::setCookware(int num_ware, int index)
{
cookware[index] = num_ware;
}
void Inventory::setWeapon(int num_weapon, int index)
{
weapons[index] = num_weapon;
}
void Inventory::setArmor(int num_armor)
{
armor = num_armor;
}
void Inventory::setTreasure(int num_treasure, int index)
{
treasures[index] = num_treasure;
}
void Inventory::setMaxWeapons(int max)
{
max_weapons = max;
}
void Inventory::setMaxArmor(int max)
{
max_armor = max;
}
void Inventory::printInventory()
{
cout << "+-------------+" << endl <<
"| INVENTORY |" << endl <<
"+-------------+" << endl <<
"| Gold | " << getGold() << endl <<
"| Ingredients | " << getIngrediants() << " kg" << endl <<
"| Cookware | P: " << getCookware(0) << " | F: " << getCookware(1) << " | C: " << getCookware(2) << endl <<
"| Weapons | C: " << getWeapons(0) << " | S: " << getWeapons(1) << " | R: " << getWeapons(2) << " | B: " << getWeapons(3) << " | L: " << getWeapons(4) << endl <<
"| Armor | " << getArmor() << endl <<
"| Treasures | R: " << getTreasures(0) << " | N: " << getTreasures(1) << " | B: " << getTreasures(2) << " | C: " << getTreasures(3) << " | G: " << getTreasures(4) << endl;
}