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panel.gd
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extends Button
@onready var backgroundSprite: Sprite2D = $background
@onready var itemSprite: Sprite2D = $CenterContainer/Panel2/item
@onready var itemLabel: Label = $CenterContainer/Panel2/itemLabel
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func update(item2: InventorySlot):
print("update was called")
if !item2:
backgroundSprite.frame = 0
itemSprite.visible = false
itemLabel.visible = false
else:
backgroundSprite.frame = 1
itemSprite.visible = true
itemLabel.visible = true
itemLabel.text = str(item2.amount)
itemSprite.texture = item2.texture
var size = $CenterContainer.size
var height = itemSprite.texture.get_height()
var scale = (size[0] - 5) / height
itemSprite.scale = Vector2(scale, scale)
func updateIngredients(num: int, imageLoc: String):
if num == 0:
backgroundSprite.frame = 0
itemSprite.visible = false
itemLabel.visible = false
return
backgroundSprite.frame = 1
itemSprite.visible = true
itemLabel.visible = true
itemLabel.text = str(num)
itemSprite.texture = load(imageLoc)
var size = $CenterContainer.size
var height = itemSprite.texture.get_height()
var scale = (size[0] - 5) / height
itemSprite.scale = Vector2(scale, scale)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass