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App.tsx
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import React, { useEffect, useState } from "react";
import {
Text,
Link,
HStack,
Center,
Heading,
Switch,
useColorMode,
NativeBaseProvider,
extendTheme,
VStack,
Code,
Box,
Button,
} from "native-base";
import MemoryCard from "./components/MemoryCard";
import "./app.css";
// Define the config
const config = {
useSystemColorMode: false,
initialColorMode: "dark",
};
// extend the theme
export const theme = extendTheme({ config });
type MyThemeType = typeof theme;
declare module "native-base" {
interface ICustomTheme extends MyThemeType {}
}
export default function App() {
const memoryGameArray = [
"abc",
"cde",
"fgh",
"ijk",
"lmn",
"opq",
"rst",
"uvw",
];
const [memoryCards, setMemoryCards]: any = useState([]);
const [turns, setTurns] = useState(0);
const [chosenCard, setChosenCard]: any = useState(null);
const [chosenCard2, setChosenCard2]: any = useState(null);
const [disabledCard, setDisabledCard] = useState(false);
function getMemoryCards() {
const doubleArray = [...memoryGameArray, ...memoryGameArray];
const memoryGameShuffledArray = doubleArray
.sort(() => Math.random() - 0.5)
.map((item) => ({ item, id: Math.random() }));
return memoryGameShuffledArray;
}
function setNewGame() {
setMemoryCards(getMemoryCards());
setTurns(0);
}
function increaseTurn() {
setChosenCard(null);
setChosenCard2(null);
setTurns((turns) => turns + 1);
setDisabledCard(false);
}
useEffect(() => {
setNewGame();
}, []);
useEffect(() => {
if (chosenCard && chosenCard2) {
setDisabledCard(true);
if (
chosenCard.id !== chosenCard2.id &&
chosenCard.item === chosenCard2.item
) {
setMemoryCards((memoryCards: any) => {
return memoryCards.map((card: any) => {
if (card.item === chosenCard.item) {
return { ...card, isMatched: true };
} else {
return card;
}
});
});
increaseTurn();
} else {
setTimeout(() => {
increaseTurn();
}, 1000);
}
}
}, [chosenCard, chosenCard2]);
function handleCardPress(item: any) {
console.log(item, "dhdh");
chosenCard && chosenCard.id !== item.id
? setChosenCard2(item)
: setChosenCard(item);
}
return (
<NativeBaseProvider>
<Center mt="5">
<VStack justifyContent="space-between">
<VStack space="6">
<Heading>Memory Matching game</Heading>
<Button
nativeID="btn"
alignSelf="center"
onPress={() => {
setNewGame();
}}
>
New Game
</Button>
</VStack>
</VStack>
</Center>
<Center mt="auto">
<HStack space="5">
<Text fontSize="lg" fontWeight="semibold">
Turns: {turns}
</Text>
</HStack>
</Center>
<Center flexDirection="row" flexWrap="wrap" m="auto">
{memoryCards.map((item: any) => {
return (
<VStack>
<MemoryCard
item={item}
handleCardPress={() => {
handleCardPress(item);
}}
open={
chosenCard === item || chosenCard2 === item || item.isMatched
}
disabledCard={disabledCard}
chosenCard={chosenCard}
/>
</VStack>
);
})}
</Center>
</NativeBaseProvider>
);
}