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PegGameSolutionFinder.ps1
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#Set-ExecutionPolicy -ExecutionPolicy Bypass -Scope Process
$Trail=""
$Plays=@()
$Instances=0
$Global:NoOfMoves=0
function BetterWrite-Progress ($Activity, $Status){
$CurrentCharWidth=$host.ui.RawUI.BufferSize.Width
$statusArr=$Status -split "`n"
$NewStatus=$StatusArr | %{
$Line=$_.trim()
if ($line.length -lt $CurrentCharWidth) {
"$line $(" "* ($CurrentCharWidth - $line.length))"
}
} | out-string
Write-Progress -Activity $Activity -Status $NewStatus
}
function MoveLeft ($Position,$Array) {
$origPos=$position
$origArr=$Array
if ($Position -eq 0) {$Position = $Array.count -1;$More="Fixed"}
$Current=$Array[$Position]
$Pre=$Array[$Position-1]
$Array[$Position]=$Pre
$Array[$Position-1]=$Current
#"Outgoing: $Array [$Position] Incoming: $OrigArr [$position] $More"
}
#Provides the initial state of the board
Function NewGameBoard {
$Arr1=@(1)
$Arr2=@(1,1)
$Arr3=@(1,0,1)
$Arr4=@(1,1,1,1)
$Arr5=@(1,1,1,1,1)
$GameBoardArray= @($Arr1,$Arr2,$Arr3,$Arr4,$Arr5)
$GameBoardArray
}
#Special function to copy Gameboards as PowerShell treats ArrayLists as References when being passed as a parameter
Function CopyGameBoard ($Gameboard) {
$cpyArray=@()
0..15 | % {
switch ($Gameboard[$_]) {
0 { $cpyArray+=0 }
1 { $cpyArray+=1 }
}
}
$Arr1=@($cpyArray[0])
$Arr2=@($cpyArray[1],$cpyArray[2])
$Arr3=@($cpyArray[3],$cpyArray[4],$cpyArray[5])
$Arr4=@($cpyArray[6],$cpyArray[7],$cpyArray[8],$cpyArray[9])
$Arr5=@($cpyArray[10],$cpyArray[11],$cpyArray[12],$cpyArray[13],$cpyArray[14])
$CpyGBArray= @($Arr1,$Arr2,$Arr3,$Arr4,$Arr5)
$CpyGBArray
}
#Used for making a out a pretty Gameboard
Function CenteredPieces ($String) {
$Max=10
$FixedString=""
$StringLen=$string.Length
0..($StringLen-1) | foreach { $Fixedstring+="$($String[$_]) "}
$StringLen=$Fixedstring.Length
$Spaces=($Max-$StringLen)/2
$PaddedPieces = $(" "*$Spaces)+$FixedString+$(" "*$Spaces)
return $paddedPieces
}
#Prints out a pretty gameboard
function PrintGameBoard ($Gameboard) {
$GameBoard | % {
$Pieces=""
$_ | %{
$Pieces+=if ($_ -eq 0) { "o" } else { "*" }
}
CenteredPieces $Pieces
}
}
#Checks how many pegs are left on the board
Function CheckRemainingPieces ($GameBoard) {
$Count=0
$GameBoard | % {
$_ | %{
if ($_ -eq 1) { $Count++ }
}
}
return $Count
}
#Provides current state and information about each Peg position
Function Piece ($who, $GameBoard) {
switch ($who) {
1 {$x=0;$y=0;$targets=@{2=4;3=6} }
2 {$x=1;$y=0;$targets=@{4=7;5=9} }
3 {$x=1;$y=1;$targets=@{5=8;6=10} }
4 {$x=2;$y=0;$targets=@{2=1;5=6;7=11;8=13} }
5 {$x=2;$y=1;$targets=@{8=12;9=14} }
6 {$x=2;$y=2;$targets=@{3=1;5=4;9=13;10=15} }
7 {$x=3;$y=0;$targets=@{4=2;8=9} }
8 {$x=3;$y=1;$targets=@{5=3;9=10} }
9 {$x=3;$y=2;$targets=@{5=2;8=7} }
10 {$x=3;$y=3;$targets=@{6=3;9=8} }
11 {$x=4;$y=0;$targets=@{7=4;12=13} }
12 {$x=4;$y=1;$targets=@{8=5;13=14} }
13 {$x=4;$y=2;$targets=@{8=4;9=6;12=11;14=15} }
14 {$x=4;$y=3;$targets=@{13=12;9=5} }
15 {$x=4;$y=4;$targets=@{10=6;14=13} }
}
try {
return @{Status=$GameBoard[$x][$y];Targets=$targets;x=$x;y=$y}
}
catch {
"error"
}
}
#Sets the peg status
Function SetPieceStatus ($who,$status,$GameBoard) {
$PieceInfo=piece -who $who -GameBoard $GameBoard
$GameBoard[$PieceInfo.x][$PieceInfo.y]=$status
}
#Finds possible moves for a Peg
Function FindMove ($who, $GameBoard) {
$AllMoves=@{}
$Piece=piece -who $who -GameBoard $GameBoard
if ($piece.status) {
#if the peg is there continue
$piece.targets.getenumerator() | %{
$PossibleMove=$_
#go through each possible move for this peg
$jumppegStatus=(piece -who $_.Name -Gameboard $Gameboard).status
$landingspotstatus=(piece -who $_.Value -Gameboard $Gameboard).status
if ($jumppegstatus) {
#If present, thats good, now lets check if landing spot is empty
if ($landingSpotStatus -eq 0) {
#we are good, mark it as a possible move
$Possiblemove | %{
New-Object -TypeName psobject -Property ([ordered]@{
who=$who
jumped=$_.Name
landing=$_.Value
})
}
}
}
}
}
}
#Moves a peg on the gameboard
Function MakeAMove ($Move, $GameBoard) {
##write-warning "making move"
$before=@()
$after=@()
$BeforeAndAfter=@()
$before=PrintGameBoard -Gameboard $Gameboard
$Global:NoOfMoves++
$JumpingPeg = $move.who
$JumpedPeg=$move.jumped
$LandingSpot=$move.landing
#Sanity check first
if ((piece -who $JumpingPeg) -and (piece -who $JumpedPeg -and (-not (piece -who $LandingSpot)))) {
SetPieceStatus -who $JumpingPeg -status 0 -Gameboard $Gameboard
SetPieceStatus -who $JumpedPeg -status 0 -Gameboard $Gameboard
SetPieceStatus -who $LandingSpot -status 1 -Gameboard $Gameboard
$After=PrintGameBoard -Gameboard $Gameboard
0..4 | % { if ($_ -eq 2) {$MoveLabel="$JumpingPeg => $LandingSpot";$MoveLabel+=" "*(8-$MoveLabel.length);write-output "$($before[$_]) $MoveLabel $($after[$_])"} else {write-output "$($before[$_]) $($after[$_])"} }
} else {
$JumpingPeg
$JumpedPeg
$LandingSpot
Write-error "Invalid move requested, check your code!";break
}
}
#Function which constantly makes moves until number of pegs equals $goal.
Function PlayTheGame ($GameBoard) {
$Spots=@()
$InstNum=$Instances
$Instances++
#write-warning "=========NEW INSTANCE $InstNum========="
$private:CurrentGB=CopyGameBoard -Gameboard $GameBoard
1..15 | % {$Spots+=$_}
$Local:AllMoves=$Spots | % {
##write-warning $_
$CurrentSpot=$_
Findmove -who $CurrentSpot -GameBoard $private:CurrentGB
}
if ($Local:AllMoves) {
if ($InstNum -eq 0) {
#Allow the user to choose the opening move
write-host "`n"
write-host "Do you have a preferred Opening move [1-$($Local:AllMoves.count)]"
$MoveChoice=0
$Local:AllMoves | %{
$MoveChoice++
write-host " $MoveChoice) PEG: $($_.who) to SPOT: $($_.landing) "
}
write-host "`n"
$Local:OpeningMove=read-host -Prompt "Default is 1"
$Local:OpeningMove=[int]$Local:OpeningMove
if ($Local:OpeningMove) {
if ($Local:OpeningMove -gt 0 -and $Local:OpeningMove -le $Local:AllMoves.count) {
$Local:AllMoves=$Local:AllMoves[$Local:OpeningMove-1]
} else { "Invalid Input... quitting";break }
}
write-host "Using PEG: $($local:allmoves.who) to SPOT: $($local:allmoves.landing) "
write-host "`n"
$Global:StartTime=get-date
"Started: $($Global:StartTime)"
}
#write-warning "Processing $($Local:AllMoves.count) moves"
$Local:AllMoves | % {
#write-warning "Instance$InstNum"
$Local:Counter++
#write-warning "Making Move $Local:Counter"
if ($local:counter -gt 1 ){
#write-warning "NEW PATH"
}
#Backup Current Trail and Plays
$Local:HoldTrail=$Trail
$Local:HoldPlays=$Plays
$Trail+="$($_.who)=>$($_.Landing),"
$private:tmpholdGB = CopyGameBoard -Gameboard $private:CurrentGB
$result=MakeAMove -Move $_ -GameBoard $private:CurrentGB
######## scrolling output or progressbar
#
$CurrentCurPos=$host.ui.RawUI.CursorPosition
$result
$host.ui.RawUI.CursorPosition =$CurrentCurPos
#BetterWrite-Progress -Activity "Solving for x of x and y`nSecondLIne" -Status "$($result | out-string)`nSecond Line aflkas;dfka;sdkf;aslkf;aslfsadfasfdasdfasdfasdfasdfasdfasdfasdfasdfasdfsadfsafsadf"
$Remain=CheckRemainingPieces -GameBoard $private:CurrentGB
$Plays+=$result
$Plays+="Remain: $Remain"
if ($Remain -eq $Goal) {
Write-host "Complete!" -ForegroundColor Cyan
write-host "-----------------------------------------------" -ForegroundColor Cyan
$Plays
Write-host "`n"
Write-host "Solution found to goal of $Goal Peg left" -ForegroundColor Cyan
write-host "-----------------------------------------------" -ForegroundColor Cyan
write-host "PATH: $($Trail.trimend(","))"
write-host "Total Moves: $Global:NoOfMoves"
write-host "Finished: $(get-date)"
((Get-date)-$global:starttime)
$PlayWav=New-Object System.Media.SoundPlayer
$PlayWav.SoundLocation="C:\Windows\Media\Windows Ringin.wav"
$PlayWav.playsync()
$PlayWav.playsync()
$PlayWav.playsync()
break
}
PlayTheGame -GameBoard $private:CurrentGB
#Prepare for next move
$private:CurrentGB=CopyGameBoard -Gameboard $private:tmpholdGB
$Trail=$local:HoldTrail
$Plays=$local:HoldPlays
}
} else {
#write-warning "No Moves Left"
}
}
Function NewGameHeader {
Clear
Write-host "Peg Game Solution Finder - By Luis Feliz" -ForegroundColor Cyan
write-host "`n"
PrintGameBoard -Gameboard $MyNewGameBoard | Out-Host
}
Function NewGame() {
NewGameHeader
write-host "`n"
write-host "Change Default Empty Peg? [1-15] "
$EmptyPeg=read-host -Prompt "Currently set to 5"
$EmptyPeg=[int]$EmptyPeg
if ($EmptyPeg) {
if ($EmptyPeg -gt 0 -and $EmptyPeg -le 15) {
SetPieceStatus -who ($EmptyPeg) -status 0 -GameBoard $MyNewGameBoard
SetPieceStatus -who (5) -status 1 -GameBoard $MyNewGameBoard
NewGameHeader
} else { "Invalid Input... quitting";break }
}
$Goal=1
write-host "`n"
write-host "Change the Goal? Pegs left: [1-8] "
$PegGoal=read-host -Prompt "Default is 1"
$PegGoal=[int]$PegGoal
if ($PegGoal) {
if ($PegGoal -ge 1 -and $PegGoal -le 8) {
$Goal= $PegGoal
} else { "Invalid Input... quitting";break }
}
Return $Goal
}
cls
$Global:StartTime=Get-Date
New-Variable -Name MyNewGameBoard -Value (NewGameBoard) -Option ReadOnly -Visibility public -Scope local -Force
$Goal=NewGame
$Plays+=PrintGameBoard -Gameboard $MyNewGameBoard
PlayTheGame -GameBoard ($MyNewGameBoard)
<#
11=>4
Remain: 1 Instance: Instance12 Move: 1
10=>3,1=>6,8=>3,3=>10,14=>5,2=>9,7=>2,10=>8,12=>14,15=>13,13=>4,2=>7,11=>4,
Total Moves: 32273
#>