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CurrencyTextBox.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web.UI;
namespace Dojo.Net
{
public class CurrencyTextBox : DojoInputControl<double?>
{
public double? Minimum
{
get;
set;
}
public double? Maximum
{
get;
set;
}
protected override string DojoType
{
get
{
return "dijit.form.CurrencyTextBox";
}
}
public override double? Value
{
get
{
return double.Parse(Text);
}
set
{
Text = value.ToString();
}
}
public string Currency
{
get
{
return Attributes["currency"];
}
set
{
Attributes["currency"] = value;
}
}
public override void RenderBeginTag(HtmlTextWriter writer)
{
StringBuilder constraints = new StringBuilder("{");
if (Minimum != null)
constraints.AppendFormat("min: {0}, ", Minimum);
if (Maximum != null)
constraints.AppendFormat("max: {0}, ", Maximum);
if (constraints.Length > 1)
constraints.Length -= 2;
constraints.Append("}");
writer.AddAttribute("constraints", constraints.ToString());
base.RenderBeginTag(writer);
}
public bool Required
{
get
{
return Attributes["required"] != null && bool.Parse(Attributes["required"]);
}
set
{
Attributes["required"] = value.ToString().ToLower();
}
}
}
}