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Copy path一些代码和中文注释.cfg
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一些代码和中文注释.cfg
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========================================================
//////////////////////// APEX游戏属性设置档案 FORM JARSIN /////////////////////
========================================================
========================================================
//////////////////////////////////通用功能设置////////////////////////////////////////////////////
========================================================
//修改后保存,在游戏内F3实时刷新启用此档案,引号内内容根据自己文件等同于本档案名称
//此功能刷新后部分代码不生效,主要用作在游戏内实时修改灵敏度(失效)
//bind_US_standard "F3" "jarsin.cfg"
//同时应用另一个cfg文件,需自行修改文件名,文件放置位置等同本文档
//+exec 文件名.cfg
//跳过进游戏的开场动画,需要直接输入在启动项中
//-DEV
//显示FPS/网络信息,需要直接输入在启动项中
//+cl_showfps 1
//显示位置/速度信息,需要直接输入在启动项中
//+cl_showpos 1
//显示帧数(目前游戏内数据显示BUG无法使用)需要直接输入在启动项中
//+cl_showfps 2
//解除帧数限制,建议稳144再开,超190帧须填187锁帧可防止卡顿BUG
//fps_max 0
//小地图随视野旋转(1开0关)
hud_setting_minimapRotate "1"
//绑定一键回到服务器选择界面, 游戏或靶场中可用, 主界面不行
//bind_US_standard "按键" "disconnect" 0
//绑定按住发言键
//bind_held_US_standard "按键" "+pushtotalk"
//按键重置声音设置,一般游戏更新出现声音BUG才需要
//bind_US_standard "p" "miles_reboot"
//一键切换武器顺序(推荐长按)(失效)
//bind_held_US_standard "按键" "Sur_SwapPrimaryPositions"
//快速切换武器配件(失效)
//bind_US_standard "按键" "Sur_TransferAttachment 配件"
//把二号位武器的一倍金镜切换到一号位武器(失效)
bind_US_standard "按键" "Sur_TransferAttachment optic_cq_threat 1"
//把一号位武器的一倍金镜切换到二号位武器(失效)
bind_US_standard "按键" "Sur_TransferAttachment optic_cq_threat 0"
//绑定按键丢子弹(依次为轻型/重型/能量/狙击/霰弹)(失效)
//bind_US_standard "按键" "Sur_DropBackpackItem bullet 数量" 0
//bind_US_standard "按键" "Sur_DropBackpackItem highcal 数量" 0
//bind_US_standard "按键" "Sur_DropBackpackItem special 数量" 0
//bind_US_standard "按键" "Sur_DropBackpackItem sniper 数量" 0
//bind_US_standard "按键" "Sur_DropBackpackItem shotgun 数量" 0
//丢掉武器(依次为一号位武器和二号位武器)(失效)
//bind_US_standard "按键" "Sur_DropEquipment main_weapon0" 0
//bind_US_standard "按键" "Sur_DropEquipment main_weapon1" 0
//丢掉头盔-护甲-击倒护盾-背包(失效)
//bind_US_standard "按键" "Sur_DropEquipment helmet" 0
//bind_US_standard "按键" "Sur_DropEquipment armor" 0
//bind_US_standard "按键" "Sur_DropEquipment incapsheild" 0
//bind_US_standard "按键" "Sur_DropEquipment backpack" 0
========================================================
//////////////////////////////游戏内基础设置/////////////////////////////////////////////////////
========================================================
//FOV设置(依次为-70/90/110/120)
//cl_fovScale 0
cl_fovScale 1.27
//cl_fovScale 1.55
//cl_fovScale 1.70
//灵敏度调整(依次为-腰射/1X/2X/3X/4X/6X/8X/10X)
mouse_sensitivity "1.5"
mouse_zoomed_sensitivity_scalar_0 "1.25329"
mouse_zoomed_sensitivity_scalar_1 "1.0"
mouse_zoomed_sensitivity_scalar_2 "1.0"
mouse_zoomed_sensitivity_scalar_3 "1.0"
mouse_zoomed_sensitivity_scalar_4 "1.0"
mouse_zoomed_sensitivity_scalar_5 "1.0"
mouse_zoomed_sensitivity_scalar_6 "1.0"
mouse_zoomed_sensitivity_scalar_7 "1.0"
==========================================================================
///////////////////////////////////////个人使用的按键绑定可做参考选择性使用//////////////////////////////////////////////////
===========================================================================
//绑定开镜
bind_US_standard "MOUSE2" "+zoom; -speed" 0
//绑定跳跃
bind_US_standard "space" "+jump" 0
//绑定打小药包
bind_US_standard "4" "use_consumable HEALTH_SMALL" 0
//绑定按住打大药包
bind_held_US_standard "4" "use_consumable HEALTH_LARGE" 0
//绑定打小电池
bind_US_standard "mouse4" "use_consumable SHIELD_SMALL" 0
//绑定按住打大电池
bind_held_US_standard "mouse4" "use_consumable SHIELD_LARGE" 0
//绑定打凤凰
bind_US_standard "5" "use_consumable PHOENIX_KIT" 0
//绑定按住选择投掷物轮盘
bind_held_US_standard "g" "+strafe" 0
//绑定掏出已选择手雷(再次按下切换手雷)
bind_US_standard "c" "weaponSelectOrdnance" 0
//绑定展示武器
bind_US_standard "v" "weapon_inspect" 0
//绑定释放Q小技能
bind_US_standard "f" "+offhand1" 0
//绑定切换武器
bind_US_standard "q" "+weaponCycle" 0
//绑定近战攻击
bind_US_standard "MOUSE5" "+melee" 0
//绑定滚轮下跳跃
bind_US_standard "MWHEELDOWN" "+jump" 1
//绑定滚轮上前进
//bind_US_standard "MWHEELUP" "+forward" 1
//绑定滚轮上前进+跳
bind_US_standard "MWHEELUP" "+forward;+jump"
//绑定滚轮上前进+拾取
//bind_US_standard "MWHEELUP" "+forward;+use; +use_long"1
======================================================================
//////////////////////////////自定义区域,按照格式输入于下方即可//////////////////////////////////////////////////////
=========================================================================
=========================================================================
////////优化功能,可能部分失效,部分不知道功能,已知功能的均已标注,非必选项,选择性使用也可默认不做任何修改///////////
========================================================================
//关闭键盘平滑 减少输入延迟
in_usekeyboardsampletime 0
//英伟达低延迟模式新功能
+gfx_nvnUseLowLatency 1
//鼠标精准提升
m_rawinput 1
m_filter "0"
m_customaccel "0"
m_customaccel_exponent "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_customaccel_max "0"
joystick "0"
joystick_force_disabled "1"
joystick_force_disabled_set_from_options "1"
unbindalljoystick
//更低的镜头晃动
sprint_view_shake_style 1
//声音优化扩大脚步
cl_footstep_event_max_dist 5000
rope_wind_dist 0
rspn_motd "pipizhu loaded"
//解决全屏黑边问题(扩展分辨率命令,不要修改.自动解决)
mat_letterbox_aspect_goal 0
mat_letterbox_aspect_threshold 0
//禁用级联阴影
cl_forcepreload “1”
mat_compressedtextures “1”
csm_enabled “1”
//禁用平视显示器上的模糊效果
mat_screen_blur_enabled 0
r_blurmenubg 0
hud_setting_pingAlpha "0.40000"
hud_setting_pingDoubleTapEnemy 1
Allowoverbright 1
bob_pitch 0
bob_yaw 0
cl_always_ragdoll_radius 0
cl_bob 0
cl_bobcycle 0
cl_bones_incremental_blend 1
cl_cull_weapon_fx 0
cl_detaildist 0
cl_detailfade 0
cl_disable_ragdolls 1
cl_drawmonitors 0
cl_drawshadowtexture 0
cl_ejectbrass 0
cl_gib_allow 0
cl_headbob_amp 0
cl_headbob_freq 0
cl_jiggle_bone_framerate_cutoff 0
cl_new_impact_effects 0
cl_particle_fallback_base 0
cl_particle_fallback_multiplier 0
cl_particle_limiter_max_particle_count "-1"
cl_particle_limiter_max_system_count "-1"
cl_particle_max_count 0
cl_phys_maxticks 2
cl_predict 1
cl_ragdoll_collide 0
cl_ragdoll_force_fade_time 0
cl_ragdoll_force_fade_time_local_view_player 0
cl_ragdoll_force_fade_time_on_moving_geo 0
cl_ragdoll_maxcount 0
cl_ragdoll_self_collision 0
cl_show_splashes 0
cl_simdbones_slerp 1
cl_smooth 0
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
cl_updaterate_mp "120"
cl_use_simd_bones 1
cl_wpn_sway_scale 0
con_enable 1
csm_cascade_res 0
csm_coverage 0
csm_enableunlock 1
csm_world_shadows 0
dlight_enable 0
dof_enable 0
env_lightglow 0
fog_enable 0
fog_enable_water_fog 0
fog_enableskybox 0
fog_volume 0
fps_max_use_refresh 0
func_break_max_pieces 0
hud_setting_adsDof 0
lightmap_ambient 0
lightmap_realtimelight 0
lightmap_realtimeshadows 0
m_acceleration 0
maT_specular 0
map_settings_override 1
mat_antialias_mode 0
mat_autoexposure_max_multiplier 5
mat_autoexposure_min_multiplier 1.0
mat_autoexposure_override_min_max 1
mat_backbuffer_count 0
mat_bloom_max_lighting_value 0
mat_bloom_streak_amount 0
mat_bloom_wide_amount 0
mat_bloomscale 0
mat_bumpmap 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_debug_tonemapping_disable 1
mat_depthbias_shadowmap 0
mat_depthbias_tightshadowmap 0
mat_depthfeather_enable 0
mat_diffuse 1
mat_disable_bloom 1
mat_disable_dof 1
mat_disable_fancy_blending 1
mat_disable_lightmap_ambient 1
mat_disable_lightmaps 1
mat_disable_lightwarp 1
mat_disable_model_ambient 1
mat_disable_particles 1
mat_displacementmap 0
mat_dof_enabled 0
mat_dof_max_blur_radius 0
mat_dof_quality 0
mat_drawflat 1
mat_drawgray 1
mat_dynamic_tonemapping 0
mat_enable_ssr 0
mat_envmapsize 8
mat_envmaptgasize 8
mat_fastnobump 1
mat_fastspecular 1
mat_filterlightmaps 0
mat_filtertextures 0
mat_force_bloom 0
mat_fullbright 1
mat_fxaa_enable 0
mat_global_lighting 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_hide_sun_in_last_cascade 1
mat_instancing 1
mat_local_contrast_scale_override 0
mat_max_worldmesh_vertices 0
mat_maxframelatency 0
mat_mip_linear 1
mat_motion_blur_enabled 0
mat_non_hdr_bloom_scalefactor 0
mat_norendering 1
mat_normalmaps 0
mat_normals 0
mat_override_sky_colors 1
mat_parallaxmap 0
mat_phong 0
mat_postprocess_enable 0
mat_queue_mode 2
mat_reducefillrate 1
mat_reduceparticles 1
mat_shadercount 0
mat_shadowstate 0
mat_showlowresimage 1
mat_specular 0
mat_sun_highlight_size 0
mat_use_compressed_hdr_textures 1
mat_vignette_enable 0
mat_vsync_mode 0
miles_occlusion 0
miles_occlusion_force 0
miles_occlusion_partial 0
modeldecals_forceAllowed "-1"
n_usekeyboardsampletime 0
not_focus_sleep 0
particle_cpu_level 0
particle_dlights_enable 0
prop_active_gib_limit 0
r_3dsky 0
r_DrawDisp 0
r_PhysPropLighting 0
r_PhysPropStaticLighting 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_ambientfraction 0
r_ambientfraction "0.2"
r_ambientrefraction 0
r_createmodeldecals 0
r_decals 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_drawdetailprops 0
r_drawflecks 0
r_drawmodeldecals 0
r_drawparticles 0
r_drawscreenspaceparticles 0
r_drawsprites 0
r_drawstaticlight 0
r_drawtracers_firstperson 0
r_drawviewmodel 0
r_dynamic 0
r_dynamiclighting 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_fastzreject 0
r_fog 0
r_forcecheapwater 1
r_fullscreen 1
r_jiggle_bones 0
r_lightmap 0
r_lightstyle 0
r_modeldecal_maxtotal 1
r_norefresh 1
r_particle_lighting_enable 0
r_particle_lighting_force 0
r_particle_low_res_enable 1
r_particle_sim_spike_threshold_ms 0
r_particle_timescale 3
r_particles_cull_all 0
r_rimlight 0
r_rootlod 2
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0
r_sse_s 0
r_threaded_client_shadow_manager 1
r_updaterefracttexture 0
r_updaterefracttexture_allowmultiple 0
r_volumetric_lighting_enabled 0
r_waterdrawreflection 0
r_waterdrawrefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
shadow_capable 0
shadow_default_filter_size 0
shadow_depth_dimen_min 0
shadow_depth_upres_factor_max 0
shadow_enable 0
shadow_filter_maxstep 0
shadow_maxdynamic 0
shadow_maxspotshadows 0
ssao_blur 0
ssao_downsample 0
ssao_enabled 0
sssss_enable 0
staticProp_max_scaled_dist 1000
static_shadow 1
static_shadow_res 0
stream_drop_unused 1
viewmodel_selfshadow 0
violence_ablood 0
violence_hblood 0