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definitions.go
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// TCP Socket Handling Library
// (c) 2019 Liquid Telecommunications - Please see LICENSE for licensing rights
/*
Various structural definitions and the packet buffer size that we will attempt to read at each iteration
*/
package lsock
import (
"net"
"sync"
"time"
)
const PACKET_BUFFER_SIZE = 1
// Socket actions
const (
_ = iota
NEW_SOCKET byte = iota +1
CLOSE_SOCKET
RECONNECT_SOCKET
REGISTER_SOCKET
RETRIEVE_SOCKETS
)
// Control types when passing data
const (
_ = iota
NEW_DATA byte = iota + 1
SOCKET_CLOSED
)
// This is our structure for sockets, and contains various channels for control, the socket itself
// and several other useful pieces. Additional session based data can be stored in in the Supplementary
// interface for passing to third party packet processing routines
type Lsock struct {
Peer string
Port uint16
Timeout uint16
Control chan *ControlMsg
Output chan []byte
ReadControl chan byte
WriteChannel chan *DataMsg
TimeoutControl chan bool
Socket net.Conn
RetryCount uint16
RetryTimer byte
Mutex *sync.Mutex
Stats *SockStats
State bool
IsInbound bool
Supplementary interface{}
}
type SockStats struct {
Read uint64
Wrote uint64
Disconnects uint16
Reconnects uint16
CurrentRetries uint16
LastReconnect time.Time
LastDisconnect time.Time
ReconnectCount byte
LastRead time.Time
LastWrote time.Time
}
type ControlMsg struct {
Sock *Lsock
Action byte
}
type DataMsg struct {
Data []byte
ControlType byte
}
type TrackControl struct {
Action byte
SockStruct *Lsock
RetrievalChannel chan []*Lsock
}