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Version bump for 1.5 rebuild
1 parent b6f2a01 commit b7490b9

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Lines changed: 59 additions & 31 deletions

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ChangeLog.txt

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@@ -3,4 +3,7 @@
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1.2.2.10
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Updated for 1.4.*
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Added support for the ToolbarController
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Added support for the ToolbarController
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1.2.2.11
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Version bump for 1.5 rebuild
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@@ -1,6 +1,6 @@
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{
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"NAME": "ProbeControlRoom",
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"URL": "https://raw.githubusercontent.com/linuxgurugamer/KSP-ProbeControlRoom/master/ProbeControlRoom.version",
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"URL": "http://ksp.spacetux.net/avc/ProbeControlRoom",
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"DOWNLOAD": "https://github.com/linuxgurugamer/KSP-ProbeControlRoom/releases",
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"GITHUB": {
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"USERNAME": "Linuxgurugamer",
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"MAJOR": 1,
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"MINOR": 2,
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"PATCH": 2,
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"BUILD": 10
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"BUILD": 11
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},
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"KSP_VERSION": {
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"MAJOR": 1,
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"MINOR": 4,
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"MINOR": 5,
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"PATCH": 1
2020
},
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"KSP_VERSION_MIN": {
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"MAJOR": 1,
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"MINOR": 4,
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"MINOR": 5,
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"PATCH": 1
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},
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"KSP_VERSION_MAX": {
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"MAJOR": 1,
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"MINOR": 4,
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"MINOR": 5,
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"PATCH": 99
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}
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}

ProbeControlRoom.sln

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@@ -12,6 +12,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SolutionItems", "SolutionIt
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buildRelease.bat = buildRelease.bat
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ChangeLog.txt = ChangeLog.txt
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deploy.bat = deploy.bat
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jenkins.txt = jenkins.txt
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LICENSE.txt = LICENSE.txt
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ProbeControlRoom.version = ProbeControlRoom.version
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README.md = README.md

ProbeControlRoom.version

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{
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"NAME": "ProbeControlRoom",
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"URL": "https://raw.githubusercontent.com/linuxgurugamer/KSP-ProbeControlRoom/master/ProbeControlRoom.version",
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"URL": "http://ksp.spacetux.net/avc/ProbeControlRoom",
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"DOWNLOAD": "https://github.com/linuxgurugamer/KSP-ProbeControlRoom/releases",
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"GITHUB": {
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"USERNAME": "Linuxgurugamer",
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"MAJOR": 1,
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"MINOR": 2,
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"PATCH": 2,
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"BUILD": 10
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"BUILD": 11
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},
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"KSP_VERSION": {
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"MAJOR": 1,
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"MINOR": 4,
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"MINOR": 5,
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"PATCH": 1
2020
},
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"KSP_VERSION_MIN": {
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"MAJOR": 1,
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"MINOR": 4,
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"MINOR": 5,
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"PATCH": 1
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},
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"KSP_VERSION_MAX": {
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"MAJOR": 1,
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"MINOR": 4,
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"MINOR": 5,
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"PATCH": 99
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}
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}

ProbeControlRoom/AssemblyVersion.cs

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using System.Reflection;
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8-
[assembly: AssemblyVersion("1.2.2.10")]
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[assembly: AssemblyVersion("1.2.2.11")]

ProbeControlRoom/ProbeControlRoom.csproj

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@@ -62,23 +62,23 @@
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<ItemGroup>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>R:\KSP_1.4.1_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>R:\KSP_1.5.1_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>R:\KSP_1.4.1_dev\KSP_x64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<HintPath>R:\KSP_1.5.1_dev\KSP_x64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="ToolbarControl">
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<HintPath>R:\KSP_1.4.1_dev\GameData\001_ToolbarControl\Plugins\ToolbarControl.dll</HintPath>
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<HintPath>R:\KSP_1.5.1_dev\GameData\001_ToolbarControl\Plugins\ToolbarControl.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>R:\KSP_1.4.1_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>R:\KSP_1.5.1_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>R:\KSP_1.4.1_dev\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
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<HintPath>R:\KSP_1.5.1_dev\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />

ProbeControlRoomToolbar/ProbeControlRoomToolbar.csproj

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<ItemGroup>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>R:\KSP_1.4.1_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>R:\KSP_1.5.1_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>R:\KSP_1.4.1_dev\KSP_x64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<HintPath>R:\KSP_1.5.1_dev\KSP_x64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>R:\KSP_1.4.1_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>R:\KSP_1.5.1_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />

buildRelease.bat

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@echo off
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4+
rem Put the following text into the Post-build event command line:
5+
rem without the "rem":
6+
7+
rem start /D D:\Users\jbb\github\IFI-Life-Support /WAIT deploy.bat $(TargetDir) $(TargetFileName)
8+
rem
9+
rem if $(ConfigurationName) == Release (
10+
rem
11+
rem start /D D:\Users\jbb\github\IFI-Life-Support /WAIT buildRelease.bat $(TargetDir) $(TargetFileName)
12+
rem
13+
rem )
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15+
416
rem Set variables here
517

18+
rem H is the destination game folder
19+
rem GAMEDIR is the name of the mod folder (usually the mod name)
20+
rem GAMEDATA is the name of the local GameData
21+
rem VERSIONFILE is the name of the version file, usually the same as GAMEDATA,
22+
rem but not always
23+
rem LICENSE is the license file
24+
rem README is the readme file
25+
26+
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set GAMEDIR=ProbeControlRoom
28+
29+
set GAMEDATA="GameData\"
30+
set VERSIONFILE=%GAMEDIR%.version
731
set LICENSE=License.txt
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set README=ReadMe.md
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1337
rem Copy files to GameData locations
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39+
copy /Y "%1%2" "%GAMEDATA%\%GAMEDIR%\Plugins"
40+
copy /Y %VERSIONFILE% %GAMEDATA%\%GAMEDIR%
41+
copy /Y ..\MiniAVC.dll %GAMEDATA%\%GAMEDIR%
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16-
copy /Y "%1%2" "GameData\%GAMEDIR%\Plugins"
17-
copy /Y %GAMEDIR%.version GameData\%GAMEDIR%
18-
copy /Y ..\MiniAVC.dll GameData\%GAMEDIR%
19-
20-
if "%LICENSE%" NEQ "" copy /y %LICENSE% GameData\%GAMEDIR%
21-
if "%README%" NEQ "" copy /Y %README% GameData\%GAMEDIR%
43+
if "%LICENSE%" NEQ "" copy /y %LICENSE% %GAMEDATA%\%GAMEDIR%
44+
if "%README%" NEQ "" copy /Y %README% %GAMEDATA%\%GAMEDIR%
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2346
rem Get Version info
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25-
set VERSIONFILE=%GAMEDIR%.version
48+
copy %VERSIONFILE% tmp.version
49+
set VERSIONFILE=tmp.version
2650
rem The following requires the JQ program, available here: https://stedolan.github.io/jq/download/
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c:\local\jq-win64 ".VERSION.MAJOR" %VERSIONFILE% >tmpfile
2852
set /P major=<tmpfile
@@ -36,16 +60,18 @@ set /P patch=<tmpfile
3660
c:\local\jq-win64 ".VERSION.BUILD" %VERSIONFILE% >tmpfile
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set /P build=<tmpfile
3862
del tmpfile
63+
del tmp.version
3964
set VERSION=%major%.%minor%.%patch%
4065
if "%build%" NEQ "0" set VERSION=%VERSION%.%build%
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4267
echo Version: %VERSION%
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4570
rem Build the zip FILE
71+
cd %GAMEDATA%\..
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4773
set FILE="%RELEASEDIR%\%GAMEDIR%-%VERSION%.zip"
4874
IF EXIST %FILE% del /F %FILE%
4975
%ZIP% a -tzip %FILE% GameData
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51-
pause
77+
pause

deploy.bat

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@echo off
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4-
set H=R:\KSP_1.4.1_dev
4+
set H=R:\KSP_1.5.1_dev
55
set GAMEDIR=ProbeControlRoom
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77
echo %H%
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1212
mkdir "%H%\GameData\%GAMEDIR%"
1313
xcopy /E /y GameData\%GAMEDIR% "%H%\GameData\%GAMEDIR%"
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15-
pause

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