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HISTORY
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This program began as an OpenGL tutorial written by Jeff Molofee
([email protected]) on the site gamedev.net in 1999:
https://nehe.gamedev.net/tutorial/lessons_01__05/22004/
That tutorial was ported to Linux/GLUT by Richard Campbell
([email protected]), also in 1999. This example code formed the
basis of hdaps-gl which, at the time, just displayed a simple OpenGL
window with a cube in it.
To make the OpenGL window "do something," the tutorial code was
combined with Jesper Juhl's ([email protected])
ibm_hdaps_userspace.c to allow it to determine the laptop's
orientation and rotate the cube accordingly. The timing of this is
lost to eternity, or is perhaps buried in the hdaps-devel mailing list
on SourceForge.
Ultimately, the cube was replaced by a model of a laptop, written by
Patrick "Petschge" Kilian ([email protected]) around 2005. During that
time, Robert Love ([email protected]) served as the project's maintainer
and was responsible for other code cleanups and improvements.