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Board.java
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package uet.oop.bomberman;
import uet.oop.bomberman.entities.Entity;
import uet.oop.bomberman.entities.Message;
import uet.oop.bomberman.entities.bomb.Bomb;
import uet.oop.bomberman.entities.bomb.FlameSegment;
import uet.oop.bomberman.entities.character.Bomber;
import uet.oop.bomberman.entities.character.Character;
import uet.oop.bomberman.exceptions.LoadLevelException;
import uet.oop.bomberman.graphics.IRender;
import uet.oop.bomberman.graphics.Screen;
import uet.oop.bomberman.input.Keyboard;
import uet.oop.bomberman.level.FileLevelLoader;
import uet.oop.bomberman.level.LevelLoader;
import java.awt.*;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
/**
* Quản lý thao tác điều khiển, load level, render các màn hình của game
*/
public class Board implements IRender {
protected LevelLoader _levelLoader;
protected Game _game;
protected Keyboard _input;
protected Screen _screen;
public Entity[] _entities;
public List<Character> _characters = new ArrayList<>();
protected List<Bomb> _bombs = new ArrayList<>();
private List<Message> _messages = new ArrayList<>();
private int _screenToShow = -1; //1:endgame, 2:changelevel, 3:paused
private int _time = Game.TIME;
private int _points = Game.POINTS;
public Board(Game game, Keyboard input, Screen screen) {
_game = game;
_input = input;
_screen = screen;
loadLevel(1); //start in level 1
}
@Override
public void update() {
if( _game.isPaused() ) return;
updateEntities();
updateCharacters();
updateBombs();
updateMessages();
detectEndGame();
for (int i = 0; i < _characters.size(); i++) {
Character a = _characters.get(i);
if(a.isRemoved()) _characters.remove(i);
}
}
@Override
public void render(Screen screen) {
if( _game.isPaused() ) return;
//only render the visible part of screen
int x0 = Screen.xOffset >> 4; //tile precision, -> left X
int x1 = (Screen.xOffset + screen.getWidth() + Game.TILES_SIZE) / Game.TILES_SIZE; // -> right X
int y0 = Screen.yOffset >> 4;
int y1 = (Screen.yOffset + screen.getHeight()) / Game.TILES_SIZE; //render one tile plus to fix black margins
for (int y = y0; y < y1; y++) {
for (int x = x0; x < x1; x++) {
_entities[x + y * _levelLoader.getWidth()].render(screen);
}
}
renderBombs(screen);
renderCharacter(screen);
}
public void nextLevel() {
loadLevel(_levelLoader.getLevel() + 1);
}
public void loadLevel(int level) {
_time = Game.TIME;
_screenToShow = 2;
_game.resetScreenDelay();
_game.pause();
_characters.clear();
_bombs.clear();
_messages.clear();
try {
_levelLoader = new FileLevelLoader(this, level);
_entities = new Entity[_levelLoader.getHeight() * _levelLoader.getWidth()];
_levelLoader.createEntities();
} catch (LoadLevelException e) {
endGame();
}
}
protected void detectEndGame() {
if(_time <= 0)
endGame();
}
public void endGame() {
_screenToShow = 1;
_game.resetScreenDelay();
_game.pause();
}
public boolean detectNoEnemies() {
int total = 0;
for (int i = 0; i < _characters.size(); i++) {
if(_characters.get(i) instanceof Bomber == false)
++total;
}
return total == 0;
}
public void drawScreen(Graphics g) {
switch (_screenToShow) {
case 1:
_screen.drawEndGame(g, _points);
break;
case 2:
_screen.drawChangeLevel(g, _levelLoader.getLevel());
break;
case 3:
_screen.drawPaused(g);
break;
}
}
public Entity getEntity(double x, double y, Character m) {
Entity res = null;
res = getFlameSegmentAt((int)x, (int)y);
if( res != null) return res;
res = getBombAt(x, y);
if( res != null) return res;
res = getCharacterAtExcluding((int)x, (int)y, m);
if( res != null) return res;
res = getEntityAt((int)x, (int)y);
return res;
}
public List<Bomb> getBombs() {
return _bombs;
}
public Bomb getBombAt(double x, double y) {
Iterator<Bomb> bs = _bombs.iterator();
Bomb b;
while(bs.hasNext()) {
b = bs.next();
if(b.getX() == (int)x && b.getY() == (int)y)
return b;
}
return null;
}
public Bomber getBomber() {
Iterator<Character> itr = _characters.iterator();
Character cur;
while(itr.hasNext()) {
cur = itr.next();
if(cur instanceof Bomber)
return (Bomber) cur;
}
return null;
}
public Character getCharacterAtExcluding(int x, int y, Character a) {
Iterator<Character> itr = _characters.iterator();
Character cur;
while(itr.hasNext()) {
cur = itr.next();
if(cur == a) {
continue;
}
if(cur.getXTile() == x && cur.getYTile() == y) {
return cur;
}
}
return null;
}
public FlameSegment getFlameSegmentAt(int x, int y) {
Iterator<Bomb> bs = _bombs.iterator();
Bomb b;
while(bs.hasNext()) {
b = bs.next();
FlameSegment e = b.flameAt(x, y);
if(e != null) {
return e;
}
}
return null;
}
public Entity getEntityAt(double x, double y) {
return _entities[(int)x + (int)y * _levelLoader.getWidth()];
}
public void addEntity(int pos, Entity e) {
_entities[pos] = e;
}
public void addCharacter(Character e) {
_characters.add(e);
}
public void addBomb(Bomb e) {
_bombs.add(e);
}
public void addMessage(Message e) {
_messages.add(e);
}
protected void renderCharacter(Screen screen) {
Iterator<Character> itr = _characters.iterator();
while(itr.hasNext())
itr.next().render(screen);
}
protected void renderBombs(Screen screen) {
Iterator<Bomb> itr = _bombs.iterator();
while(itr.hasNext())
itr.next().render(screen);
}
public void renderMessages(Graphics g) {
Message m;
for (int i = 0; i < _messages.size(); i++) {
m = _messages.get(i);
g.setFont(new Font("Arial", Font.PLAIN, m.getSize()));
g.setColor(m.getColor());
g.drawString(m.getMessage(), (int)m.getX() - Screen.xOffset * Game.SCALE, (int)m.getY());
}
}
protected void updateEntities() {
if( _game.isPaused() ) return;
for (int i = 0; i < _entities.length; i++) {
_entities[i].update();
}
}
protected void updateCharacters() {
if( _game.isPaused() ) return;
Iterator<Character> itr = _characters.iterator();
while(itr.hasNext() && !_game.isPaused())
itr.next().update();
}
protected void updateBombs() {
if( _game.isPaused() ) return;
Iterator<Bomb> itr = _bombs.iterator();
while(itr.hasNext())
itr.next().update();
}
protected void updateMessages() {
if( _game.isPaused() ) return;
Message m;
int left;
for (int i = 0; i < _messages.size(); i++) {
m = _messages.get(i);
left = m.getDuration();
if(left > 0)
m.setDuration(--left);
else
_messages.remove(i);
}
}
public int subtractTime() {
if(_game.isPaused())
return this._time;
else
return this._time--;
}
public Keyboard getInput() {
return _input;
}
public LevelLoader getLevel() {
return _levelLoader;
}
public Game getGame() {
return _game;
}
public int getShow() {
return _screenToShow;
}
public void setShow(int i) {
_screenToShow = i;
}
public int getTime() {
return _time;
}
public int getPoints() {
return _points;
}
public void addPoints(int points) {
this._points += points;
}
public int getWidth() {
return _levelLoader.getWidth();
}
public int getHeight() {
return _levelLoader.getHeight();
}
}