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Very crucial DirectX detail needs to be advertised somehow #12835

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@mshvern

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@mshvern

/* D3D12 requires texture data row pitch to be 256 byte aligned, which is obviously insane.

This needs to be mentioned in the documentation or at least in the comment in the header file. Startup with DirectX back-end is ~30x slower for me because of this. It's easily remedied by meeting the alignment requirements on the user's side, so we should let them know.

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