@@ -3672,7 +3672,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
36723672 * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
36733673 *
36743674 * Be sure your shader is set up according to the requirements documented in
3675- * SDL_CreateGPUShader().
3675+ * SDL_CreateGPUComputePipeline().
3676+ *
36763677 *
36773678 * \param compute_pass a compute pass handle.
36783679 * \param first_slot the compute sampler slot to begin binding from.
@@ -3683,7 +3684,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
36833684 *
36843685 * \since This function is available since SDL 3.2.0.
36853686 *
3686- * \sa SDL_CreateGPUShader
3687+ * \sa SDL_CreateGPUComputePipeline
36873688 */
36883689extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers (
36893690 SDL_GPUComputePass * compute_pass ,
@@ -3698,7 +3699,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
36983699 * SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ.
36993700 *
37003701 * Be sure your shader is set up according to the requirements documented in
3701- * SDL_CreateGPUShader ().
3702+ * SDL_CreateGPUComputePipeline ().
37023703 *
37033704 * \param compute_pass a compute pass handle.
37043705 * \param first_slot the compute storage texture slot to begin binding from.
@@ -3707,7 +3708,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
37073708 *
37083709 * \since This function is available since SDL 3.2.0.
37093710 *
3710- * \sa SDL_CreateGPUShader
3711+ * \sa SDL_CreateGPUComputePipeline
37113712 */
37123713extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures (
37133714 SDL_GPUComputePass * compute_pass ,
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