-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathClock.cs
208 lines (178 loc) · 4.05 KB
/
Clock.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
using System;
using System.Threading;
using System.Diagnostics;
using System.Collections.Generic;
namespace TinyMUD
{
public class Clock
{
public const int Once = System.Threading.Timeout.Infinite;
public static readonly DateTime UTC = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
private static readonly Stopwatch sinceStartup = new Stopwatch();
private static double timeStartup;
private static double time = 0;
public static long Now
{
get { return (long)((timeStartup + sinceStartup.Elapsed.TotalMilliseconds) * 1000 + 0.5); }
}
public static long Elapsed
{
get { return (long)(sinceStartup.Elapsed.TotalMilliseconds * 1000 + 0.5); }
}
public static long Uptime
{
get { return (long)(time * 1000000 + 0.5); }
}
public static void Initialize()
{
if (!sinceStartup.IsRunning)
{
sinceStartup.Start();
TimeSpan ts = DateTime.UtcNow - UTC;
timeStartup = ts.TotalMilliseconds;
}
}
public static void Update()
{
time += UnityEngine.Time.deltaTime;
}
public static DateTime UTCTime()
{
return UTCTime(Now);
}
public static DateTime UTCTime(long time)
{
TimeSpan ts = TimeSpan.FromMilliseconds(time * 0.001);
return UTC + ts;
}
public static DateTime LocalTime()
{
return LocalTime(Now);
}
public static DateTime LocalTime(long time)
{
TimeSpan ts = TimeSpan.FromMilliseconds(time * 0.001);
return (UTC + ts).ToLocalTime();
}
private static readonly SortedDictionary<Clock, bool> clocks = new SortedDictionary<Clock, bool>(Comparer.Default);
public static void Update(Action<Exception> error)
{
long now = Now;
while (true)
{
Clock clock;
var iterator = clocks.GetEnumerator();
using (iterator)
{
if (!iterator.MoveNext())
break;
clock = iterator.Current.Key;
}
if (clock.elapsed > now)
break;
clocks.Remove(clock);
if (clock.Time != Once)
{
clock.elapsed += Math.Max(clock.Time * 1000, 1);
clocks.Add(clock, true);
}
else
{
clock.elapsed = -1;
}
try
{
clock.Timeout();
}
catch (Exception e)
{
error(e);
}
}
}
private static long total = 0;
private readonly long index;
private long elapsed;
private readonly Action callback1;
private readonly Action<Clock> callback2;
public int Time;
protected Clock()
{
index = Interlocked.Increment(ref total);
elapsed = -1;
Time = Once;
}
public Clock(Action callback)
: this()
{
callback1 = callback;
}
public Clock(Action<Clock> callback)
: this()
{
callback2 = callback;
}
public bool IsRunning
{
get { return elapsed != -1; }
}
public void Start()
{
Start(Time < 0 ? 0 : Time);
}
public void Start(int time)
{
Stop();
elapsed = Now + time * 1000;
clocks.Add(this, true);
}
public void Stop()
{
if (elapsed != -1)
{
if (clocks.Remove(this))
elapsed = -1;
}
}
protected virtual void Timeout()
{
if (callback1 != null)
callback1();
else if (callback2 != null)
callback2(this);
}
private class Comparer : IComparer<Clock>
{
public int Compare(Clock x, Clock y)
{
int result = x.elapsed.CompareTo(y.elapsed);
return result != 0 ? result : x.index.CompareTo(y.index);
}
public static readonly IComparer<Clock> Default = new Comparer();
}
}
public class Clock<T> : Clock
{
public T Value;
private readonly Action<T> callback1;
private readonly Action<Clock<T>> callback2;
public Clock(Action callback) : base(callback) { }
public Clock(Action<T> callback)
{
callback1 = callback;
}
public Clock(Action<Clock<T>> callback)
{
callback2 = callback;
}
protected override void Timeout()
{
if (callback1 != null)
callback1(Value);
else if (callback2 != null)
callback2(this);
else
base.Timeout();
}
}
}