feat(trellis): per-request UV atlas method, bump trellis to v0.2.1#2667
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pwilkin wants to merge 3 commits into
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feat(trellis): per-request UV atlas method, bump trellis to v0.2.1#2667pwilkin wants to merge 3 commits into
pwilkin wants to merge 3 commits into
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Forward an optional 'uv' field (xatlas|box) from /3d/generations to trellis-server and validate it before model load. v0.1.6 makes xatlas the default UV pass, adds occlusion-aware layered box projection, and fixes a Vulkan workgroup-count crash in the res-1024 cascade. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EbpKMPt3rkoxTRJMaDwWXv
fl0rianr
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Jul 11, 2026
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Thanks! Looks good overall. The validation and backend pass-through are consistent with the existing 3D request parameters.
Non-blocking: could we add a negative test for an invalid uv value to test/server_3d.py? The endpoint already tests invalid values for resolution, bg_removal, seed, and response_format, and this test would run cheaply without loading the model.
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Let's hold off on this, I found some deeper problems in the backend after a report that still need fixing. |
v0.2.0 lands the reference-parity postprocess (narrow-band DC remesh, reference charting/packing, Telea inpaint, WebP GLB textures) and the performance work; supersedes the anticipated v0.1.6. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018Z9WMqprhqjWEDuv1gnGaH
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018Z9WMqprhqjWEDuv1gnGaH
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During the port, I added a quick UV method that makes generation faster - unfortunately, it severely degrades quality on some more complex models (see discussion in https://www.reddit.com/r/LocalLLaMA/comments/1ur1mim/comment/ows3v0z/). Re-added the longer but more faithul Atlas UV and made it the default.
Now pins trellis v0.2.0, which lands the reference-parity postprocess (narrow-band DC remesh, reference charting/packing, Telea inpaint, WebP GLB textures) — output quality verified at parity with the reference CUDA postprocess, and the xatlas path no longer times out on complex models.
🤖 Generated with Claude Code
https://claude.ai/code/session_018Z9WMqprhqjWEDuv1gnGaH