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Feature: RequestRequest for brand new functionalityRequest for brand new functionality
Description
Prerequisites
- I am running the latest alpha version of MineColonies for my Minecraft version.
- I checked the MineColonies/Structurize wiki and made sure that my feature does not already exist.
- I made sure that this feature request is not a duplicate of any existing feature request.
Context
- Minecraft Version: 1.20.1
- MineColonies Version: 1.1.1143
Is your feature request related to a problem?
Feature description
The Forester could be neatly refactored to act like the plantation, complete with specific differentiated work areas ('fields') and research(es).
- 1 type of field clearly is Tree, where they can find/cut any kind of tree.
- Another could be sweet berry (hopefully making them immune to berry bush damage like the planter is for cactus)
- Mushroom (large or small? either really; the large could act like it does now).
- Criticallly, a 'charcoal burner' plot, where they would make charcoal for the colony; historically a very adjacent to foresting IIRC, and help with the whole 'stonesmelter/charcoal' difficulties.
Some (especially charcoal) could need research same as how the plantation does it.
Notes or related things
This model would mirror the way the Plantation works, and thus remain within established interaction models players are familiar with
Original discussion link (9 thumbs-up) : https://discord.com/channels/139070364159311872/240841248750043137/1445461975810445396
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Feature: RequestRequest for brand new functionalityRequest for brand new functionality