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MockSensors.cs
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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.Coyote.Actors;
using Microsoft.Coyote.Actors.Timers;
using Microsoft.Coyote.Samples.Common;
using Microsoft.Coyote.Specifications;
namespace Microsoft.Coyote.Samples.CoffeeMachineActors
{
/// <summary>
/// This safety monitor ensure nothing bad happens while a door is open on the coffee machine.
/// </summary>
internal class DoorSafetyMonitor : Monitor
{
internal class DoorOpenEvent : Event
{
internal bool Open;
internal DoorOpenEvent(bool value) { this.Open = value; }
}
internal class BusyEvent : Event { }
[Start]
[OnEventGotoState(typeof(DoorOpenEvent), typeof(Error))]
[IgnoreEvents(typeof(BusyEvent))]
private class Init : State { }
[OnEventDoAction(typeof(BusyEvent), nameof(OnBusy))]
private class Error : State { }
private void OnBusy()
{
this.Assert(false, "Should not be doing anything while door is open");
}
}
/// <summary>
/// This Actor models is a sensor that detects whether any doors on the coffee machine are open.
/// For safe operation, all doors must be closed before machine will do anything.
/// </summary>
[OnEventDoAction(typeof(ReadDoorOpenEvent), nameof(OnReadDoorOpen))]
[OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]
internal class MockDoorSensor : Actor
{
private bool DoorOpen;
private ActorId Client;
protected override Task OnInitializeAsync(Event initialEvent)
{
// Since this is a mock, we randomly it to false with one chance out of 5 just
// to test this error condition, if the door is open, the machine should not
// agree to do anything for you.
this.DoorOpen = this.RandomInteger(5) is 0;
if (this.DoorOpen)
{
this.Monitor<DoorSafetyMonitor>(new DoorSafetyMonitor.DoorOpenEvent(this.DoorOpen));
}
return base.OnInitializeAsync(initialEvent);
}
private void OnRegisterClient(Event e)
{
this.Client = ((RegisterClientEvent)e).Caller;
}
private void OnReadDoorOpen()
{
if (this.Client != null)
{
this.SendEvent(this.Client, new DoorOpenEvent(this.DoorOpen));
}
}
}
/// <summary>
/// This Actor models is a mock implementation of a the water tank inside the coffee machine.
/// It can heat the water, and run a water pump which runs pressurized water through the
/// porta filter when making an espresso shot.
/// </summary>
[OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]
[OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]
[OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]
[OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]
[OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]
[OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]
[OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]
internal class MockWaterTank : Actor
{
private ActorId Client;
private bool RunSlowly;
private double WaterLevel;
private double WaterTemperature;
private bool WaterHeaterButton;
private TimerInfo WaterHeaterTimer;
private bool WaterPump;
private TimerInfo WaterPumpTimer;
private readonly LogWriter Log = LogWriter.Instance;
internal class HeaterTimerEvent : TimerElapsedEvent
{
}
internal class WaterPumpTimerEvent : TimerElapsedEvent
{
}
public MockWaterTank()
{
// Assume heater is off by default.
this.WaterHeaterButton = false;
this.WaterPump = false;
}
protected override Task OnInitializeAsync(Event initialEvent)
{
if (initialEvent is ConfigEvent ce)
{
this.RunSlowly = ce.RunSlowly;
}
// Since this is a mock, we randomly initialize the water temperature to
// some sort of room temperature between 20 and 50 degrees celsius.
this.WaterTemperature = this.RandomInteger(30) + 20;
// Since this is a mock, we randomly initialize the water level to some value
// between 0 and 100% full.
this.WaterLevel = this.RandomInteger(100);
return base.OnInitializeAsync(initialEvent);
}
private void OnRegisterClient(Event e)
{
this.Client = ((RegisterClientEvent)e).Caller;
}
private void OnReadWaterLevel()
{
if (this.Client != null)
{
this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));
}
}
private void OnReadWaterTemperature()
{
if (this.Client != null)
{
this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));
}
}
private void OnWaterHeaterButton(Event e)
{
var evt = e as WaterHeaterButtonEvent;
this.WaterHeaterButton = evt.PowerOn;
// Should never turn on the heater when there is no water to heat.
if (this.WaterHeaterButton && this.WaterLevel <= 0)
{
this.Assert(false, "Please do not turn on heater if there is no water");
}
if (this.WaterHeaterButton)
{
this.Monitor<DoorSafetyMonitor>(new DoorSafetyMonitor.BusyEvent());
this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());
}
else if (this.WaterHeaterTimer != null)
{
this.StopTimer(this.WaterHeaterTimer);
this.WaterHeaterTimer = null;
}
}
private void MonitorWaterTemperature()
{
double temp = this.WaterTemperature;
if (this.WaterHeaterButton)
{
// Note: when running in production mode we run forever, and it is fun to
// watch the water heat up and cool down. But in test mode this creates too
// many async events to explore which makes the test slow. So in test mode
// we short circuit this process and jump straight to the boundary conditions.
if (!this.RunSlowly && temp < 99)
{
temp = 99;
}
// Every time interval the temperature increases by 10 degrees up to 100 degrees.
if (temp < 100)
{
temp = (int)temp + 10;
this.WaterTemperature = temp;
if (this.Client != null)
{
this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));
}
}
else
{
if (this.Client != null)
{
this.SendEvent(this.Client, new WaterHotEvent());
}
}
}
else
{
// Then it is cooling down to room temperature, more slowly.
if (temp > 70)
{
temp -= 0.1;
this.WaterTemperature = temp;
}
}
}
private void OnPumpWater(Event e)
{
var evt = e as PumpWaterEvent;
this.WaterPump = evt.PowerOn;
if (this.WaterPump)
{
this.Monitor<DoorSafetyMonitor>(new DoorSafetyMonitor.BusyEvent());
// Should never turn on the make shots button when there is no water.
if (this.WaterLevel <= 0)
{
this.Assert(false, "Please do not turn on shot maker if there is no water");
}
// Time the shot then send shot complete event.
this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());
}
else if (this.WaterPumpTimer != null)
{
this.StopTimer(this.WaterPumpTimer);
this.WaterPumpTimer = null;
}
}
private void MonitorWaterPump()
{
// One second of running water completes the shot.
this.WaterLevel -= 1;
if (this.WaterLevel > 0)
{
this.SendEvent(this.Client, new ShotCompleteEvent());
}
else
{
this.SendEvent(this.Client, new WaterEmptyEvent());
}
// Automatically stop the water when shot is completed.
if (this.WaterPumpTimer != null)
{
this.StopTimer(this.WaterPumpTimer);
this.WaterPumpTimer = null;
}
// Turn off the water.
this.WaterPump = false;
}
protected override Task OnEventUnhandledAsync(Event e, string state)
{
this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);
return base.OnEventUnhandledAsync(e, state);
}
}
/// <summary>
/// This Actor models is a mock implementation of the coffee grinder in the coffee machine.
/// This is connected to the hopper containing beans, and the porta filter that stores the ground
/// coffee before pouring a shot.
/// </summary>
[OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]
[OnEventDoAction(typeof(ReadPortaFilterCoffeeLevelEvent), nameof(OnReadPortaFilterCoffeeLevel))]
[OnEventDoAction(typeof(ReadHopperLevelEvent), nameof(OnReadHopperLevel))]
[OnEventDoAction(typeof(GrinderButtonEvent), nameof(OnGrinderButton))]
[OnEventDoAction(typeof(GrinderTimerEvent), nameof(MonitorGrinder))]
[OnEventDoAction(typeof(DumpGrindsButtonEvent), nameof(OnDumpGrindsButton))]
internal class MockCoffeeGrinder : Actor
{
private ActorId Client;
private bool RunSlowly;
private double PortaFilterCoffeeLevel;
private double HopperLevel;
private bool GrinderButton;
private TimerInfo GrinderTimer;
private readonly LogWriter Log = LogWriter.Instance;
internal class GrinderTimerEvent : TimerElapsedEvent
{
}
protected override Task OnInitializeAsync(Event initialEvent)
{
if (initialEvent is ConfigEvent ce)
{
this.RunSlowly = ce.RunSlowly;
}
// Since this is a mock, we randomly initialize the hopper level to some value
// between 0 and 100% full.
this.HopperLevel = this.RandomInteger(100);
return base.OnInitializeAsync(initialEvent);
}
private void OnRegisterClient(Event e)
{
this.Client = ((RegisterClientEvent)e).Caller;
}
private void OnReadPortaFilterCoffeeLevel()
{
if (this.Client != null)
{
this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));
}
}
private void OnGrinderButton(Event e)
{
var evt = e as GrinderButtonEvent;
this.GrinderButton = evt.PowerOn;
this.OnGrinderButtonChanged();
}
private void OnReadHopperLevel()
{
if (this.Client != null)
{
this.SendEvent(this.Client, new HopperLevelEvent(this.HopperLevel));
}
}
private void OnGrinderButtonChanged()
{
if (this.GrinderButton)
{
this.Monitor<DoorSafetyMonitor>(new DoorSafetyMonitor.BusyEvent());
// Should never turn on the grinder when there is no coffee to grind.
if (this.HopperLevel <= 0)
{
this.Assert(false, "Please do not turn on grinder if there are no beans in the hopper");
}
// Start monitoring the coffee level.
this.GrinderTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new GrinderTimerEvent());
}
else if (this.GrinderTimer != null)
{
this.StopTimer(this.GrinderTimer);
this.GrinderTimer = null;
}
}
private void MonitorGrinder()
{
// In each time interval the porta filter fills 10%. When it's full the grinder turns
// off automatically, unless the hopper is empty in which case grinding does nothing!
double hopperLevel = this.HopperLevel;
if (hopperLevel > 0)
{
double level = this.PortaFilterCoffeeLevel;
// Note: when running in production mode we run in real time, and it is fun
// to watch the porta filter filling up. But in test mode this creates too
// many async events to explore which makes the test slow. So in test mode
// we short circuit this process and jump straight to the boundary conditions.
if (!this.RunSlowly && level < 99)
{
hopperLevel -= 98 - (int)level;
level = 99;
}
if (level < 100)
{
level += 10;
this.PortaFilterCoffeeLevel = level;
if (this.Client != null)
{
this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));
}
if (level == 100)
{
// Turning off the grinder is automatic.
this.GrinderButton = false;
this.OnGrinderButtonChanged();
}
}
// And the hopper level drops by 0.1 percent.
hopperLevel -= 1;
this.HopperLevel = hopperLevel;
}
if (this.HopperLevel <= 0)
{
hopperLevel = 0;
if (this.Client != null)
{
this.SendEvent(this.Client, new HopperEmptyEvent());
}
if (this.GrinderTimer != null)
{
this.StopTimer(this.GrinderTimer);
this.GrinderTimer = null;
}
}
}
protected override Task OnEventUnhandledAsync(Event e, string state)
{
this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);
return base.OnEventUnhandledAsync(e, state);
}
private void OnDumpGrindsButton(Event e)
{
var evt = e as DumpGrindsButtonEvent;
if (evt.PowerOn)
{
this.Monitor<DoorSafetyMonitor>(new DoorSafetyMonitor.BusyEvent());
// This is a toggle button, in no time grinds are dumped (just for simplicity).
this.PortaFilterCoffeeLevel = 0;
}
}
}
}