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BoundedBuffer.cs
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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
// With thanks to Tom Cargill and
// http://wiki.c2.com/?ExtremeProgrammingChallengeFourteen
using System.Threading;
namespace Microsoft.Coyote.Samples.BoundedBuffer
{
public class BoundedBuffer
{
private readonly object SyncObject = new object();
private readonly object[] Buffer;
private readonly bool PulseAll;
private int PutAt;
private int TakeAt;
private int Occupied;
public BoundedBuffer(int bufferSize, bool pulseAll = false)
{
this.PulseAll = pulseAll;
this.Buffer = new object[bufferSize];
}
public void Put(object x)
{
lock (this.SyncObject)
{
while (this.Occupied == this.Buffer.Length)
{
Monitor.Wait(this.SyncObject);
}
++this.Occupied;
this.PutAt %= this.Buffer.Length;
this.Buffer[this.PutAt++] = x;
this.Pulse();
}
}
public object Take()
{
object result = null;
lock (this.SyncObject)
{
while (this.Occupied == 0)
{
Monitor.Wait(this.SyncObject);
}
--this.Occupied;
this.TakeAt %= this.Buffer.Length;
result = this.Buffer[this.TakeAt++];
this.Pulse();
}
return result;
}
private void Pulse()
{
if (this.PulseAll)
{
Monitor.PulseAll(this.SyncObject);
}
else
{
Monitor.Pulse(this.SyncObject);
}
}
}
}