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I am wondering if it is some kind of "optimization" where some of the drawing operations are re-ordered and dropped. So it might be interesting to re-write your code with a opengl backend and draw interactively (pause, and in response to a event to draw the next bit), and only convert to CPU array at the end (if you want a graphic file).
I have a suspicion that "earlier" drawarc's are dropped.
Describe the bug
canvas.drawArc()
fails silently in some casesTo Reproduce
Code to reproduce as follows. Run this multiple times to see some arcs may fail to draw.
Result I got. Notice that some ovals don't have stroked arcs.
Expected behavior
drawArc()
should work consistently asdrawOval()
above.Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
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