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main.py
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import pygame
import sys
from random import randint
from menuItems import Menu
from menuItems import Button
from enemy import Enemy
from player import Player
from label import Label
from key import Key
from background import Background
# Initialize Pygame
pygame.init()
# Constants
WIDTH = 800
HEIGHT = 600
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
ORANGE = (255, 155, 0)
GREEN = (0,255,0)
BLUE = (0,0,255)
FONT_SIZE = 36
BUTTON_WIDTH = 200
BUTTON_HEIGHT = 50
speed = 5
health = 3
countdown_time = 30
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("MENU")
background_image = pygame.image.load("pictures/house-2022147_1280.jpg")
collision_sound = pygame.mixer.Sound("soundeffects/584207__soundsnapfx__impact-short-ring-out.wav")
key_sound = pygame.mixer.Sound("soundeffects/323703__reitanna__funny-yay.wav")
#LEVEL 1
def start_game():
print("Level 1")
remainingKeys = 1
hasKey = False
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Level 1")
background = pygame.Surface(screen.get_size())
background = background.convert()
backgroundPicture = Background("pictures/house-2022147_1280.jpg")
scoreboard = Label( (WIDTH//2, 20), 30 )
player = Player()
enemy = Enemy()
key = Key(randint(50, 750), randint(80, 100))
all_sprites = pygame.sprite.Group()
all_sprites.add(backgroundPicture, key, player, enemy)
otherSprites = pygame.sprite.Group(scoreboard)
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
exit_game()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
if pygame.sprite.spritecollide(player, pygame.sprite.Group(enemy), False):
print("Game Over!")
collision_sound.play()
running = False
lose()
if pygame.sprite.spritecollide(player, pygame.sprite.Group(key), False):
all_sprites.remove(key)
hasKey = True
if hasKey == True:
if player.rect.top == 0:
level2()
running = False
if hasKey == False:
scoreboard.text = f"Remaining Keys: 1"
else:
scoreboard.text = f"Remaining Keys: 0"
otherSprites.clear(screen, background)
all_sprites.clear(screen, background)
player.update()
enemy.update(player)
otherSprites.update(screen)
all_sprites.draw(screen)
otherSprites.draw(screen)
pygame.display.flip()
clock.tick(30)
#LEVEL 2
def level2():
print()
print("Level 2")
hasKey = False
hasKey1 = False
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Level 2")
background = pygame.Surface(screen.get_size())
background = background.convert()
backgroundPicture = Background("pictures/bridge-2023956_1280.png")
scoreboard = Label( (WIDTH//2, 20), 30 )
player = Player()
enemy = Enemy()
enemy1 = Enemy()
key = Key(randint(600,750), randint(80, 150))
key1 = Key(randint(50, 150), randint(400, 520))
all_sprites = pygame.sprite.Group()
all_sprites.add(backgroundPicture, key, key1, player, enemy, enemy1)
otherSprites = pygame.sprite.Group(scoreboard)
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
exit_game()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
if pygame.sprite.spritecollide(player, pygame.sprite.Group(enemy), False):
print("Game Over!")
collision_sound.play()
running = False
lose()
if pygame.sprite.spritecollide(player, pygame.sprite.Group(key), False):
all_sprites.remove(key)
hasKey = True
if pygame.sprite.spritecollide(player, pygame.sprite.Group(key1), False):
all_sprites.remove(key1)
hasKey1 = True
if hasKey and hasKey1 == True:
scoreboard.text = f"Remaining Keys: 0"
if player.rect.top == 0:
level3()
running = False
elif hasKey == False and hasKey1 == False:
scoreboard.text = f"Remaining Keys: 2"
elif hasKey == True and hasKey1 == False:
scoreboard.text = f"Remaining Keys: 1"
elif hasKey == False and hasKey1 == True:
scoreboard.text = f"Remaining Keys: 1"
otherSprites.clear(screen, background)
all_sprites.clear(screen, background)
player.update()
enemy.update(player)
enemy1.update(player)
otherSprites.update(screen)
all_sprites.draw(screen)
otherSprites.draw(screen)
pygame.display.flip()
clock.tick(30)
#LEVEL 3
def level3():
print()
print("Level 3")
hasKey = False
hasKey1 = False
hasKey2 = False
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Level 3")
background = pygame.Surface(screen.get_size())
background = background.convert()
backgroundPicture = Background("pictures/moon-7264703_1280.jpg")
scoreboard = Label( (WIDTH//2, 20), 30 )
player = Player()
key = Key(randint(300,750), randint(80, 150))
key1 = Key(randint(0, 150), randint(400, 520))
key2 = Key(randint(850, 900), randint(80,520))
enemy = Enemy()
enemy1 = Enemy()
enemy2 = Enemy()
all_sprites = pygame.sprite.Group()
all_sprites.add(backgroundPicture, key, key1, key2, player, enemy, enemy1, enemy2)
otherSprites = pygame.sprite.Group(scoreboard)
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
exit_game()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
if pygame.sprite.spritecollide(player, pygame.sprite.Group(enemy), False):
print("Game Over!")
collision_sound.play()
running = False
lose()
if pygame.sprite.spritecollide(player, pygame.sprite.Group(key), False):
all_sprites.remove(key)
hasKey = True
if pygame.sprite.spritecollide(player, pygame.sprite.Group(key1), False):
all_sprites.remove(key1)
hasKey1 = True
if pygame.sprite.spritecollide(player, pygame.sprite.Group(key2), False):
all_sprites.remove(key2)
hasKey2 = True
if hasKey and hasKey1 and hasKey2 == True:
scoreboard.text = f"Remaining Keys: 0"
if player.rect.top == 0:
running = False
win()
elif hasKey == False and hasKey1 == False and hasKey2 == False:
scoreboard.text = f"Remaining Keys: 3"
elif hasKey == True and hasKey1 == False and hasKey2 == False:
scoreboard.text = f"Remaining Keys: 2"
elif hasKey == False and hasKey1 == True and hasKey2 == False:
scoreboard.text = f"Remaining Keys: 2"
elif hasKey == False and hasKey1 == False and hasKey2 == True:
scoreboard.text = f"Remaining Keys: 2"
elif hasKey == True and hasKey1 == True and hasKey2 == False:
scoreboard.text = f"Remaining Keys: 1"
elif hasKey == True and hasKey1 == False and hasKey2 == True:
scoreboard.text = f"Remaining Keys: 1"
elif hasKey == False and hasKey1 == True and hasKey2 == True:
scoreboard.text = f"Remaining Keys: 1"
if player.rect.right == WIDTH:
enemy.speed = 2.5
enemy1.speed = 2.5
enemy2.sepped = 2.5
backgroundPicture.moveLeft()
key.moveLeft()
key1.moveLeft()
key2.moveLeft()
otherSprites.clear(screen, background)
all_sprites.clear(screen, background)
player.update()
enemy.update(player)
enemy1.update(player)
enemy2.update(player)
otherSprites.update(screen)
all_sprites.draw(screen)
otherSprites.draw(screen)
pygame.display.flip()
clock.tick(30)
def win():
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("You WIN!")
background = pygame.image.load("pictures/business-5459692_1280.png")
background.convert()
key_sound.play()
resized_image = pygame.transform.scale(background, (WIDTH, HEIGHT))
screen.blit(resized_image, (0, 0))
playAgainLabel = Label( (WIDTH//2, 100), 50 )
otherSprites = pygame.sprite.Group(playAgainLabel)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
exit_game()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_y:
running = False
if event.key == pygame.K_n:
thanksForPlaying()
playAgainLabel.text = f"Do you want to play again? Y/N "
otherSprites.clear(screen, background)
otherSprites.update(screen)
otherSprites.draw(screen)
pygame.display.flip()
def lose():
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("You LOST!")
background = pygame.image.load("pictures/Game-Over-Graphics-30114494-1-580x386.jpg")
background.convert()
background.set_colorkey(background.get_at((1,1)))
screen.blit(background, (100, 100))
playAgainLabel = Label( (WIDTH//2, 100), 50 )
otherSprites = pygame.sprite.Group(playAgainLabel)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
exit_game()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_y:
running = False
if event.key == pygame.K_n:
thanksForPlaying()
playAgainLabel.text = f"Do you want to play again? Y/N "
screen.blit(background, (100, 100))
otherSprites.update(screen)
otherSprites.draw(screen)
pygame.display.flip()
def thanksForPlaying():
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Thanks for playing!")
background = pygame.Surface(screen.get_size())
background = background.convert()
screen.fill((125, 125, 125))
print()
print("Thanks For Playing")
thanks = Label( (WIDTH//2, 100), 50 )
name = Label( (WIDTH//2, 160), 50 )
year = Label( (WIDTH//2, 220), 50 )
key = Label( (WIDTH//2, 300), 50 )
otherSprites = pygame.sprite.Group(thanks, name, year, key)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
exit_game()
if event.type == pygame.KEYDOWN:
running = False
exit_game()
thanks.text = f"Thanks for playing!"
name.text = f"Created By: Oliver Liljeblad"
year.text = f"2023"
key.text = f"Press any key to exit"
screen.blit(background, (WIDTH, HEIGHT))
otherSprites.update(screen)
otherSprites.draw(screen)
pygame.display.flip()
def how_to_play():
print("How to play")
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("How to play")
clock = pygame.time.Clock()
label1 = Label( (WIDTH//2, 20), 30 )
label2 = Label( (WIDTH//2, 50), 30 )
label3 = Label( (WIDTH//2, 90), 30 )
label4 = Label( (WIDTH//2, 100), 30 )
label5 = Label( (320, 280), 35 )
label6 = Label( (WIDTH//2, 550), 30 )
label7 = Label( (150, 250), 30 )
otherSprites = pygame.sprite.Group(label1, label2, label3, label4, label5, label6, label7)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
exit_game()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
if event.key == pygame.K_c:
label5.text = f"All keys might not be visible, look outside the screen"
label1.text = f"The goal is to complete all 3 levels without dying"
label2.text = f"Find all keys and go to the top of the screen to advance"
label4.text = f"Use the arows to move around"
label6.text = f"Press ESC to back to go the menu at any time"
label7.text = f"Press C for a hint"
screen.blit(background_image, (0, 0))
otherSprites.update(screen)
otherSprites.draw(screen)
pygame.display.flip()
clock.tick(30)
def exit_game():
print()
print("Exit")
pygame.quit()
sys.exit()
#THIS FUNCTION IS NOT DONE, this is what i would work on if i had more time
def saveScore():
inFile = open("log.txt", "r")
log = inFile.read()
print(log)
inFile.close()
# Main function
def main():
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("MENU")
button_start = Button("Start Game", 300, 200, 200, 50, start_game)
button_options = Button("How to play", 300, 260, 200, 50, how_to_play)
button_exit = Button("Exit", 300, 320, 200, 50, exit_game)
buttons = [button_start, button_options, button_exit]
# Create a menu instance
menu = Menu(screen, buttons)
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
menu.navigate(-1)
if event.key == pygame.K_DOWN:
menu.navigate(1)
if event.key == pygame.K_RETURN:
menu.select()
if event.key == pygame.K_ESCAPE:
running = False
pygame.display.set_caption("MENU")
screen.blit(background_image, (0, 0))
menu.draw()
pygame.display.flip()
clock.tick(30)
pygame.quit()
sys.exit()
if __name__ == "__main__":
main()