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enemy.py
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import pygame
import random
width, height = 800, 600
red = (255, 0, 0)
# Enemy class
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("pictures/bacteria-156868_1280.png")
self.image = pygame.transform.scale(self.image, (110, 100))
self.image.convert()
self.rect = self.image.get_rect()
self.rect.center = (random.randint(0, width), 0)
self.speed = 3
def update(self, target):
dx = target.rect.x - self.rect.x
dy = target.rect.y - self.rect.y
dist = pygame.math.Vector2(dx, dy)
dist.normalize_ip()
self.rect.x += dist.x * self.speed
self.rect.y += dist.y * self.speed