On the DDA checkpoint templates for the level start / post-bonus spawn points, _displayText is set to null by default (screenshot shows which exact object to look in, but I've fixed the actual value in Shady Facade).
This does matter - the templates here are the ones used to replace the target crate, rather than the target crate's own templates for this. So, you'll get "(null)" instead of "Checkpoint" for the DDA checkpoints after these spawn points, if one is assigned.
On the DDA checkpoint templates for the level start / post-bonus spawn points, _displayText is set to null by default (screenshot shows which exact object to look in, but I've fixed the actual value in Shady Facade).
This does matter - the templates here are the ones used to replace the target crate, rather than the target crate's own templates for this. So, you'll get "(null)" instead of "Checkpoint" for the DDA checkpoints after these spawn points, if one is assigned.