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Glitch with platform / static collisions #30

@ninjamida

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@ninjamida

I don't know exactly what went on with this one and I have not been able to reproduce it. I was probably using V1.34.x at the time. It might be already fixed in newer builds, but I'm not sure, so I'm reporting it just in case.

This occurred when I was placing the platforms near the start of the right-to-left section in Shady Facade, this part:

Image

I placed these platforms by copy-pasting each other and moving the new copy. I had static collisions rendering enabled at the time while I was copy-pasting them. I did initially place a full 3x4 set of platforms, then later deleted one to make room for the pillar; that's probably relevant.

What happened was - one of the platforms seemed to lose its collision data. The collision still showed correctly in the editor, but in-game, Crash just fell right through it. I tried deleting the faulty platform, and cloning another one to replace it - the new clone worked fine, but now, the platform I cloned it from started exhibiting the non-solid issue. Ultimately, I had to delete all 11 platforms and place them again from scratch, and then it was fine.

As I've said - I don't know exactly what caused this and haven't been able to trigger it again. Maybe newer versions have fixed the underlying cause. But better to note it just in case.

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