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improve undo/redo when drawing pixels / moving things
@@ -32,9 +33,6 @@ animation editor
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BUGS
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TODO: load / save / load broken in sonic CD
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saving 0 tile as nemesis crashes
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saving ArtC42 at all crashes
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pink surrounding tiles sometimes breaks
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FEATURES
@@ -45,8 +43,6 @@ select multiple sprites at once to reorder
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copy / paste mappings
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time travel for undo/redo
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import palette from spritesheet https://yarnpkg.com/en/package/node-vibrant
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==
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Speaking of Flex2, will there be a way for sprite sheets to not load already compressed tiles? It seems like every time I add new sprites, it makes duplicates of the same tiles leading me to manually remove it myself or overlap the mappings.
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22:04 <+dIRCord> <MainMemory> > Art is easy > Each byte encodes one pixel, both nybbles have the color index > And then each column is stored all in one go, no breaking into tiles > In other words, it's pretty much a headerless 8bpp bitmap > I think the color index is duplicated over both nybbles for speed, but I never looked at the algorithm
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