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app.js
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const app = () => {
const song = document.querySelector('.song');
const play = document.querySelector('.play');
const outline = document.querySelector('.moving-outline circle');
const video = document.querySelector('.vid-container video');
//sounds
const sounds = document.querySelectorAll(".sound-picker button");
//time display
const timeDisplay = document.querySelector(".time-display");
const timeSelect = document.querySelectorAll(".time-select button");
//get the length of the outline
const outlineLength = outline.getTotalLength();
//duration
let fakeDuration = 600;
outline.style.strokeDasharray = outlineLength;
outline.style.strokeDashoffset = outlineLength;
//pick diffrent sounds
sounds.forEach(sound =>{
sound.addEventListener("click", function(){
song.src = this.getAttribute('data-sound');
video.src = this.getAttribute('data-video');
checkPlaying(song);
});
});
//play sound
play.addEventListener("click", () => {
checkPlaying(song);
});
//select sound
timeSelect.forEach(option => {
option.addEventListener("click", function () {
fakeDuration = this.getAttribute('data-time');
console.log(fakeDuration );
timeDisplay.textContent = `${Math.floor(fakeDuration/60)}:${Math.floor(fakeDuration %60)}`
})
})
//create a function specific to stop and play the sounds
const checkPlaying = song => {
if (song.paused) {
song.play();
video.play();
play.src = "./svg/pause.svg";
} else {
song.pause();
video.pause();
play.src = "./svg/play.svg";
}
};
//we can animated the circle
song.ontimeupdate = () => {
let currentTime = song.currentTime;
let elapsed = fakeDuration - currentTime;
let seconds = Math.floor(elapsed % 60);
let minutes = Math.floor(elapsed / 60);
//animate the circle
let progress = outlineLength - (currentTime / fakeDuration) * outlineLength;
outline.style.strokeDashoffset = progress;
//animate the text
timeDisplay.textContent = `${minutes}:${seconds }`;
if (currentTime >= fakeDuration) {
song.pause();
song.currentTime = 0;
play.src="./svg/play.svg";
video.pause();
}
};
;
}
app();