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WinNSTabView.m
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// ========== Keysight Technologies Added Changes To Satisfy LGPL 2.x Section 2(a) Requirements ==========
// Committed by: Marcian Lytwyn
// Commit ID: 619672327cfc058707d093b56c2719e23b336943
// Date: 2020-08-13 16:24:07 -0400
// ========== End of Keysight Technologies Notice ==========
//
// WinNSTabView.m
// WinUXTheme
//
// Created by Marcian Lytwyn on 1/9/18.
// Copyright © 2018 Marcian Lytwyn. All rights reserved.
//
#import "WinUXTheme.h"
@implementation WinUXTheme (NSTabView)
static int _TabStateForThemeControlState(NSTabState state)
{
switch (state)
{
case NSPressedTab:
return TIS_FOCUSED;
case NSSelectedTab:
return TIS_SELECTED;
case NSBackgroundTab:
default:
return TIS_NORMAL;
}
}
- (void) drawTabViewBezelRect: (NSRect)aRect
tabViewType: (NSTabViewType)type
inView: (NSView *)view
{
if (!IsThemeActive())
{
[super drawTabViewBezelRect: aRect
tabViewType: type
inView: view];
}
else
{
HTHEME hTheme = [self themeWithClassName: @"tab"];
if (hTheme == NULL)
{
// Default to GSTheme...
[super drawTabViewBezelRect: aRect
tabViewType: type
inView: view];
}
else
{
if (![self drawThemeBackground: hTheme
inRect: aRect
part: TABP_BODY
state: 0])
{
// Default to GSTheme...
[super drawTabViewBezelRect: aRect
tabViewType: type
inView: view];
}
[self releaseTheme: hTheme];
}
}
}
- (CGFloat) tabHeightForType: (NSTabViewType)type
{
HTHEME hTheme = [self themeWithClassName: @"tab"];
NSSize size = NSMakeSize(0, 17.0);
if (hTheme == NULL)
{
// Default to GSTheme...
size.height = [super tabHeightForType: type];
}
else
{
size = [self sizeForTheme: hTheme part: TABP_TABITEM state: TIS_NORMAL type: WIN32ThemeSizeBestFit];
[self releaseTheme: hTheme];
// Check for minimum as sometimes the windows theme is messed up for tab...
// Initialized in -initialize method for WinUXTheme class...
if ([[NSUserDefaults standardUserDefaults] objectForKey:@"GSMinimumTabHeight"])
{
CGFloat minimum = [[NSUserDefaults standardUserDefaults] floatForKey:@"GSMinimumTabHeight"];
CGFloat maximum = [[NSUserDefaults standardUserDefaults] floatForKey:@"GSMaximumTabHeightPrivate"];
if ((0.0 < minimum) && (minimum < maximum))
{
NSDebugMLLog(@"WinNSTabView", @"size.height: %f min: %f max: %f", size.height, minimum, maximum);
size.height = MAX(size.height, minimum);
}
}
}
return size.height;
}
- (void) drawTabViewRect: (NSRect)rect
inView: (NSView *)view
withItems: (NSArray *)items
selectedItem: (NSTabViewItem *)selected
{
if (!IsThemeActive())
{
[super drawTabViewRect: rect
inView: view
withItems: items
selectedItem: selected];
}
else
{
// Ensure the requested drawing rectangle includes the tab area...
const NSTabViewType type = [(NSTabView *)view tabViewType];
const CGFloat tabHeight = [self tabHeightForType: type];
const NSRect bounds = [view bounds];
const NSRect frame = [view frame];
NSRect aRect = [self tabViewBackgroundRectForBounds: bounds tabViewType: type];
NSPoint iP = ((type == NSTopTabsBezelBorder) ?
NSMakePoint(bounds.origin.x, bounds.origin.y) :
NSMakePoint(rect.origin.x, NSMaxY(aRect)));
const NSRect check = NSMakeRect(iP.x, iP.y, bounds.size.width, tabHeight);
NSDebugMLLog(@"WinNSTabView", @"frame: %@ rect: %@ check: %@ intersection: %@",
NSStringFromRect(frame),
NSStringFromRect(rect), NSStringFromRect(check),
NSStringFromRect(NSIntersectionRect(rect, check)));
// Avoid drawing tabs if the tab view part is NOT in the requested rectangle...
if (NSIntersectsRect(rect, check))
{
// Using tab class...
HTHEME hTheme = [self themeWithClassName: @"tab"];
if (hTheme == NULL)
{
// Default to GSTheme...
[super drawTabViewRect: rect
inView: view
withItems: items
selectedItem: selected];
}
else
{
static const CGFloat FRAME_ADJUST = 12.0;
NSGraphicsContext *ctxt = GSCurrentContext();
const NSTabViewType type = [(NSTabView *)view tabViewType];
const BOOL truncate = [(NSTabView *)view allowsTruncatedLabels];
int part = TABP_TABITEMBOTHEDGE;
id item = nil;
id firstItem = [items firstObject];
id lastItem = [items lastObject];
NSInteger itemCount = [items count];
NSDebugMLLog(@"WinNSTabView", @"rect: %@ aRect: %@",
NSStringFromRect(rect), NSStringFromRect(aRect));
// Save the current graphics context state...
//DPSgsave(ctxt);
// Draw the background...
#if 0
[self drawTabViewBezelRect: aRect tabViewType: type inView: view];
#else
// FIXME: Use super as Windows Theming may not match GNUstep GSTheme
// for processing that DOES NOT include WinUXTheme...
// Unfortunately this means we're mixing HDC and GNUstep drawing but
// unavoidable for now...
[super drawTabViewBezelRect: bounds tabViewType: type inView: view];
#endif
// Loop thru tab items and draw each one...
for (item in items)
{
const NSSize s = [item sizeOfLabel: truncate];
NSRect tabFrame = NSMakeRect(iP.x, iP.y, s.width+FRAME_ADJUST, tabHeight);
NSRect labelFrame = NSMakeRect(iP.x+(FRAME_ADJUST/2), iP.y, s.width, tabHeight);
int drawState = _TabStateForThemeControlState([item tabState]);
NSDebugMLLog(@"WinNSTabView", @"label: %@ tabFrame: %@ labelFrame: %@ intersection: %@",
[item label],
NSStringFromRect(tabFrame), NSStringFromRect(labelFrame),
NSStringFromRect(NSIntersectionRect(rect, tabFrame)));
// Avoid drawing a tab if the view part is NOT in the requested rectangle...
if (NSIntersectsRect(rect, tabFrame))
{
if (item == firstItem) // could be one item in this case...
part = ((itemCount == 1) ? TABP_TABITEMBOTHEDGE : TABP_TABITEMLEFTEDGE);
else if (item == lastItem)
part = TABP_TABITEMRIGHTEDGE;
else // Middle item - no edge...
part = TABP_TABITEM;
// Draw the part...
[self drawThemeBackground: hTheme inRect: tabFrame part: part state: drawState];
// Label
[item drawLabel: truncate inRect: labelFrame];
}
// Update frame values...
iP.x += tabFrame.size.width;
}
// Draw the background fill for the rest of the tab rectangle area...
if (iP.x < NSMaxX(bounds))
{
NSRect tabFrame = NSMakeRect(iP.x, iP.y, NSMaxX(bounds) - iP.x, tabHeight);
#if 0
[self drawThemeBackground: hTheme inRect: tabFrame part: TABP_BODY state: 0];
#else
// FIXME: Use super as Windows Theming may not match GNUstep GSTheme
// for processing that DOES NOT include WinUXTheme...
// Unfortunately this means we're mixing HDC and GNUstep drawing but
// unavoidable for now...
[self drawTabFillInRect: tabFrame forPart: GSTabBackgroundFill type: type];
#endif
}
// Save the current graphics context state...
//DPSgrestore(ctxt);
[self releaseTheme: hTheme];
}
}
}
}
@end