Describe the bug
Sometimes the turn marker will appear in multiple positions or not appear at all on actors. Marker will not disappear upon combat completion. *edit: After further testing this issue will cause the actor count in combat to continuously toggle in group initiative when rolled at the top of each round in some instances. This will freeze combat the combat tracker.
To Reproduce
Steps to reproduce the behavior:
- Run a world using the Old-School Essentials System
- Create multiple actors and initiate combat
- Flag combatants
- Run through several turns. (It was quite a few before the toggling issue. 32-167 rounds in some instances or the first round in others)
- Check console.
- End Combat
Expected behavior
The marker should indicate the token corresponding to turn order.
Screenshots



Environment:
- OS: MacOS Monterey 12.1
- Browser chrome
- Foundry Version 9 B242
- Module Version 0.1.14
- All Modules Disabled: No
- Module List if no: libwrapper
Additional context
There is currently a bug being identified in OSE for multiple initiative rolls rather than just the group initiative. This will be evident in mass combat of 14 actors or extremely long combat. This can get intensive on the CPU and is being worked on as a top priority. *** The bug has since been fixed, but the issue still occurs of toggling the combatants continuously when Next Up is enabled.
Describe the bug
Sometimes the turn marker will appear in multiple positions or not appear at all on actors. Marker will not disappear upon combat completion. *edit: After further testing this issue will cause the actor count in combat to continuously toggle in group initiative when rolled at the top of each round in some instances. This will freeze combat the combat tracker.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The marker should indicate the token corresponding to turn order.
Screenshots



Environment:
Additional context
There is currently a bug being identified in OSE for multiple initiative rolls rather than just the group initiative. This will be evident in mass combat of 14 actors or extremely long combat. This can get intensive on the CPU and is being worked on as a top priority. *** The bug has since been fixed, but the issue still occurs of toggling the combatants continuously when Next Up is enabled.