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ActiveEffect <uuid> does not exist! #361

Description

@rigeborod

Describe the bug
Active Auras throw an exception in a specific edge case when token moves outside the aura.

To Reproduce
Steps to reproduce the behavior:

  1. Place a token (tokenA).
  2. Apply to different Auras of the same distance to the token.
  3. Place another token (tokenB) outside the auras.
  4. Move tokenB inside the auras (both effects are applied as intended).
  5. Move tokenB outside the auras. Both effects are removed, but we get 2 exceptions about not existing ActiveEffects.

Environment:

  • OS: Windows 11
  • Native Foundry Client
  • Foundry Version 13 Build 351
  • Module Version [e.g 0.1.42]
  • All Modules Disabled: Yes

Additional context
There's no issue if these 2 auras are applied to a different tokens in the same place.

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