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149 lines (131 loc) · 4.11 KB
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Copy pathscript.js
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149 lines (131 loc) · 4.11 KB
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let zCounter = 0;
let xCounter = 0;
// let time = 10;
// startCountdown(10);
let timed = false;
let desiredTime = 10;
// - document.addEventListener("keydown", (event)) wasn't good
document.addEventListener("keydown", (event) => {
if (event.key == "z" || event.key == "x") {
if (event.key == "z") {
zCounter++;
} else if (event.key == "x") {
xCounter++;
}
if (!timed) {
startCountdown(10);
}
}
});
document.getElementById("reset").addEventListener("click", resetTimer);
document.getElementById("reset-osu").addEventListener("click", resetTimer);
// * Passing a function with a parameter into another function
// document.getElementById("reset-osu").addEventListener("mouseover", () => {
// let timeout = setTimeout(() => {
// enablePulseOut(500, "circle"); // - This can also be 1000
// }, 195);
// });
// - Do a fade and stacking effect here
// document.getElementById("reset-osu").addEventListener("mouseover", () => {
// let timeout = setTimeout(() => {
// enablePulseOut(1000, "circle1");
// }, 695);
// });
// document.getElementById("reset-osu").addEventListener("mouseover", () => {
// let timeout = setTimeout(() => {
// enablePulseOut(1000, "circle2");
// }, 1195);
// });
// document.getElementById("reset-osu").addEventListener("mouseover", () => {
// let timeout = setTimeout(() => {
// enablePulseOut(1000);
// }, 195);
// document.getElementById("reset-osu");
// .addEventListener("mouseleave", clearInterval(timeout));
// - Fix the delay duration
// enablePulseOut(500);
// });
// * Turning off the animation
// document
// .getElementById("reset-osu")
// .addEventListener("mouseleave", disablePulseOut);
// * Defining functions below
function enablePulseOut(animationDuration, id) {
if (!animationDuration) {
animationDuration = 500;
}
document.getElementById(
id
).style.animation = `pulse-out ${animationDuration}ms infinite`;
}
function disablePulseOut() {
document.getElementById("circle").style.animation = "";
setTimeout(function () {
document.getElementById("circle").style.animation = "";
}, 196);
}
function resetTimer() {
document.getElementById(
"timer"
).innerHTML = `<b>Time left:</b> ${desiredTime}`;
timed = false;
zCounter = 0;
xCounter = 0;
document.getElementById("zCounter").innerHTML = `<b>z count:</b> ${zCounter}`;
document.getElementById("xCounter").innerHTML = `<b>x count:</b> ${xCounter}`;
document.getElementById(
"timer"
).innerHTML = `<b>Time left:</b> ${desiredTime}`;
// TODO: Also reset zCounter and xCounter
}
function startCountdown(givenTime) {
// * If we've already timed, then don't start timer again until reset
if (timed) {
return;
}
desiredTime = givenTime;
timed = true;
// let zCounter = 0;
// let xCounter = 0;
let timeLeft = givenTime;
let myInterval = setInterval(function () {
// * What to do when timer hits 0
if (timeLeft <= 0 || !timed) {
// * Display end CPS
document.getElementById("cps").innerHTML = `<b>Clicks per second:</b> ${
(zCounter + xCounter) / desiredTime
}`;
// * Change timer because timer doesn't end up at 0 naturally
document.getElementById("timer").innerHTML = `<b>Time left:</b> ${0}`;
clearInterval(myInterval);
return;
}
// * Display time left
document.getElementById(
"timer"
).innerHTML = `<b>Time left:</b> ${timeLeft}`;
timeLeft = timeLeft - 0.1;
// - Rounding a number here. Is this good?
timeLeft = Math.round(timeLeft * 100) / 100;
// * Display key counts
document.getElementById(
"zCounter"
).innerHTML = `<b>z count:</b> ${zCounter}`;
document.getElementById(
"xCounter"
).innerHTML = `<b>x count:</b> ${xCounter}`;
// * Display CPS live ?
document.getElementById("cps").innerHTML = `<b>Clicks per second:</b> ${
Math.round(((zCounter + xCounter) / (desiredTime - timeLeft)) * 100) / 100
}`;
}, 100);
}
function countKeys() {
document.addEventListener("keydown", (event) => {
if (event.key == "z") {
zCounter++;
} else if (event.key == "x") {
xCounter++;
}
});
}