-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathspeedski.asm
1011 lines (1011 loc) · 21.2 KB
/
speedski.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
**************************
* *
* SPEEDSKI *
* *
* By Bill Richardson *
* *
* Copyright (c) 1985 *
* ANALOG Computing *
* *
**************************
;
;OS EQUATES
;----------
;
HPOSP0 = $D000 ;Plr0 horiz pos
HPOSP1 = $D001 ;Plr1 horiz pos
P0PF = $D004 ;Plr0 collision
GRACTL = $D01D ;Graphics ctrl
HITCLR = $D01E ;Collision reg
CONSOL = $D01F ;Consol keys
AUDF1 = $D200 ;Audio Freq 1
AUDC1 = $D201 ;Audio Ctrl 1
AUDF2 = $D202 ;Audio Freq 2
AUDC2 = $D203 ;Audio Ctrl 2
AUDCTL = $D208 ;Main audio ctrl
SKCTL = $D20F ;Serial ctrl
VSCROL = $D405 ;Vert Scroll reg
PMBASE = $D407 ;P/M base addr
SETVBV = $E45C ;Set VBLANK
SYSVBV = $E45F ;Exit VBLANK
;
;PAGE ZERO
;---------
;
*= $80
;
CLOCK .DS 7 ;Special clock
SCROLLED .DS 1 ;# lines scrolled
SCROLFLG .DS 1 ;Scroll done flag
SPEED .DS 1 ;Scrolling speed
XPOS .DS 1 ;Skier's horz pos
YPOS .DS 1 ;Skier's vert pos
IMAGEPTR .DS 2 ;Image pntr
TIMES .DS 1 ;Course scrl cnt
TIMESFLG .DS 1 ;End course flg
VOLUME .DS 1 ;Volume of sounds
;
;SHADOW REGISTERS, ETC.
;----------------------
;
ATRACT = 77 ;Attract mode flg
SAVMSC = 88 ;Scrn memory pntr
SDMCTL = $022F ;DMA enable
SDLSTL = $0230 ;Disp List pntr
GPRIOR = $026F ;Priority reg
STICK0 = $0278 ;Joystick 0
STRIG0 = $0284 ;Stick trigger 0
PCOLR0 = $02C0 ;Player 0 color
PCOLR1 = $02C1 ;Player 1 color
COLOR0 = $02C4 ;Playfld Color 0
CHBAS = $02F4 ;CH Base addr
CH = $02FC ;Last Key pressed
;
*= $3000
;
SCRN1 .DS 480 ;1st screen
SCRN2 .DS 480 ;2nd screen
SCRN3 .DS 480 ;3rd screen
SCRN4 .DS 480 ;4th screen
SCRN5 .DS 480 ;5th screen
SCRN6 .DS 240 ;6th screen
SCRLFIN .DS 240 ;End scrl adr
;
*= $0400
;
PMSTART .DS $0200 ;P/M area
PLR0 .DS $80 ;Player0
PLR1 .DS $80 ;Player1
;
;CHARACTER SET
;-------------
;
*= $2000
;
CHSET .BYTE 0,0,0,0,0,0,0,0,128,128
.BYTE 128,170,130,170,0,170
.BYTE 0,0,0,8,8,10,0,170
.BYTE 0,0,0,32,32,160,32,160
.BYTE 21,16,16,21,16,16,21,0
.BYTE 65,17,17,80,16,16,64,0
.BYTE 80,16,80,0,64,64,64,0
.BYTE 64,64,64,64,64,64,64,0
.BYTE 64,64,64,64,64,64,64,0
.BYTE 0,84,65,65,85,68,65,65
.BYTE 0,16,0,17,17,17,17,17
.BYTE 0,0,0,81,17,81,17,81
.BYTE 0,1,1,81,1,1,1,81
.BYTE 0,0,0,81,16,17,17,17
.BYTE 0,0,24,24,0,24,24,0,0,0
.BYTE 0,0,0,24,24,0,126,103
.BYTE 103,103,103,103,127,63
.BYTE 28,60,124,28,28,28,127
.BYTE 127,126,103,7,127,112
.BYTE 115,115,127,126,103,7
.BYTE 63,7,103,127,63,6,15,27
.BYTE 51,127,127,7,15,126,96
.BYTE 126,103,7,103,127,63
.BYTE 126,103,96,126,103,103
.BYTE 127,63,126,103,7,14,28
.BYTE 28,28,28,126,103,103
.BYTE 127,103,103,127,63,126
.BYTE 103,103,127,7,103,127
.BYTE 63,0,0,0,0,0,0,0,1
.BYTE 1,1,5,21,21,85,85,85
.BYTE 0,64,64,80,64,80,84,84
.BYTE 0,0,0,1,5,1,0,0
.BYTE 5,21,21,85,85,85,0,0
.BYTE 85,85,85,85,85,85,63,63
.BYTE 85,85,85,85,85,85,0,0
.BYTE 0,0,64,80,84,85,0,0
.BYTE 0,0,15,60,0,252,15,0
.BYTE 192,192,192,252,204,207
.BYTE 192,207,0,0,0,0,0,192,0
.BYTE 192,0,0,15,60,48,0,0,0
.BYTE 252,207,195,192,192,192
.BYTE 192,192,0,0,192,0,0,0,0
.BYTE 0,0,0,0,0,0,0,0,2,0,0,2
.BYTE 2,10,42,170,170,32,168
.BYTE 168,170,170,170,170,170
.BYTE 0,0,0,0,0,128,160,160
.BYTE 0,0,0,0,0,2,0,0,2,10,10
.BYTE 42,170,170,0,0,170,170
.BYTE 170,170,170,170,3,3,170
.BYTE 170,170,170,170,170,252
.BYTE 252,168,170,170,170,170
.BYTE 170,0,0,0,0,128,160,168
.BYTE 170,0,0,0,0,0,0,0,0,1,5
.BYTE 0,0,1,5,21,85,85,85
.BYTE 20,85,85,85,85,85,85,85
.BYTE 0,0,80,84,85,85,85,85
.BYTE 0,0,0,0,0,80,84,85
.BYTE 0,0,1,5,0,0,0,0
.BYTE 21,85,85,85,0,0,0,0,85
.BYTE 85,85,85,0,0,0,0,85,85
.BYTE 85,85,255,255,255,255
.BYTE 85,85,85,85,192,192,192
.BYTE 192,85,85,85,85,0,0,0,0
.BYTE 64,80,84,85,0,0,0,0
.BYTE 0,0,0,64,0,0,0,0,2,10
.BYTE 10,10,42,42,42,42,0,128
.BYTE 160,160,160,168,168,168
.BYTE 0,2,2,2,0,0,0,0,170,170
.BYTE 170,170,170,3,3,3,168
.BYTE 170,170,170,170,192,192
.BYTE 192,0,0,0,0,128,0,0,0
.BYTE 1,5,5,5,21,21,21,21
.BYTE 0,64,80,80,80,84,84,84
.BYTE 0,1,1,1,0,0,0,0,85,85
.BYTE 85,85,85,3,3,3,84,85,85
.BYTE 85,85,192,192,192
.BYTE 0,0,0,0,64,0,0,0
.BYTE 0,0,0,252,15,0,63,0,48
.BYTE 48,60,60,255,63,252,63
.BYTE 0,0,0,240,0,252,0,240
.BYTE 240,60,15,0,0,0,0,0,60
.BYTE 60,255,60,63,60,60,60
.BYTE 12,192,192,0,0,0,0,0
.BYTE 0,0,0,0,192,240,255,255
.BYTE 0,0,0,0,0,0,0,192
.BYTE 0,0,0,0,0,0,0,0
.BYTE 0,0,0,0,0,0,0,3,0,0,0
.BYTE 0,3,15,255,255,192,192
.BYTE 192,192,192,192,192,192
.BYTE 3,3,3,3,3,3,3,3,42,37
.BYTE 38,38,38,38,37,42,170
.BYTE 85,170,0,0,170,85,170
.BYTE 160,96,160,0,0,160,96
.BYTE 96,0,0,0,0,0,170,149
.BYTE 154,0,0,0,0,0,168,88
.BYTE 152,0,0,0,0,0,170,149
.BYTE 154,0,0,0,0,0,138,137
.BYTE 137,0,0,0,0,0,168,88
.BYTE 168,0,0,0,0,0,42,37,42
.BYTE 2,2,2,2,2,170,85,170,96
.BYTE 96,96,96,96,96,96,160
.BYTE 152,154,149,154,152,152
.BYTE 152,168,152,152,88,168
.BYTE 0,0,0,0,152,154,150,154
.BYTE 152,154,149,170,9,9,9,9
.BYTE 9,137,137,138,128,160
.BYTE 96,160,128,168,88,168
.BYTE 0,0,0,0,0,170,149,154
.BYTE 0,0,0,0,0,128,160,104
.BYTE 42,37,38,38,38,38,37,42
.BYTE 170,85,170,0,0,170,85
.BYTE 170,160,96,160,0,0,162
.BYTE 98,98,0,0,0,0,0,162,98
.BYTE 98,0,0,0,0,0,162,98,98
.BYTE 0,0,0,0,0,170,86,154
.BYTE 154,152,152,152,154,154
.BYTE 149,170,152,152,152,152
.BYTE 152,104,160,128,0,0,0,0
.BYTE 0,42,37,42,2,2,2,2,2
.BYTE 170,85,170,98,98,98,98
.BYTE 98,98,98,162,105,102,90
.BYTE 102,105,106,98,162,160
.BYTE 128,0,128,160,98,98,162
.BYTE 152,152,152,152,152,154
.BYTE 86,170,0,0,0,17,65,1,1
.BYTE 1,0,16,16,81,17,17,16
.BYTE 81,0,0,0,84,0,84,4,84
.BYTE 0,0,0,84,68,68,68,84
.BYTE 0,0,0,64,84,68,68,68
.BYTE 0,0,0,0,0,0,0,0
.BYTE 0,0,0,0,0,0,0,0
.BYTE 0,0,0,0,0,0,0,0
;
;MESSAGES
;--------
;
GAMELOGO .BYTE 88,89,90,91,92,93,94,95
.BYTE 104,105,106,107,108,109
.BYTE 110,111,96,97,98,99,100
.BYTE 101,102,103,112,113,114
.BYTE 115,116,117,118,119
MYNAME .BYTE 1,2,3,0,4,5,6,7,8,0,9
.BYTE 10,12,13,11,120,121,122
.BYTE 123,124
;
;DISPLAY LIST
;------------
;
DLIST .BYTE $70,$70,$44
.WORD $00
.BYTE $04,$00,$04,$65
.WORD $4000
.BYTE $25,$25,$25,$25
.BYTE $25,$25,$25,$25
.BYTE $25,$25,$05,$41
.WORD DLIST
;
;P/M SHAPES
;----------
;
IM1 .BYTE 12,0,24,0,24,24
.BYTE 60,0,124,0,48,136
.BYTE 56,68,36,2,72,0
.BYTE 72,34,0,68,0,136
IM2 .BYTE 0,0,12,0,24,0
.BYTE 24,24,60,0,24,36
.BYTE 60,66,60,0,36,0
.BYTE 36,0,0,36,0,36
IM3 .BYTE 48,0,24,0,24,24
.BYTE 60,0,62,0,12,17
.BYTE 28,34,36,64,18,0
.BYTE 18,68,0,34,0,17
IM4 .BYTE 4,0,25,2,25,28
.BYTE 254,0,185,0,120,128
.BYTE 56,128,40,0,64,20
.BYTE 76,34,65,0,0,0
IM5 .BYTE 16,0,24,0,128,96
.BYTE 88,24,58,4,45,2
.BYTE 28,0,26,0,34,0
.BYTE 66,129,0,66,0,4
;
;Initial screen colors
;---------------------
;
COLTBL .BYTE 184,180,20,52,14
;
;Copy screens
;------------
;
PRGSTART LDX #0
COPY1 LDA SCRNBASE,X
STA SCRN1,X
STA SCRN4,X
LDA SCRNBASE+480,X
STA SCRN2,X
STA SCRN5,X
LDA SCRNBASE+960,X
STA SCRN3,X
STA SCRN6,X
INX
BNE COPY1
COPY2 LDA SCRNBASE+256,X
STA SCRN1+256,X
STA SCRN4+256,X
LDA SCRNBASE+736,X
STA SCRN2+256,X
STA SCRN5+256,X
LDA SCRNBASE+1216,X
STA SCRN3+256,X
STA SCRN6+256,X
INX
CPX #224
BNE COPY2
LDA #0
TAX
CLEAR1 STA SCRN6+480,X ;Clr bottom
INX ;of scrolling
BNE CLEAR1 ;screen memory
LDA SAVMSC
STA DLIST+3 ;Set DLIST
LDA SAVMSC+1 ;pointer to
STA DLIST+4 ;screen memory
LDA #0 ;Clear
LDY #120 ;top
CLEARSCR STA (SAVMSC),Y ;of
DEY ;screen
BPL CLEARSCR
LDX #4
COLORSCR LDA COLTBL,X ;color tbl
STA COLOR0,X
DEX
BPL COLORSCR
LDA # <DLIST ;Tell ANTIC
STA SDLSTL ;where to
LDA # >DLIST ;find custom
STA SDLSTL+1 ;Display List
LDY #27 ;This routine
LDX #15 ;puts the top 16
I1 LDA GAMELOGO,X ;characters of
STA (SAVMSC),Y ;"SPEEDSKI"
DEY ;logo on the
DEX ;screen
BPL I1
LDY #67 ;Puts
LDX #31 ;the last
I2 LDA GAMELOGO,X
STA (SAVMSC),Y ;16 characters
DEY ;of logo on
DEX ;the screen
CPX #15
BNE I2
LDA # >CHSET ;Give computer
STA CHBAS ;adr of new CHSET
LDA #0 ;Initialize
STA AUDCTL ;POKEY
LDA #3 ;sound
STA SKCTL ;chip
LDA #2 ;Enable
STA GRACTL ;P/M graphics
LDA # >PMSTART ;Tell where PM
STA PMBASE ;graphics are
JSR ERASE ;Clear P/M memory
LDA #40 ;Multi-color plrs
STA GPRIOR ;Set P/M priority
LDA #152 ;light blue
STA PCOLR0
LDA #118 ;blue
STA PCOLR1
LDA #46 ;Double line
STA SDMCTL ;resolution plrs
LDY #110
LDX #19 ;This routine
I3 LDA MYNAME,X ;puts the
STA (SAVMSC),Y ;author's name
DEY ;on the 3rd line
DEX ;of the screen
BPL I3
;
;EVERY TIME INITIALIZATION
;-------------------------
;
INIT LDA # <SCRN1 ;Point DLIST
STA DLIST+9 ;to scrolling
LDA # >SCRN1 ;screen
STA DLIST+10
LDA #0 ;Reset # scan
STA SCROLLED ;lines scrolled
STA TIMESFLG ;and TIMESFLG
STA TIMES ;+ course scroll
STA SCROLFLG ;Do scrolling
LDA #1 ;Set scroll speed
STA SPEED ;to slow
LDA #0 ;Set
LDX #6 ;clock
I4 STA CLOCK,X ;to
DEX ;0:00.00
BPL I4
STX CLOCK+2 ;"." character
STX CH ;Reset last key
DEX
STX CLOCK+5 ;":" character
LDA #120 ;Set horizontal
STA XPOS ;pos of skier
LDA #36 ;Set vertical
STA YPOS ;pos of skier
;
;BEGIN GAME
;----------
;
WAITLOOP LDA CONSOL
ROR A ;START Pressed?
BCC LETSGO ;Yes! start game
LDA STRIG0 ;Trigger pressed?
BNE WAITLOOP ;No, wait
LETSGO JSR CLEAR3RD ;Clr 3rd line
LDA #6 ;Chg ANTIC 4 line
STA DLIST+7 ;to GR.1 line
STA ATRACT ;Reset Attract
JSR SCROLLIT ;Start VBLANK
;
;INTRODUCTION
;------------
;
LDA XPOS ;Position the
STA HPOSP0 ;skier
STA HPOSP1 ;horizontally
INTRO JSR ERASE ;Erase skier
LDA # <IM2 ;Tell IMAGEPTR
STA IMAGEPTR ;which image
LDA # >IM2 ;to
STA IMAGEPTR+1 ;draw
JSR DRAW ;Go draw skiers
INC YPOS ;Move down screen
LDA YPOS ;See if skier has
CMP #72 ;reached middle
BEQ MAINLOOP ;of screen? Yes.
LDA YPOS ;Vert position
LSR A ;/2
LSR A ;/4
LSR A ;/8
STA AUDF1 ;Set frequency,
STA AUDC1 ;vol, distortion
LDX #10 ;HI byte and LO
LDY #0 ;byte of delay
JSR DELAY ;Slow down action
JMP INTRO ;Do it again
;
;THE MAIN LOOP
;-------------
;
MAINLOOP STA HITCLR ;Clr Collision
LDA STICK0 ;Read joystick
CMP #5 ;Down and right?
BEQ MP2A ;Go draw skier
CMP #6 ;Up and right?
BEQ MP2
CMP #7
BNE MP3
MP2 DEC SPEED
MP2A JMP RIGHT
;
MP3 CMP #9 ;Down and left?
BEQ MP5A
CMP #10 ;Up and left?
BEQ MP5
CMP #11 ;Left?
BNE MP6
MP5 DEC SPEED
MP5A JMP LEFT
;
MP6 CMP #13 ;Down?
BNE MP7
INC SPEED
JMP STRAIGHT
;
MP7 CMP #14 ;Up?
BNE MP8
DEC SPEED
JSR TESTSPD
DEC SPEED
MP8 JMP STRAIGHT
;
CONTINUE LDA XPOS ;Horizontal pos
STA HPOSP0 ;Position Plr0
STA HPOSP1 ;Position Plr1
LDA CH ;Last key pressed
CMP #255
BEQ MP9 ;No key pressed
JSR PAUSE ;Activate pause
MP9 LDA CONSOL
CMP #6 ;START pressed?
BNE MP10 ;No.
JMP INIT ;Start over
;
MP10 LDA P0PF ;Check collision
BEQ MP11 ;Nobody crashed
JSR CRASH ;Crash occured
MP11 LDX #12
LDY #0
JSR DELAY ;Slow the action
LDA SCROLFLG ;scrolling?
BEQ MP12 ;Yes. continue
JMP ENDGAME
;
MP12 JSR TESTX ;Skier's X coord
JMP MAINLOOP ;Loop back
;
;Delay subroutine
;----------------
;
DELAY DEY
BNE DELAY
DEX
BNE DELAY
RTS
;
;Erase players 0 & 1
;-------------------
;
ERASE LDA #0
TAX
MP13 STA PLR0,X ;Erase Plr0
STA PLR1,X ;Erase Plr1
DEX
BNE MP13
RTS
;
;Start scrolling & clock
;-----------------------
;
SCROLLIT LDX # >VBI
LDY # <VBI
BNE HALT2
;
;Disable VBLANK
;--------------
;
HALT LDX # >SYSVBV
LDY # <SYSVBV
HALT2 LDA #6
JMP SETVBV
;
;Subroutine to draw players
;--------------------------
;
DRAW LDX YPOS ;Get vert pos
LDY #23 ;# bytes to draw
DRAWLOOP LDA (IMAGEPTR),Y ;Get number
STA PLR1,X ;Put it in Plr1
DEY
LDA (IMAGEPTR),Y ;Get another
STA PLR0,X ;Put it in Plr0
DEX
DEY
BPL DRAWLOOP ;Do until Y=255
RTS
;
;Set skier to right
;------------------
;
RIGHT JSR TESTSPD
INC XPOS
LDA # <IM3 ;Point to
STA IMAGEPTR ;right
LDA # >IM3 ;skier
STA IMAGEPTR+1
LDA #6
BNE LEFT1
;
;Set skier to left
;-----------------
;
LEFT JSR TESTSPD
DEC XPOS
LDA # <IM1 ;Point to
STA IMAGEPTR ;left
LDA # >IM1 ;skier
STA IMAGEPTR+1
LDA #4
LEFT1 STA AUDF1
LDA #12
LEFT2 STA AUDC1
JSR DRAW
JMP CONTINUE
;
;Set skier to straight
;---------------------
;
STRAIGHT JSR TESTSPD
LDA # <IM2 ;Point to
STA IMAGEPTR ;straight
LDA # >IM2 ;skier
STA IMAGEPTR+1
LDA #2
STA AUDF1
LDA #8
BNE LEFT2
;
;Test scrolling speed
;--------------------
;
TESTSPD LDA SPEED
CMP #65 ;Is it > maximum?
BNE MP14 ;No
DEC SPEED ;Make maximum
RTS
MP14 LDA SPEED ;Speed < minimum?
BNE MP15 ;No.
INC SPEED ;Make minimum
MP15 RTS
;
;Pause subroutine
;----------------
;
PAUSE JSR HALT ;Stop scrolling
LDA #255 ;Reset last
STA CH ;key pressed
MP16 LDA CONSOL ;Wait for OPTION
CMP #3 ;to be
BNE MP16 ;pressed
JMP SCROLLIT
;
;Gameover
;--------
;
ENDGAME JSR HALT ;Stop scrolling
LDA #121 ;note C
STA AUDF1
LDA #166 ;with pure tone
STA AUDC1 ;and some volume
LDX #0 ;hold the tone
LDY #0 ;for a while
JSR DELAY
LDA #96 ;note E
STA AUDF1
LDA #121 ;note C
STA AUDF2
LDA #170 ;with pure tone
STA AUDC1 ;and more volume
STA AUDC2
LDX #128 ;Hold tone half
JSR DELAY ;as long
LDA #81 ;note G
STA AUDF1
LDA #96 ;note E
STA AUDF2
LDA #172 ;more volume
STA AUDC1
STA AUDC2
LDX #192 ;Hold tone
JSR DELAY
LDA #60 ;note C
STA AUDF1
LDA #81 ;note G
STA AUDF2
LDA #174 ;more volume
STA AUDC1
STA AUDC2
JSR DELAY ;Hold note twice
JSR DELAY ;as long as 1st
LDA #0
STA AUDC1 ;Turn off
STA AUDC2 ;sound
MP17 LDA CONSOL ;See if START
ROR A ;pressed
BCC MP18
LDA STRIG0 ;If trig pressed
BNE MP17 ;start game over
MP18 JMP INIT
;
;Crash!
;------
;
CRASH LDA #1 ;Stop
STA SCROLFLG ;scrolling
LDA #15 ;Set volume
STA VOLUME ;to loud
MP19 LDA #255
STA AUDF1
SBC VOLUME ;255-VOLUME
STA AUDF2 ;for Freq 2
LDA VOLUME ;dist 0+VOLUME
STA AUDC1 ;for Ctrl 1
ADC #192 ;Dist 12+VOLUME
STA AUDC2 ;for Ctrl 2
DEC VOLUME ;Reduce volumn
LDX #20
JSR DELAY
LDA VOLUME ;See if VOLUME=0
BNE MP19
LDA # <IM4 ;Point to
STA IMAGEPTR ;1st crashing
LDA # >IM4 ;skier
STA IMAGEPTR+1 ;image
JSR DRAW
LDX #30
JSR DELAY
LDA # <IM5 ;Point to
STA IMAGEPTR ;2nd crashing
LDA # >IM5 ;skier
STA IMAGEPTR+1 ;image
JSR DRAW
JSR DELAY
JSR DELAY
JSR DELAY
LDA #0 ;Enable
STA SCROLFLG ;scroll again
LDA # <IM2 ;Stand
STA IMAGEPTR ;skier
LDA # >IM2 ;up
STA IMAGEPTR+1 ;again
LDA #1 ;Reset speed
STA SPEED ;to slow
JMP DRAW
;
;Clear screen's 3rd line
;-----------------------
;
CLEAR3RD LDA #0
LDY #120
MP20 STA (SAVMSC),Y
DEY
CPY #79
BNE MP20
RTS
;
;Test skier's X position
;-----------------------
;
TESTX LDA XPOS
CMP #47
BNE MP21
INC XPOS
RTS
;
MP21 CMP #196
BNE MP22
DEC XPOS
MP22 RTS
;
;VERTICAL BLANK INTERRUPT
;------------------------
;
VBI LDA SCROLFLG ;If not 0 do
BNE VBICLOCK ;not scroll
;
;Calculate scroll speed
;----------------------
;
LDA SPEED ;Current speed
LSR A ;/2
LSR A ;/4
LSR A ;/8
LSR A ;/16 If not zero
BNE VB1 ;do fine scroll
LDX #1 ;If 0 make it 1
BNE SCROLLON
;
VB1 TAX
;
;Perform fine scroll
;-------------------
;
SCROLLON INC SCROLLED ;lines scrolled
LDA SCROLLED
STA VSCROL ;put in vscrol
CMP #16 ;reached limit?
BEQ COARSE ;coarse scroll
DEX ;No. Scroll until
BNE SCROLLON ;X=0
BEQ VBICLOCK ;Handle clock
;
;Do a coarse scroll
;------------------
;
COARSE LDA #0 ;Reset the fine
STA VSCROL ;scroll reg and #
STA SCROLLED ;lines scrolled
LDA DLIST+9 ;DLIST's LO byte
CLC
ADC #40 ;Add 40 (1 line)
STA DLIST+9 ;New LO byte
BCC COMPEND ;Over 256? No.
INC DLIST+10 ;Inc HI byte
;
;Check on scrolling limit
;------------------------
;
COMPEND LDA TIMESFLG
BNE COMPDONE ;check scrolling
LDA DLIST+10 ;DLIST HI byte
CMP # >SCRN4 ;Reached end?
BNE VBICLOCK ;No, skip this
LDA DLIST+9 ;Examine LO byte
CMP # <SCRN4 ;LO byte limit?
BNE VBICLOCK ;No, Go on
LDA # >SCRN1 ;Yes!
STA DLIST+10 ;Flip back to
LDA # <SCRN1 ;beginning of
STA DLIST+9 ;course
INC TIMES ;Inc # of times
LDA TIMES ;course scrolled
CMP #10 ;10 times?
BNE VBICLOCK ;No
LDA #1
STA TIMESFLG ;Set times flag
BNE VBICLOCK
;
;See if end of scrolling reached
;-------------------------------
;
COMPDONE LDA DLIST+10 ;DLIST HI byte
CMP # >SCRLFIN ;Reached?
BNE VBICLOCK ;No
LDA DLIST+9 ;DLIST LO byte
CMP # <SCRLFIN ;Reached?
BNE VBICLOCK ;No
LDA #1 ;Set scroll flag
STA SCROLFLG
;
;Clock routine
;-------------
;
VBICLOCK INC CLOCK ;Inc the 60ths
LDA CLOCK
CMP #6 ;6/60ths yet?
BNE PRTCLOCK ;No
LDA #0
STA CLOCK ;Reset to zero
INC CLOCK+1 ;Inc 10ths cntr
LDA CLOCK+1
CMP #10 ;10/10ths yet?
BNE PRTCLOCK ;Clock on scrn
LDA #0 ;Yes!
STA CLOCK+1 ;Reset to zero
INC CLOCK+3 ;Inc seconds cntr
LDA CLOCK+3
CMP #10 ;10 secs. yet?
BNE PRTCLOCK ;No, branch
LDA #0 ;Yes!
STA CLOCK+3 ;Reset to zero
INC CLOCK+4 ;Inc 10s of secs
LDA CLOCK+4
CMP #6 ;60 seconds yet?
BNE PRTCLOCK ;No, branch
LDA #0 ;Yes!
STA CLOCK+4 ;Reset to zero
INC CLOCK+6 ;Inc minutes cntr
;
;Print clock on screen
;---------------------
;
PRTCLOCK LDY #87
LDX #6
VB2 LDA CLOCK,X ;Get a character
CLC
ADC #208 ;Make screen val
STA (SAVMSC),Y ;Put on scrn
INY
DEX
BNE VB2
JMP SYSVBV
;
;SCROLLING SCRN DATA
;---------------------
;
SCRNBASE .BYTE 0,50,51,52,53,54,0,0,0
.BYTE 169,192,0,0,0,0,209,210
.BYTE 0,0,0,0,209,210,0,27,70
.BYTE 0,0,0,0,69,70,0,0,0,0,0
.BYTE 0,0,0,55,56,57,58,59,60
.BYTE 61,0,65,66,67,68,34,35
.BYTE 0,214,0,0,0,0,0,214,29
.BYTE 30,31,32,33,0,0,71,72
.BYTE 73,74,0,0,0,0,0,0,0,0
.BYTE 69,70,0,0,40,41,42,43,0
.BYTE 0,0,37,38,39,0,0,0,0,0
.BYTE 0,0,0,0,0,40,41,42,43,0
.BYTE 0,0,0,41,64,0,0,0,0,0
.BYTE 71,72,73,74,44,45,46,47
.BYTE 48,49,0,0,0,0,0,0,0,0,0
.BYTE 0,0,0,0,0,44,45,46,47
.BYTE 48,49,0,0,65,66,67,68,0
.BYTE 0,0,0,75,76,77,0,41,64
.BYTE 0,0,0,0,0,0,41,64,0,0,0
.BYTE 0,0,0,0,0,0,0,0,0,0,34
.BYTE 35,36,0,69,28,0,0,0,0,0
.BYTE 0,0,78,79,80,65,66,67
.BYTE 68,0,69,70,0,65,66,67,0
.BYTE 0,212,213,128,0,0,0,212
.BYTE 213,0,0,0,37,38,39,71
.BYTE 72,73,74,0,0,0,0,0,0,0
.BYTE 26,27,28,0,0,0,71,72,73
.BYTE 74,69,28,0,0,41,64,215
.BYTE 0,0,0,0,0,215,0,0,0,40
.BYTE 41,42,43,0,0,26,27,28,0
.BYTE 0,0,0,29,30,31,32,33,0
.BYTE 34,35,36,0,71,72,73,74
.BYTE 65,66,67,68,0,0,0,0,0,0
.BYTE 0,0,44,45,46,47,48,49
.BYTE 29,30,31,32,33,0,0,0,0
.BYTE 0,0,0,0,0,37,38,39,40
.BYTE 41,42,43,0,0,0,0,0,0,0
.BYTE 0,0,0,0,0,0,0,0,0,0,0
.BYTE 41,64,0,0,34,35,36,0,0
.BYTE 0,27,28,0,0,69,70,0,44
.BYTE 45,46,47,48,49,0,0,0,0
.BYTE 0,0,0,0,0,0,0,0,27,70,0
.BYTE 0,65,66,67,68,0,37,38
.BYTE 39,0,0,71,72,73,74,71
.BYTE 72,73,74,0,0,0,0,209
.BYTE 210,0,0,0,128,209,210,0
.BYTE 0,0,0,0,71,72,73,74,0,0
.BYTE 0,0,34,35,36,0,0,0,0,75
.BYTE 76,77,0,50,51,52,53,54
.BYTE 0,0,0,214,0,0,0,0,0,214
.BYTE 0,0,69,70,0,0,41,64,0,0
.BYTE 26,27,28,0,37,38,39,0
.BYTE 69,70,0,78,79,80,55,56
.BYTE 57,58,59,60,61,0,0,0,0
.BYTE 0,0,0,0,0,0,71,72,73,74
.BYTE 65,66,67,68,29,30,31,32
.BYTE 33,0,0,0,71,72,73,0,0,0
.BYTE 26,27,28,0,0,0,0,0,41
.BYTE 64,0,0,0,0,0,0,0,0,0,0
.BYTE 0,41,64,0,0,75,76,77,0
.BYTE 0,0,40,41,42,43,0,0,0,0
.BYTE 29,30,31,32,33,0,0,0,65
.BYTE 66,67,68,0,0,0,0,0,0,0
.BYTE 0,0,65,66,67,68,0,78,79
.BYTE 80,0,0,44,45,46,47,48
.BYTE 49,0,0,0,50,51,52,53,54
.BYTE 0,0,0,0,0,0,69,70,0,128
.BYTE 209,210,0,0,128,128,209
.BYTE 210,0,27,70,0,0,0,0,34
.BYTE 35,36,0,0,41,64,0,0,55
.BYTE 56,57,58,59,60,61,34,35
.BYTE 36,0,71,72,73,74,0,214
.BYTE 0,0,0,0,0,214,29,30,31
.BYTE 32,33,0,0,0,37,38,39,0
.BYTE 65,66,67,68,0,0,0,0,0
.BYTE 34,35,0,37,38,40,41,42
.BYTE 43,0,0,0,0,0,0,0,0,0,0
.BYTE 0,0,0,0,69,28,0,0,27,70
.BYTE 0,0,0,0,0,0,0,0,0,0,0
.BYTE 37,38,39,0,44,45,46,47
.BYTE 48,49,0,0,0,0,0,0,0,0,0
.BYTE 0,0,0,71,72,73,74,71,72
.BYTE 73,74,0,27,70,0,0,0,0
.BYTE 41,64,0,0,0,27,70,0,0,0
.BYTE 0,0,26,27,28,0,0,0,0,0
.BYTE 0,0,0,0,0,0,0,0,41,64,0
.BYTE 0,29,30,31,32,33,0,0,65
.BYTE 66,67,68,29,30,31,32,33
.BYTE 0,0,0,29,30,31,32,33,75
.BYTE 76,77,212,213,0,0,0,128
.BYTE 212,213,65,66,67,68,0
.BYTE 69,70,0,0,0,0,0,0,0,27
.BYTE 70,0,0,0,0,0,40,41,42
.BYTE 43,0,0,0,0,78,79,80,0
.BYTE 215,0,0,0,0,0,215,0,0,0
.BYTE 0,71,72,73,74,0,0,0,0
.BYTE 29,30,31,32,33,0,0,0,44
.BYTE 45,46,47,48,49,0,0,0,0
.BYTE 0,0,0,0,0,0,0,0,0,0,0,0
.BYTE 41,64,0,0,26,27,28,0,0
.BYTE 0,0,0,0,0,0,75,76,77,0
.BYTE 0,0,0,0,0,75,76,77,0,0
.BYTE 0,0,0,0,0,0,0,0,0,0,65
.BYTE 66,67,68,29,30,31,32,33
.BYTE 0,0,0,41,64,0,0,78,79
.BYTE 80,0,69,70,0,0,0,78,79
.BYTE 80,0,0,0,0,0,0,0,0,0,0
.BYTE 34,35,36,0,0,41,64,0,0
.BYTE 69,28,0,0,65,66,67,68,0
.BYTE 27,70,0,71,72,73,74,34
.BYTE 35,36,0,0,212,213,0,0,0
.BYTE 0,212,213,0,0,37,38,39
.BYTE 0,65,66,67,68,71,72,73
.BYTE 74,0,0,0,0,0,71,72,73
.BYTE 74,0,0,0,0,37,38,39,0,0
.BYTE 0,215,0,0,0,0,0,215,0,0
.BYTE 0,0,0,69,70,0,0,0,0,0,0
.BYTE 0,0,0,168,169,170,171,0
.BYTE 0,0,26,27,28,0,0,0,0,0
.BYTE 0,0,0,0,0,0,0,0,0,40,41
.BYTE 42,43,71,72,73,74,0,75
.BYTE 76,77,0,0,0,172,173,46
.BYTE 47,48,49,0,29,30,31,32
.BYTE 33,0,0,41,64,0,0,0,0,0
.BYTE 0,0,0,44,45,46,47,48,49
.BYTE 0,41,64,0,78,79,80,0,0
.BYTE 0,0,0,0,0,197,198,0,0,0
.BYTE 128,0,0,0,65,66,67,68,0
.BYTE 0,0,0,0,0,0,0,0,0,0,0,0
.BYTE 65,66,67,68,0,26,27,28
.BYTE 0,0,0,0,0,71,72,73,74,0
.BYTE 41,64,0,0,0,0,0,0,209
.BYTE 210,128,0,128,128,209
.BYTE 210,0,0,50,51,52,53,54
.BYTE 0,0,0,29,30,31,32,33,0
.BYTE 0,0,0,0,0,0,0,65,66,67
.BYTE 68,0,0,0,0,0,214,0,0,0
.BYTE 0,0,214,0,0,55,56,57,58
.BYTE 59,60,61,0,0,27,70,0,0
.BYTE 0,0,0,0,27,70,0,0,34,35
.BYTE 36,0,0,40,41,42,43,0,0
.BYTE 0,0,0,0,0,0,69,70,0,0
.BYTE 41,64,0,0,0,29,30,31,32
.BYTE 33,0,0,0,0,71,72,73,74
.BYTE 0,37,38,39,0,44,45,46
.BYTE 47,48,49,0,0,0,0,0,0,71
.BYTE 72,73,74,65,66,67,68,0
.BYTE 41,42,43,0,0,34,35,0,0
.BYTE 0,41,64,0,0,0,0,0,75,76
.BYTE 77,0,0,0,0,0,0,0,0,0