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map.py
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37 lines (32 loc) · 1.25 KB
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import pygame as pg
mini_map = [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1],
[1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1],
[1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
]
class Map:
def __init__(self, game):
self.game = game
self.mini_map = mini_map
self.rows = len(self.mini_map)
self.cols = len(self.mini_map[0])
self.walls = self.get_walls()
def get_walls(self):
walls = {}
for y in range(self.rows):
for x in range(self.cols):
if self.mini_map[y][x] == 1:
walls[(x,y)] = 1
return walls
def draw(self):
for (x,y),_ in self.walls.items():
pg.draw.rect(self.game.screen, 'darkgray', (x*100, y*100, 100, 100), 2)