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Street Fighter (US, set 1)
Running on MiSTer (Terasic DE10-Nano) via Analog IO Board.
On the current version of the jtsf core Street Fighter has an issue with audio playback. Throwing a punch or a kick has a chance of interrupting background music for a brief time, presumably caused by sound effects playing at the same time. This is observable both in normal gameplay and arcade's attract mode.
The text was updated successfully, but these errors were encountered:
I have tested it on today's compile all on MiSTer, commit: b656448.
As Thelypody said during a punch or a kick attack, the background music is interrupted.
This did not occur in MAME.
The referee's ROUND calls are also muffled and difficult to hear.
I have found two commits of the same date that the core didn't work well.
I attach screen shots of these two commits. The date was on the 12/1/2025.
Commit: 94cbdd7
Street Fighter (US, set 1)
Running on MiSTer (Terasic DE10-Nano) via Analog IO Board.
On the current version of the jtsf core Street Fighter has an issue with audio playback. Throwing a punch or a kick has a chance of interrupting background music for a brief time, presumably caused by sound effects playing at the same time. This is observable both in normal gameplay and arcade's attract mode.
The text was updated successfully, but these errors were encountered: