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Copy pathPoint_Card_21.cpp
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274 lines (224 loc) · 9.62 KB
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// Point_Card_21.cpp: 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <stdio.h>
#include <stdlib.h>
#include "Point_Card_21.h"
#include <time.h>
//发牌函数的具体实现(函数定义)
void dealing( int* u_suit, int* u_point) {
while (true)
{
int suit = rand() % 4;
int point = rand() % 13;
if ( mark[suit][point] == 0)
{
*u_suit = suit;
*u_point = point;
mark[suit][point] = 1;
printf("成功发出一张牌\n");
return;
}
}
}
//初始化用户手牌的实现(函数定义)
void init() {
//设置随机数种子
srand(time(NULL));
printf("正在发牌!请稍等.....\n");
dealing( &u1_suit[0], &u1_point[0]);
dealing( &u1_suit[1], &u1_point[1]);
n1 = 2;
u1_sign = 'y';
dealing( &u2_suit[0], &u2_point[0]);
dealing( &u2_suit[1], &u2_point[1]);
n2 = 2;
u2_sign = 'y';
}
//打印用户的手牌的实现(函数定义)
void print(){
printf("用户【1】的手牌:");
for (int i = 0; i < n1; i++)
{
printf(" %s%s ", print_suit[u1_suit[i]], print_point[u1_point[i]]);
}
printf("\n");
printf("用户【2】的手牌:");
for (int i = 0; i < n2; i++)
{
printf(" %s%s ", print_suit[u2_suit[i]], print_point[u2_point[i]]);
}
printf("\n");
}
//游戏运行逻辑的实现(函数定义)
void playgame() {
while (true)
{
//显示上一轮要牌之后的结果;
print();
if ( (u1_sign == 'n') && (u2_sign == 'n'))
{
return;
}
if ( u1_sign == 'y')
{
printf("用户【1】是否需要继续拿牌?\n");
printf("需要请按 “y”\n");
printf("不需要请按 “n”\n");
printf("请输入你的选择:");
scanf(" %c", &u1_sign);
//清空输入缓冲区里的回车换行符
scanf("%*[^\n]");
scanf("%*c");
//如果用户选择 y,需要再给他发一张牌 ???
if ( u1_sign == 'y')
{
dealing( &u1_suit[n1], &u1_point[n1]);
n1++;
}
}
if (u2_sign == 'y')
{
printf("用户【2】是否需要继续拿牌?\n");
printf("需要请按 “y”\n");
printf("不需要请按 “n”\n");
printf("请输入你的选择:");
scanf(" %c", &u2_sign);
//清空输入缓冲区里的回车换行符
scanf("%*[^\n]");
scanf("%*c");
//如果用户选择 y,需要再给他发一张牌
if (u2_sign == 'y')
{
dealing(&u2_suit[n2], &u2_point[n2]);
n2++;
}
}
}
}
//实现用户手牌点数计算的功能(函数定义)
void calculation_point_number() {
if ((n1 == 2) && ( (u1_point[0] == 0) && (u1_point[1] == 0)))
{
u1_poker_points = point_num[u1_point[0]] + point_num[u1_point[1]] + 10;
}
if ((n1 == 2) && ( (u1_point[0] == 0) || (u1_point[1] == 0)))
{
u1_poker_points = point_num[u1_point[0]] + point_num[u1_point[1]] + 10;
}
if ((n1 == 2) && ( (u1_point[0] != 0) && (u1_point[1] != 0)))
{
u1_poker_points = point_num[u1_point[0]] + point_num[u1_point[1]];
}
if ((n2 == 2) && ((u2_point[0] == 0) && (u2_point[1] == 0)))
{
u2_poker_points = point_num[u2_point[0]] + point_num[u2_point[1]] + 10;
}
if ((n2 == 2) && ((u2_point[0] == 0) || (u2_point[1] == 0)))
{
u2_poker_points = point_num[u2_point[0]] + point_num[u2_point[1]] + 10;
}
if ((n2 == 2) && ((u2_point[0] != 0) && (u2_point[1] != 0)))
{
u2_poker_points = point_num[u2_point[0]] + point_num[u2_point[1]];
}
if ( n1>2)
{
for (int i = 0; i < n1; i++)
{
u1_poker_points += point_num[u1_point[i]];
}
}
if ( n2>2)
{
for (int i = 0; i < n2; i++)
{
u2_poker_points += point_num[u2_point[i]];
}
}
printf("用户【1】 = %d\n", u1_poker_points);
printf("用户【2】 = %d\n", u2_poker_points);
}
//实现两个用户胜负判断(函数实现)
void judgement_of_victory_or_defeat() {
if ( (u1_poker_points == 21) && (u2_poker_points != 21))
{
printf("用户【1】获胜!\n");
return;
}
if ( (u1_poker_points != 21) && (u2_poker_points == 21))
{
printf("用户【2】获胜!\n");
return;
}
if ( (u1_poker_points == 21) && (u2_poker_points == 21))
{
printf("平局!\n");
return;
}
if ( (u1_poker_points <= 21) && (u2_poker_points > 21))
{
printf("用户【1】获胜!\n");
return;
}
if ( (u1_poker_points > 21) && (u2_poker_points <= 21))
{
printf("用户【2】获胜!\n");
return;
}
if ( (u1_poker_points > 21) && (u2_poker_points > 21))
{
printf("平局!\n");
return;
}
if ( (u1_poker_points < 21) && (u2_poker_points < 21))
{
if ( u1_poker_points > u2_poker_points)
{
printf("用户【1】获胜!\n");
return;
}
else if ( u1_poker_points < u2_poker_points)
{
printf("用户【2】获胜!\n");
return;
}
else
{
printf("平局!\n");
return;
}
}
}
int main()
{
init();
//print();
playgame();
calculation_point_number();
judgement_of_victory_or_defeat();
//int i = 0;
//while ( i < Number)
//{
// dealing( &u1_suit[i], &u1_point[i]);
// i++;
// /*u1_suit[i] = rand() % 4;
// u1_point[i] = rand() % 13;
// i++;*/
//}
//for (int i = 0; i < Number; i++)
//{
// printf("%s%s ", print_suit[u1_suit[i]], print_point[u1_point[i]]);
//}
/*int suit = rand() % 4;
int point = rand() % 13;
int i = 0;
while (i < 10) {
suit = rand() % 4;
point = rand() % 13;
printf("%s%s\n", print_suit[suit], print_point[point]);
i++;
}*/
system("pause");
return 0;
}