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keyboard.py
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import math
import logging
import sys
from solid import *
from solid.utils import *
from switch import Switch
from support import Support
from support_cutout import SupportCutout
from cell import Cell
from item_collection import ItemCollection
from rotation_collection import RotationCollection
from body import Body
from pcb import PCB
from switch_config import SwitchConfig
from parameters import Parameters
from cable import Cable
from shape_cutout import ShapeCutout
class Keyboard():
def __init__(self, parameters: Parameters = Parameters()):
self.parameters = parameters
self.logger = logging.getLogger().getChild(__name__)
self.modifier_include_list = ['x', 'y', 'w', 'h', 'r', 'rx', 'ry', 'd']
self.kerf = self.parameters.kerf
self.body = None
self.desired_section_number = -1
self.cable_hole_up_offset = self.parameters.cable_hole_up_offset
self.cable_hole_down_offset = self.parameters.cable_hole_down_offset
self.cable_hole = self.parameters.cable_hole
self.switch_type = self.parameters.switch_type
self.stabilizer_type = self.parameters.stabilizer_type
self.switch_config = self.parameters.switch_config
self.build_x = math.floor(parameters.x_build_size / self.parameters.switch_spacing)
self.build_y = math.floor(parameters.y_build_size / self.parameters.switch_spacing)
self.switch_collection = ItemCollection()
self.support_collection = ItemCollection()
self.support_cutout_collection = ItemCollection()
self.switch_rotation_collection = RotationCollection(self.parameters)
self.support_rotation_collection = RotationCollection(self.parameters)
self.support_cutout_rotation_collection = RotationCollection(self.parameters)
self.custom_polygon_collection = ItemCollection()
self.switch_cutouts = union()
self.switch_supports = union()
self.switch_support_cutouts = union()
self.rotate_switch_cutout_collection = union()
self.rotate_support_collection = union()
self.rotate_support_cutout_collection = union()
self.custom_polygon_cutout_collection = union()
self.switch_section_list = [ItemCollection()]
self.support_section_list = [ItemCollection()]
self.support_cutout_section_list = [ItemCollection()]
self.cable = Cable(parameters)
def process_keyboard_layout(self, keyboard_layout_dict):
y = 0.0
rotation = 0.0
rx = 0.0
ry = 0.0
# r_x_offset = 0.0
# r_y_offset = 0.0
for row in keyboard_layout_dict:
x = 0.0
w = 1.0
h = 1.0
if type(row) == type([]):
# A flag to be used to ignore non key data from the layout file
ignore_next = False
for col in row:
if type(col) == type({}):
for key in col.keys():
modifier_type = key
if modifier_type in self.modifier_include_list:
size = float(col[key])
if modifier_type == 'w':
w = size
if modifier_type == 'h':
h = size
if modifier_type == 'x':
x += size
r_x_offset = size
if modifier_type == 'y':
y += size
r_y_offset = size
if modifier_type == 'r':
rotation = size
y = 0
x = 0
if modifier_type == 'rx':
rx = size
if modifier_type == 'ry':
ry = size
if modifier_type == 'd':
# self.logger.debug('Ignore next Item')
ignore_next = True
elif ignore_next == False:
col_escaped = col.encode("unicode_escape").decode("utf-8")
# split on newline character and get the lat element in the resulting list
col_escaped = col_escaped.split('\\n')[-1]
# self.logger.debug('column value: %s', col_escaped)
x_offset = x
y_offset = -(y)
switch = Switch(x_offset, y_offset, w, h, rotation = rotation, cell_value = col_escaped, switch_config = self.switch_config, parameters = self.parameters)
support = Support(x_offset, y_offset, w, h, self.parameters.plate_thickness, self.parameters.support_bar_height, self.parameters.support_bar_width, rotation = rotation, parameters = self.parameters)
support_cutout = SupportCutout(x_offset, y_offset, w, h, self.parameters.plate_thickness, self.parameters.support_bar_height, self.parameters.support_bar_width, rotation = rotation, parameters = self.parameters)
# Create switch cutout and support object without rotation
if rotation == 0.0:
self.switch_collection.add_item(x_offset, y_offset, switch)
self.support_collection.add_item(x_offset, y_offset, support)
self.support_cutout_collection.add_item(x_offset, y_offset, support_cutout)
# Create switch cutout and support object without rotation
elif rotation != 0.0:
self.switch_rotation_collection.add_item(rotation, x_offset, y_offset, switch, rx, ry)
self.support_rotation_collection.add_item(rotation, x_offset, y_offset, support, rx, ry)
self.support_cutout_rotation_collection.add_item(rotation, x_offset, y_offset, support_cutout, rx, ry)
x += w
w = 1.0
h = 1.0
elif ignore_next == True:
ignore_next = False
y += 1
self.switch_collection.set_collection_neighbors('global')
# create sections of the keyboard for usin in splitting for printing
self.split_keyboard()
def process_custom_shapes(self):
if self.parameters.custom_polygons is not None:
for shape in self.parameters.custom_polygons:
custom_shape_type = shape['type']
coordinates_list = shape['coordinates']
for coordinates in coordinates_list:
x = coordinates[0]
y = coordinates[1]
custom_shape = ShapeCutout(x, y, custom_shape_type, shape, self.parameters)
self.custom_polygon_collection.add_item(x, y, custom_shape)
def get_assembly(self, top = False, bottom = False, all = True, plate_only = False):
# Init top_assembly and bottom_assembly objects
top_assembly = union()
bottom_assembly = union()
# Get the x and y bounds of the switches
(min_x, max_x, max_y, min_y) = self.switch_collection.get_collection_bounds()
# Add all switch and support collection objects to switch and support attributes
support_collection = self.support_collection
switch_collection = self.switch_collection
support_cutout_collection = self.support_cutout_collection
if self.desired_section_number > -1:
support_collection = self.support_section_list[self.desired_section_number]
switch_collection = self.switch_section_list[self.desired_section_number]
support_cutout_collection = self.support_cutout_section_list[self.desired_section_number]
self.switch_supports += support_collection.get_moved_union()
self.switch_cutouts += switch_collection.get_moved_union()
self.switch_support_cutouts += support_cutout_collection.get_moved_union()
if self.parameters.custom_polygons is not None:
self.custom_polygon_cutout_collection = self.custom_polygon_collection.get_moved_union()
(rotated_min_x, rotated_max_x, rotated_max_y, rotated_min_y) = self.switch_rotation_collection.get_real_collection_bounds()
self.logger.debug('rotation_bounds: rotated_min_x: %f, rotated_max_x: %f, rotated_max_y: %f, rotated_min_y: %f',
rotated_min_x, rotated_max_x, rotated_max_y, rotated_min_y)
if rotated_min_x < min_x:
min_x = rotated_min_x
if rotated_max_x > max_x:
max_x = rotated_max_x
if rotated_min_y < min_y:
min_y = rotated_min_y
if rotated_max_y > max_y:
max_y = rotated_max_y
# Union together all rotated switch cutouts
for rotation in self.switch_rotation_collection.get_rotation_list():
self.switch_cutouts += self.switch_rotation_collection.get_rotated_moved_union(rotation)
self.switch_supports += self.support_rotation_collection.get_rotated_moved_union(rotation)
self.switch_support_cutouts += self.support_cutout_rotation_collection.get_rotated_moved_union(rotation)
# Set body dimensions
self.parameters.set_dimensions(max_x, min_y, min_x, max_y)
# Init body object
self.body = Body(self.parameters)
# Init PCB object
# if self.parameters.custom_pcb == True:
self.pcb = PCB(self.parameters)
pcb_model = self.pcb.get_model()
# Add case to top_assembly
top_assembly += self.body.case(plate_only = plate_only)
if self.parameters.simple_test == False:
# Remove switch suport cutouts
top_assembly -= self.switch_support_cutouts
# Add switch supports and remove switch cutouts
top_assembly += self.switch_supports
top_assembly -= self.switch_cutouts
# Generate screw hole related objects
screw_hole_collection = None
screw_hole_body_collection = None
screw_hole_body_scaled_collection = None
if self.parameters.screw_count > 0:
screw_hole_collection, screw_hole_body_collection, screw_hole_body_scaled_collection = self.body.screw_hole_objects(tap = bottom)
# Remove screw holes from top top_assembly
top_assembly -= screw_hole_collection
bottom_assembly = screw_hole_body_collection
bottom_assembly -= screw_hole_collection
body_block = self.body.case(body_block_only = True)
# Remove items marked as not part of desired section
if self.desired_section_number > -1:
top_assembly -= self.get_top_section_remove_block(self.desired_section_number)
# TODO
bottom_section_inclusion = self.get_bottom_section_remove_block(self.desired_section_number)
# bottom_assembly -= self.get_bottom_section_remove_block(self.desired_section_number)
self.custom_polygon_cutout_collection = up(self.parameters.case_height_base_removed - (self.parameters.plate_thickness / 2)) (
self.custom_polygon_cutout_collection
)
# Move top_assembly so that the bottom left sits at 0, 0, 0
top_assembly = up(self.parameters.case_height_base_removed - (self.parameters.plate_thickness / 2)) (
forward(self.parameters.real_max_y + self.parameters.bottom_margin) (
right(self.parameters.left_margin) (
top_assembly
)
)
)
top_assembly += up(self.parameters.case_height_base_removed) ( #) - (self.parameters.plate_thickness / 2)) (
right(0) (
pcb_model
)
)
bottom_assembly = up(self.parameters.case_height_base_removed - (self.parameters.plate_thickness / 2)) (
forward(self.parameters.real_max_y + self.parameters.bottom_margin) (
right(self.parameters.left_margin) (
bottom_assembly
)
)
)
if screw_hole_collection is not None:
screw_hole_collection = up(self.parameters.case_height_base_removed - (self.parameters.plate_thickness / 2)) (
forward(self.parameters.real_max_y + self.parameters.bottom_margin) (
right(self.parameters.left_margin) (
screw_hole_collection
)
)
)
screw_hole_body_collection = up(self.parameters.case_height_base_removed - (self.parameters.plate_thickness / 2)) (
forward(self.parameters.real_max_y + self.parameters.bottom_margin) (
right(self.parameters.left_margin) (
screw_hole_body_collection
)
)
)
screw_hole_body_scaled_collection = up(self.parameters.case_height_base_removed - (self.parameters.plate_thickness / 2)) (
forward(self.parameters.real_max_y + self.parameters.bottom_margin) (
right(self.parameters.left_margin) (
screw_hole_body_scaled_collection
)
)
)
body_block = up(self.parameters.case_height_base_removed - (self.parameters.plate_thickness / 2)) (
forward(self.parameters.real_max_y + self.parameters.bottom_margin) (
right(self.parameters.left_margin) (
body_block
)
)
)
if self.desired_section_number > -1:
bottom_section_inclusion = up(self.parameters.case_height_base_removed - (self.parameters.plate_thickness / 2)) (
forward(self.parameters.real_max_y + self.parameters.bottom_margin) (
right(self.parameters.left_margin) (
bottom_section_inclusion
)
)
)
# Create block that will remove material to make case bottom flat
bottom_diff_plate_width = (self.parameters.real_max_x + self.parameters.right_margin + self.parameters.left_margin) * 2
bottom_diff_plate_height = (self.parameters.real_max_y + self.parameters.top_margin + self.parameters.bottom_margin) * 2
bottom_diff_plate = down(self.parameters.case_height_extra * 2) (
back(bottom_diff_plate_height / 4) (
left(bottom_diff_plate_width / 4) (
cube([ bottom_diff_plate_width, bottom_diff_plate_height, self.parameters.case_height_extra * 2 ])
)
)
)
# Remove space for a cable to pass through the body
top_assembly -= self.cable.get_cable_hole()
# Interesect objects with a test block to handle testing specific parts of a model
if self.parameters.test_block == True:
test_block_x = self.parameters.test_block_x_end - self.parameters.test_block_x_start
test_block_y = self.parameters.test_block_y_end - self.parameters.test_block_y_start
test_block_z = self.parameters.test_block_z_end - self.parameters.test_block_z_start
self.logger.info('test_block_x: %f, test_block_y: %f, test_block_z: %f', test_block_x, test_block_y, test_block_z)
test_block = translate(
[
self.parameters.test_block_x_start,
self.parameters.test_block_y_start,
self.parameters.test_block_z_start
]
) (
cube([test_block_x, test_block_y, test_block_z])
)
top_assembly *= test_block
bottom_assembly *= test_block
screw_hole_collection *= test_block
screw_hole_body_collection *= test_block
screw_hole_body_scaled_collection *= test_block
body_block *= test_block
# Remove thw custom cutouts before tilting
top_assembly -= self.custom_polygon_cutout_collection
# Tile the body if desired
if self.parameters.tilt > 0.0:
top_assembly = rotate(self.parameters.tilt, [1, 0, 0]) ( top_assembly )
bottom_assembly = rotate(self.parameters.tilt, [1, 0, 0]) ( bottom_assembly )
if screw_hole_collection is not None:
screw_hole_collection = rotate(self.parameters.tilt, [1, 0, 0]) ( screw_hole_collection )
screw_hole_body_collection = rotate(self.parameters.tilt, [1, 0, 0]) ( screw_hole_body_collection )
screw_hole_body_scaled_collection = rotate(self.parameters.tilt, [1, 0, 0]) ( screw_hole_body_scaled_collection )
body_block = rotate(self.parameters.tilt, [1, 0, 0]) ( body_block )
# Remove bottom block to make bottom of case flat
top_assembly -= bottom_diff_plate
bottom_assembly -= down(self.parameters.bottom_cover_thickness) ( bottom_diff_plate )
# bottom_assembly += self.body.bottom_cover()
# bottom_assembly += body_block
bottom_assembly += self.body.bottom_cover() * body_block
if self.desired_section_number > -1:
bottom_assembly *= bottom_section_inclusion
if screw_hole_collection is not None:
bottom_assembly -= screw_hole_collection
# # TEST ####
# # Union together all rotated supports
# rotation = list(self.support_rotation_collection.get_rotation_list())[0]
# # top_assembly = self.support_rotation_collection.get_union(rotation)
# # top_assembly -= self.switch_rotation_collection.get_union(rotation)
# rx_list = list(self.support_rotation_collection.get_rx_list(rotation))
# # self.logger.debug('rotation %f, rx_list: %s', rotation, str(rx_list))
# ry_list = list(self.support_rotation_collection.get_ry_list_in_rx(rotation, rx_list[0]))
# rx = rx_list[0]
# ry = ry_list[0]
# self.logger.debug('rotation %f, rx_list: %s, ry_list: %s', rotation, str(rx_list), str(ry_list))
# top_assembly = self.support_rotation_collection.get_rotated_union(rotation)
# top_assembly -= self.switch_rotation_collection.get_rotated_union(rotation)
# rotation_max_x = self.switch_rotation_collection.get_max_x(rotation, rx, ry)
# (rotation_min_x, rotation_max_x, rotation_max_y, rotation_min_y) = self.switch_rotation_collection.get_real_collection_bounds()
# self.logger.debug('rotation %f, rotation_min_x: %f, rotation_max_x: %f, rotation_max_y: %f, rotation_min_y: %f', rotation, rotation_min_x, rotation_max_x, rotation_max_y, rotation_min_y)
# # top_assembly = self.support_rotation_collection.get_rotated_moved_union(rotation)
# # top_assembly -= self.switch_rotation_collection.get_rotated_moved_union(rotation)
# top_assembly = self.switch_rotation_collection.draw_rotated_items(rotation)
# return top_assembly
# ############
if top == True or plate_only == True:
if screw_hole_body_scaled_collection is not None:
return (top_assembly - screw_hole_body_scaled_collection)
else:
return top_assembly
elif bottom == True:
return bottom_assembly
else:
top_assembly += bottom_assembly
return top_assembly
# def get_cable_hole(self):
# if self.cable_hole == True:
# return up(self.parameters.case_height_base_removed - (self.parameters.cable_hole_height / 2) - self.parameters.plate_thickness - self.cable_hole_down_offset ) (
# right(self.parameters.left_margin + (self.parameters.real_max_x / 2)) (
# forward(self.parameters.bottom_margin + self.parameters.top_margin + self.parameters.real_max_y) (
# cube([self.parameters.cable_hole_width, self.parameters.case_wall_thickness * 2, self.parameters.cable_hole_height], center = True)
# )
# )
# )
# else:
# return union()
def split_keyboard(self):
(min_x, max_x, max_y, min_y) = self.switch_collection.get_collection_bounds()
self.logger.debug('max_x: %d, min_y: %d', max_x, min_y)
self.logger.debug('build_x: %d, build_y: %d', self.build_x, self.build_y)
x_parts = math.ceil(max_x / self.build_x)
y_parts = math.ceil(abs(min_y) / self.build_y)
self.logger.debug('x_parts: %d, y_parts: %d', x_parts, y_parts)
x_per_part = math.ceil(max_x / x_parts)
y_per_part = math.floor(min_y / y_parts)
self.logger.debug('x_per_part: %d, y_per_part: %d', x_per_part, y_per_part)
# Union all standard switch cutouts together
current_x_start = 0.0
# current_y_start = 0.0
current_x_section = 0
# current_y_section = 0
next_x_section = 0
# next_y_section = 0
# build_area = left(self.parameters.left_margin) ( back(self.y_build_size - self.parameters.top_margin) ( down(10) ( cube([self.parameters.x_build_size, self.y_build_size, 10]) ) ) )
switch_object_dict = self.switch_collection.get_collection_dict()
for x in self.switch_collection.get_sorted_x_list():
for y in self.switch_collection.get_sorted_y_list_in_x(x):
# self.logger.debug('\tx: %d, y: %d', x, y)
# switch_cutouts += x_row[y].get_moved()
current_switch: Switch = self.switch_collection.get_item(x, y)
current_support = self.support_collection.get_item(x, y)
current_support_cutout = self.support_cutout_collection.get_item(x, y)
w = current_switch.w
h = current_switch.h
cell_value = current_switch.cell_value
switch_x_max = current_switch.x_end_mm + self.parameters.left_margin
# switch_x_min = current_switch.x_start_mm + self.parameters.left_margin
# switch_y_max = current_switch.y_end_mm + self.parameters.top_margin
# switch_y_min = current_switch.y_start_mm + self.parameters.top_margin
if switch_x_max - current_x_start < self.parameters.x_build_size:
# self.logger.debug('current_x_section:', current_x_section)
self.switch_section_list[current_x_section].add_item(x, y, current_switch)
self.support_section_list[current_x_section].add_item(x, y, current_support)
self.support_cutout_section_list[current_x_section].add_item(x, y, current_support_cutout)
elif switch_x_max - current_x_start > self.parameters.x_build_size and next_x_section > current_x_section:
self.switch_section_list[next_x_section].add_item(x, y, current_switch)
self.support_section_list[next_x_section].add_item(x, y, current_support)
self.support_cutout_section_list[next_x_section].add_item(x, y, current_support_cutout)
else:
# self.logger.debug('switch_x_max:', switch_x_max, 'current_x_start:', current_x_start, 'switch_x_max - current_x_start:', switch_x_max - current_x_start, 'x_build_size:', x_build_size)
next_x_section = current_x_section + 1
self.switch_section_list.append(ItemCollection())
self.switch_section_list[next_x_section].add_item(x, y, current_switch)
self.support_section_list.append(ItemCollection())
self.support_section_list[next_x_section].add_item(x, y, current_support)
self.support_cutout_section_list.append(ItemCollection())
self.support_cutout_section_list[next_x_section].add_item(x, y, current_support_cutout)
# self.logger.debug('\tswitch_x: (', switch_x_min, ',', switch_x_max, '), switch_y: (', switch_y_min, switch_y_max, ')')
if next_x_section > current_x_section:
# current_x_start = self.switch_section_list[next_x_section][0]['switch_x_min']
current_x_start = self.parameters.U(self.switch_section_list[next_x_section].get_min_x())
# self.logger.debug('current_x_start: %f', current_x_start)
current_x_section = next_x_section
for idx, section in enumerate(self.switch_section_list):
# self.logger.debug('Set Item neighbors for section %d', idx)
section.set_collection_neighbors()
def get_top_section_remove_block(self, section_number):
this_function_name = sys._getframe( ).f_code.co_name
section = self.switch_section_list[section_number]
self.logger.debug('Get Section %d', section_number)
(min_x, max_x, max_y, min_y) = section.get_collection_bounds()
min_x_mm = self.parameters.U(min_x)
max_x_mm = self.parameters.U(max_x)
max_y_mm = self.parameters.U(max_y)
min_y_mm = self.parameters.U(min_y)
# (case_min_x, case_max_x, case_max_y, case_min_y) = section.get_collection_bounds()
self.logger.debug('Section Bounds: min_x: %f, max_x: %f, max_y: %f, min_y: %f', min_x, max_x, max_y, min_y)
include_right_border = False
include_left_border = False
# include_top_border = False
# include_bottom_border = False
if max_x == self.parameters.max_x:
include_right_border = True
if min_x == self.parameters.min_x:
include_left_border = True
# if max_y == self.parameters.max_y:
# include_top_border = True
# if min_y == self.parameters.min_y:
# include_bottom_border = True
# if abs(min_y) < self.build_y:
# include_top_border = True
remove_block = union()
remove_block_height = self.parameters.case_height_base_removed * 4
remove_block_z_offset = remove_block_height / 2
remove_block_length = self.parameters.real_max_x
section_has_right_global_neighbor = section.has_global_right_neighbor_section()
section_has_left_global_neighbor = section.has_global_left_neighbor_section()
# Draw non border edges
for rx in section.get_rx_list():
for ry in section.get_ry_list_in_rx(rx):
for x in section.get_x_list_in_rx_ry(rx, ry):
for y in section.get_y_list_in_rx_ry_x(x, rx, ry):
item: Switch
item = section.get_item(x, y)
# base separator bar height
bar_height = self.parameters.U(item.h) + (self.kerf * 2)
y_offset = self.parameters.U(item.y - item.h) - self.kerf
right_x_offset = 0.0
self.logger.debug('right_x_offset: %f', right_x_offset)
left_x_offset = 0.0
# if switch has a local top neighbor include any offset between this and that key in separator bar
if item.has_neighbor('top') == True:
offset = self.parameters.U(item.get_neighbor_offset('top'))
# self.logger.debug('%s, Local Top Bar True, offset: %f', str(item), offset)
bar_height += offset
# If switch has no global top neighbor include the board edge in this separator bar
if item.has_neighbor('top', 'global') == False:
# self.logger.debug('%s, Global Top Bar False', str(item))
bar_height += self.parameters.U(abs(item.y)) + self.parameters.top_margin + self.parameters.support_bar_width
# y_offset += self.parameters.support_bar_width
# self.logger.debug('\t bar_height: %f', bar_height)
# If switch has no global bottom neighbor include the board edge in this separator bar
if item.has_neighbor('bottom', 'global') == False:
# self.logger.debug('%s, Global Bottom Bar False', str(item))
bar_height += self.parameters.U( abs(self.parameters.min_y) - (abs(item.y) + item.h) ) + self.parameters.bottom_margin + self.parameters.support_bar_width
# self.logger.debug('\t bar_height: %f', bar_height)
y_offset -= (self.parameters.bottom_margin + self.parameters.U( abs(self.parameters.min_y) - (abs(item.y) + item.h) ) ) + self.parameters.support_bar_width
# if item.has_neighbor('right') == True:
# perp_offset = item.get_neighbor_perp_offset('right')
# if perp_offset > 0.0:
# self.logger.debug('Switch: %s, perp_offset: %f', str(item), perp_offset)
# If switch has no global right neighbor and
if item.has_neighbor('right', 'global') == False and item.end_x == max_x:
self.logger.debug('Switch %s, No global right neighbor. item.end_x == max_x (%d == %d)', str(item), item.end_x, max_x)
neighbor = None
neighbor_offset = 0.0
# Switch has local top neighbor
if item.has_neighbor('top') == True:
neighbor = item.get_neighbor('top')
# self.logger.debug('Switch: %s, top neighbor: %s', str(item), str(neighbor))
offset = neighbor.get_neighbor_offset('right', 'global')
if offset > neighbor_offset:
neighbor_offset = offset
# Switch has local bottom neighbor
if item.has_neighbor('bottom') == True:
neighbor = item.get_neighbor('bottom')
# self.logger.debug('Switch: %s, bottom neighbor: %s', str(item), str(neighbor))
offset = neighbor.get_neighbor_offset('right', 'global')
if offset > neighbor_offset:
neighbor_offset = offset
# self.logger.debug('Switch: %s, neighbor_offset: %f', str(item), neighbor_offset)
if neighbor_offset > 0.0:
right_x_offset += self.parameters.U(neighbor_offset) / 2
self.logger.debug('right_x_offset: %f', right_x_offset)
# self.logger.debug('1: switch %s, right_x_offset %f', str(item), right_x_offset)
# if include_right_border == False:
if item.has_neighbor('right') == False:
# self.logger.debug('switch %s, has right neighbor %s', str(item), str(item.has_neighbor('right')))
right_x_offset += self.parameters.U(item.x + item.w)
self.logger.debug('right_x_offset: %f', right_x_offset)
# Switch has global right neighbor
if item.has_neighbor('right', 'global') == True:
# Get Global roght neightbor offset
# Set right_x_offset to minimum value of half neighbor offset or the maximum x for the setion
neighbor_offset = item.get_neighbor_offset('right', 'global')
right_x_offset += self.parameters.U(min([neighbor_offset / 2, max_x]))
self.logger.debug('right_x_offset: %f', right_x_offset)
# self.logger.debug('\t\tglobal right neighbor offset: %f, right_x_offset: %f', neighbor_offset, right_x_offset - self.parameters.U(item.x + item.w))
else:
# Set right_x_offset to maximum x for the setion minus the end x coordinate of the switch
right_x_offset += self.parameters.U(max_x - item.end_x)
self.logger.debug('right_x_offset: %f', right_x_offset)
if include_right_border == False:
remove_block += down(remove_block_z_offset) ( right(right_x_offset) ( forward(y_offset) ( cube([remove_block_length, bar_height, remove_block_height]) ) ) )
# If switch has no local left neighbor
if item.has_neighbor('left') == False:
# self.logger.debug('2: switch %s, left_x_offset %f', str(item), left_x_offset)
# self.logger.debug('switch %s, has left neighbor %s', str(item), str(item.has_neighbor('left')))
# self.logger.debug('remove_block_length: %f, item.x: %f, self.parameters.U(item.x): %f, -(remove_block_length) + self.parameters.U(item.x): %f', remove_block_length, item.x, self.parameters.U(item.x), -(remove_block_length) + self.parameters.U(item.x))
# if switch has no global left neighbor
if item.has_neighbor('left', 'global') == False:
if section_has_left_global_neighbor == True:
left_x_offset += -(remove_block_length) + self.parameters.U(min_x)
# self.logger.debug('3: switch %s, left_x_offset %f', str(item), left_x_offset)
if item.has_neighbor('left', 'global') == True:
left_x_offset += -(remove_block_length) + self.parameters.U(item.x)
neighbor_offset = item.get_neighbor_offset('left', 'global')
# self.logger.debug('\t\tglobal left neighbor offset: %f, left_x_offset: %f', neighbor_offset, left_x_offset)
if neighbor_offset > 0.0:
left_x_offset -= self.parameters.U(neighbor_offset) / 2
# self.logger.debug('\t\tglobal left neighbor offset: %f, left_x_offset: %f', neighbor_offset, left_x_offset)
if include_left_border == False:
# self.logger.debug('4: switch %s, left_x_offset %f', str(item), left_x_offset)
remove_block += down(remove_block_z_offset) ( right(left_x_offset) ( forward(y_offset) ( cube([remove_block_length, bar_height, remove_block_height]) ) ) )
# remove_block += down(self.support_bar_height * 3) ( right(left_x_offset) ( forward(self.parameters.U(item.y - item.h) ) ( cube([self.support_bar_width / 2, bar_height, self.support_bar_height * 10]) ) ) )
# if include_top_border == False:
# self.logger.debug('switch %s, has top neighbor %s', str(item), str(item.has_neighbor('top')))
# if item.has_neighbor('top') == False:
# self.logger.debug('\tno top neighbor')
# top_switch_edge += down(self.support_bar_height * 3) ( right(self.parameters.U(item.x + item.w)) ( forward(self.parameters.U(item.y - item.h) ) ( cube([self.support_bar_width / 2, self.parameters.U(item.h), self.support_bar_height * 10]) ) ) )
# if include_bottom_border == False:
# self.logger.debug('switch %s, has bottom neighbor %s', str(item), str(item.has_neighbor('bottom')))
# if item.has_neighbor('bottom') == False:
# self.logger.debug('\tno bottom neighbor')
# bottom_switch_edge += down(self.support_bar_height * 3) ( right(self.parameters.U(item.x + item.w)) ( forward(self.parameters.U(item.y - item.h) ) ( cube([self.support_bar_width / 2, self.parameters.U(item.h), self.support_bar_height * 10]) ) ) )
return remove_block
def get_bottom_section_remove_block(self, section_number):
# section = self.switch_section_list[section_number]
self.logger.debug('Get Section %d', section_number)
self.logger.debug('real_case_width: %f', self.parameters.real_case_width)
self.logger.debug('real_case_height: %f', self.parameters.real_case_height)
section_size = self.parameters.real_case_width / self.parameters.bottom_section_count
self.logger.debug('section_size: %f', section_size)
start_x = section_size * section_number
end_x = start_x + section_size
(start_x, end_x) = self.get_screw_support_interference_offset(start_x, end_x)
x_offset = start_x - self.parameters.right_margin
y_offset = self.parameters.real_case_height / 2 + self.parameters.real_case_height
z_offset = self.parameters.case_height_extra_fill / 2
width = end_x - start_x
height = self.parameters.real_case_height * 2
thickness = self.parameters.case_height_extra_fill * 2
self.logger.debug('section: %d, x_offset: %f, width: %f, y_offset: %f', section_number, x_offset, width, y_offset)
return right(x_offset) ( back(y_offset) ( down(z_offset) ( cube([width, height, thickness]) ) ) )
def get_screw_support_interference_offset(self, start_x, end_x):
for coord_string in self.body.screw_hole_info.keys():
screw_hole_info = self.body.screw_hole_info[coord_string]
screw_x = screw_hole_info['x']
# screw_y = screw_hole_info['y']
# self.logger.debug('coord_string: %s, screw_x: %f, screw_y: %f', coord_string, screw_x, screw_y)
screw_hole_min_x = screw_x - screw_hole_info['support_directions']['left']
screw_hole_max_x = screw_x + screw_hole_info['support_directions']['right']
# self.logger.debug('screw_hole_min_x: %f, screw_hole_max_x: %f', screw_hole_min_x, screw_hole_max_x)
# Left side of section cutout is within a screw hole support
if start_x > screw_hole_min_x and start_x < screw_hole_max_x:
# self.logger.debug('Left side in support: old start_x: %f', start_x)
# Left sie of section cutout is in the middle of a screw hole
# move the start to the right
if start_x >= screw_x:
start_x = screw_hole_max_x
if start_x < screw_x:
start_x = screw_hole_min_x
# self.logger.debug('Left side in support: new start_x: %f', start_x)
# Right side of section cutout is within a screw hole support
if end_x > screw_hole_min_x and end_x < screw_hole_max_x:
# self.logger.debug('Right side in support: old end_x: %f', end_x)
# Right side of section cutout is in the middle of a screw hole
# move the end to the right
if end_x >= screw_x:
end_x = screw_hole_max_x
if end_x < screw_x:
end_x = screw_hole_min_x
# self.logger.debug('Right side in support: new end_x: %f', end_x)
return (start_x, end_x)
def set_section(self, section_number):
self.desired_section_number = section_number
def get_top_section_count(self):
return len(self.switch_section_list)
def get_bottom_section_count(self):
return self.parameters.bottom_section_count