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Tutorial state can desync between client/server #1227

@selb

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@selb

The client determines whether it's in tutorial based on tutorialDone.ini, but the server is what actually controls where the client ends up when resuming a life. These can desync, causing the user to resume a tutorial life but with LivingLifePage::mTutorialNumber == 0, which results in glitchy behavior with the ding messages.

This occasionally causes confusion when a user is returning after not playing for some time, encounters some visually evident glitch with some random OHOL install they found (often with an ancient mod applied), then switches to an actually good install but thinks it's still broken because of a mismatched tutorialDone.ini triggering the above issue. This then baffles anyone trying to help them. :)

It would be nice if the server could communicate the tutorial number to the client on life resume.

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