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Connecting to the servers works as intended, however when adding each server to the server list on the multiplayer tab I've found that they share a motd and player count.
I previously thought that connecting to the servers worked as intended and that the motd/playercount was using a different protocol for fetching that information and that's why it was failing, but on further inspection it appears that whichever motd/playercount is displayed is the server the client will connect to, regardless of subdomain/host.
This looks a lot like a race condition. Maybe I've improperly configured my mc-router container?
docker run -d --name minecraft-router -p 0.0.0.0:25565:25565/tcp --network=cloudbox itzg/mc-router --mapping=mc.example1.com=minecraft:25565,mc.example2.gg=minecraft-test:25565
Where example1.com and example2.com are different TLDs.
By the logs it looks like it's working, but ¯\(ツ)/¯
Refreshing the list will often leave one server with a motd and the other will timeout
On a second refresh the motd and player count display properly, but the server-icon.png displays as a black image still.
Then all subsequent refreshes will sometimes be correct and sometimes show the same errors as above.
The text was updated successfully, but these errors were encountered:
Unlike bungee, etc mc-router routes only at the packet layer only for the handshake and backend resolution. After that it streams the connection without any awareness nor influence on thing s like MOTD. If the logs looks right, then that's what it's routing.
I know that doesn't help your immediate issue, but I'm not sure more the router can do.
Connecting to the servers works as intended, however when adding each server to the server list on the multiplayer tab I've found that they share a motd and player count.I previously thought that connecting to the servers worked as intended and that the motd/playercount was using a different protocol for fetching that information and that's why it was failing, but on further inspection it appears that whichever motd/playercount is displayed is the server the client will connect to, regardless of subdomain/host.
This looks a lot like a race condition. Maybe I've improperly configured my mc-router container?
docker run -d --name minecraft-router -p 0.0.0.0:25565:25565/tcp --network=cloudbox itzg/mc-router --mapping=mc.example1.com=minecraft:25565,mc.example2.gg=minecraft-test:25565
Where
example1.com
andexample2.com
are different TLDs.By the logs it looks like it's working, but ¯\(ツ)/¯
Refreshing the list will often leave one server with a motd and the other will timeout
On a second refresh the motd and player count display properly, but the server-icon.png displays as a black image still.
Then all subsequent refreshes will sometimes be correct and sometimes show the same errors as above.
The text was updated successfully, but these errors were encountered: